Quick update... this fixes the EEPROM load/save (I hope). I tested with Cruis'n USA and Ridge Racer 64 ( a 4k and 16k eeprom game respectively). If you wish to compile your own version of this, you'll need to update your libdragon as well - I added eeprom read/write code to the lib.
I really hope I don't have to add FRAM specific code... that's a real bitch to handle.
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