Author Topic: Neoflash MK2/3 Menu V0.6 BETA 1  (Read 48696 times)

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Offline Dr.neo

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Neoflash MK2/3 Menu V0.6 BETA 1
« on: March 17, 2006, 03:00:09 AM »
3-16-2006:                                                             
Neoflash MK2/3 Menu V0.6 BETA 1
1. Can upgrade the neo-key from SD/MMC now,and don't need the SL4 anymore
2. Supports multi-ROMs from NEO cart and MK3 game flash
3. Improved save manager
4. Improved SD/MMC speed
5. Supports 16M menu flash
6. Improved SD/MMC FAT code

please give up your test report and bug feedback here!  :-[

Currently known bugs list can be found here
Buttons and basic usage guide can be found here

Prepended loader version (tested with F2A ultra cart) can be found attached to this message.

Prepended Pepsiman loader version (tested on M3SD, should work with M3 and G6) can be found attached to this post.


member download :
« Last Edit: March 18, 2006, 11:25:12 PM by cory1492 »
In my world,have 0 and 1 only ......Matrix World......

Offline Dr.neo

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Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #1 on: March 17, 2006, 03:03:22 AM »
3-16-2006:                                                             
Neoflash MK2/3 Menu V0.6 BETA 1
1. Can upgrade the neo-key from SD/MMC now,and don't need the SL4 anymore
2. Supports multi-ROMs from NEO cart and MK3 game flash
3. Improved save manager
4. Improved SD/MMC speed
5. Supports 16M menu flash
6. Improved SD/MMC FAT code

check here:
http://www.neoflash.com/forum/index.php/topic,1859.0.html
In my world,have 0 and 1 only ......Matrix World......

Offline sven

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #2 on: March 17, 2006, 03:06:37 AM »
thank you dr. neo
O hai

Offline connor9

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #3 on: March 17, 2006, 04:06:36 AM »
I put the menu 0.6 on the Neo Max 512mb cart and the menu 0.6 on the SD card in the MK3 (128mbit). I tried burning the menu to the menu space as the button indicated and now the MK3 won't boot into the menu in any configuration I try. I've tried with SD card in and out, with NDS cart in and out and with the Neo Max cart in and out. The MK3 just won't load anymore. It seems that burning the menu has broken the mk3. Is there anyway to recover this?

Offline angelfly

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #4 on: March 17, 2006, 04:08:28 AM »
Start your DS holding a,b,x,y to skip loading from menu flash and load the menu from the cart.

Offline connor9

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #5 on: March 17, 2006, 04:12:13 AM »
Hey thanks a lot! A hidden key combination fixes the day. How can I clear the flash menu space so that it boots without having to hold abxy?

Edit: Fixed. There was a non-hidden Press button to format menu option. The menu is looking nice. Thanks!

Offline rthefley

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #6 on: March 17, 2006, 04:16:14 AM »
Finally, with this release, I can play games. Very easy to use. Thank you!

Offline pepsiman

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #7 on: March 17, 2006, 04:28:16 AM »
If I try to run homebrew like tetris.nds or nibbles.nds, then It says to press A to Boot.  I do this and just get 2 white screens.

If I select dslinux.nds in the menu, It says press A to flash to menu.
If I do this, then I get 2 white screens on the next boot, and every boot afterwards using the 0.6 menu.

I can now only use the MK2 with the 0.5 menu.

The files I'm using:
http://www.auby.no/files/ds/nibbles1.1.zip
http://www.auby.no/files/ds/tetris1.1.zip
http://kineox.free.fr/DS/dslinux.nds

Offline LiraNuna

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #8 on: March 17, 2006, 04:30:19 AM »
homebrew support will greatly improve the sales of the product

All you need to do is not patch the ROMs when loading it if you detect the game code 'PASS'.

Offline d-loader

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #9 on: March 17, 2006, 04:50:24 AM »
Very nice update  :D

do we have to wait, untill the new flashme is released, untill we'll see the effect of flashing the menu?

so far I haven't experienced the speedoptimization, in what way have it been updated?

overall, -thanks- for releasing it  ;)

Offline d-loader

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #10 on: March 17, 2006, 04:52:41 AM »
MarioKart still cannot function probably online =/ (( speedissue ))

Offline angelfly

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #11 on: March 17, 2006, 04:57:07 AM »
do we have to wait, untill the new flashme is released, untill we'll see the effect of flashing the menu?

Yes and no. Being able to flash a new menu without reflashing touching your cart is the immediate advantage. The greater use however will have to wait till the new version of flashme.

Offline angelfly

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #12 on: March 17, 2006, 05:04:41 AM »
MarioKart still cannot function probably online =/ (( speedissue ))

Try playing from MK3 flash or from the cart.

Offline samygc

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #13 on: March 17, 2006, 06:12:26 AM »
number 5. Supports 16M menu flash


question
this support menu flash to 16m flash menu an d boot only with mk3???????

Offline firetalon

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Re: Neoflash MK2/3 Menu V0.6 BETA 1
« Reply #14 on: March 17, 2006, 06:30:58 AM »
   Very cool.  You can tell this is still the Beta version, because of all the bugs, but I am _very_ satisfied with the new menu version otherwise.

   The extra integrated options such as allowing the operator to delete the existing save file currently in memory, to erase save files on the SD card, and allowing the operator to format the MK3 and load mutiple files to it, makes this Menu version a very large leap forward.

   If this software continues to move in this direction, and become 100% stable, along with the next Flashme version comming out allowing direct boot from NDS slot, then I will continue to stick to Neoflash products till the end, no doubt.

   And thank you for the beta release of this software to tide us over till it's complete.  I'll admit though, it's hard to be patient when waiting for an update to our favorite gaming toy...  =o)