Sushi Rubik
version 1.2
-----------

A virtual Rubik Cube game for the PSP by Team Sushi. http://www.teamsushi.org/

Features:
- 3x3x3 classic Rubik's Cube simulator
- default controls can update all but back face without rotating, with two
  alternate sets of controls.
- undo/redo all moves
- save/load current cube in progress
- timed challenge from a scrambled cube, and freestyle solving modes
- recorded high scores for timed challenge, compare with your best time
- beginners solution style autosolve
- 4 visualizations of cube state for a background
- estimate of moves remaining for a beginner's solution
- animated rotations
- works in French or English

The cube shows either the left face, front face and top face, or it
shows the left face, front face and bottom face.

Controls currently are:
- analog stick to rotate the view or switch between top and bottom face
- left rotates the left face clockwise (L)
- right rotates the left face counterclockwise (L')
- square rotates the right face clockwise (R)
- O rotates the right face counterclockwise (R')
- up rotates the upper face clockwise (U)
- triangle rotates the upper face counterclockwise (U')
- down rotates the down face clockwise (D)
- cross rotates the down face counterclockwise (D')
- ltrigger rotates the front face clockwise (F)
- rtirgger rotates the front face counterclockwise (F')
- START shows the pause menu
- SELECT does a screen shot

There are also two alternate sets of controls.

Auto solve does a beginner's style solution for the cube to solve the top
layer cross then top layer corners then middle layer edges, then bottom 
edges, then final corners.

Credits:
Team Sushi (http://www.teamsushi.org)
Coding: hardhat, John-Paul Gignac
Music: http://www.mono211.com/modsoulbrother/ These works are licensed under a Creative Commons License with the full permission of Aleksi 'Heatbeat' Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-commercial-No Derivatives).
Modeling: Meyitzo
Translation: newcoleco (French)
Icon Sound: DimensionT
Testers: newcoleco, DimensionT

Changes from 1.1 to 1.2:
- selectable French or English text
- moved visualization to a separate render thread for a smooth frame rate
- tweaked the palette for Julia Sets to make them pop out of the page better
- made auto-solve interruptible so that you can start with a partly solved cube
- new static title screen
- new fonts for accented text, and more readable small green font

Changes from 1.0 to 1.1:
- fixed glitch in the auto solver on stage 3 of the solution.  Now correct
- added 4 visualizations of the current cube state in the background
- now shows an estimate the number of twists to a solution at every step
- made the cube solid behind the stickers
- fixed a redo crash with more error checking

