I'm sorry, but there were some fatal bugs in the program.. couldn't finish it in time for the contest deadline

.. so "as is", its more or less like a "demo" for now

( I respect deadlines, so I wouldn't upload anything new untill the contest have ended

)
I can tell you, the upcomming version will have a "start menu" as known from windows/mac/linux whatsoever with a few options.. lightsettings and such.. the program itself will be able to load .mod files, .jpeg files and most likely textfiles (currently looking into that) .. more files as the time passes
whether it will be able to launch games from the MK2/3 is still unknown to me.. this is only a neoproject, so I will only focus on the Magic Key ( there are tons of loaders for other products anyway, let alone the GBAMP

)
The problem is.. there is no Documentation for the MK2/3 in the Chrism FAT driver.. functions such as: "MK2gamemode();" I would really like to know how it works
