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~~ Orbid V2 ~~
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A Slasher & Madsoul production.

- TEAM DUCK -


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~ Description ~
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Orbid is a unique game in which you're a small orb struggling to survive. You must eat the smaller(orange) orbs in order to gain points and survive in this dangerous world. All the while, you'll be avoiding larger orbs or else you'll become their dinner!

Orbid contains 5 distinct single player game modes.
~~~ Normal Mode
	Level based, in which each level will become increasingly harder for you to survive.
~~~ Survival Mode
	Survival of the fittest. Survive for as long as possible before you become the 			enemies dinner.
~~~ Time Mode
	Beat the clock. Eat as many helpless orange orbs as possible. For each one you eat, 		your timer will +1; and for each set of orbs you eat, you'll recieve a 15to20+ 			random amount of time.
~~~ Mine Mode
	Avoid the mines! Your goal is to eat the helpless small orb each round while 			avoiding the various scattered mines throughout the map.
~~~ Dodge Mode
	Avoid the roaming orbs! Try to survive for as long as possible.


Orbid now contains a multiplayer mode for playing online against a friend.
It uses netlib(http://youresam.team-duck.com/netlib/), so you must set up a netlib server in order to use it. Just change the ip.txt in the data folder to the ip of the server you want to connect to.

NOTE: This multiplayer mode is in a very experimental stage. It's in an early beta stage and isn't 100% guaranteed to work. It may or may not work.


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~ Controls ~
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~ Menu
	X to accept
	TRIANGLE to go back
	LEFT/RIGHT/UP/DOWN to navigate
~ Game
	START to pause game
		(If paused; press start to finish the game, or press TRIANGLE to go back)
	ANALOG - Move player around


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~ Notes ~
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This game WILL work in both the 1.5 & 3.XX kernel.


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~ Credits ~
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Thanks to Benhur for the font loading.
Thanks to Insert_Witty_Name and Raphael for the at3 loading part in triEngine.


Orbid coded by Slasher.
All sfx and gfx done by Madsoul.


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