MarbleMan
The Arena

NEOFlash Release
2008


CODE, GFX, SFX - MagNet
CODE HELP, BETATEST - Programix
MUSIC - tobbx

+Installation:
Put the .nds (.ds.gba) file anywhere you feel like.
Extract the data folder to the root of your card, or just create the folder structure yourself.
ROOT\data\magnet\marbleman
The highscore file will be created automatically if that folder is in place.

+How to play:
Tilt your DS (DSMotion required) or touch the screen.

START = Pause
SELECT = Quit
B = Switch between motion and stylus mode (works only with a DSMotion card inserted)

In menu select options by touching or using start and select.

+Goal:
Touch the red zones with the ball and survive as long as you can.
To get some extra score try to break as many concrete blocks as possible!
Enjoy.