Author Topic: [NDS GAME] WolveSlayer  (Read 55151 times)

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Offline Payk

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[NDS GAME] WolveSlayer
« on: March 17, 2007, 11:48:38 PM »
The game "WolveSlayer" is a 3D hack'n slay game.
It uses DLDI and the ROM is already patched for R4/M3Simply.
Just download the WolveSlayer.rar, extract it, patch the rom with right dldi, and copy the folder and the romfile to the root of your flashcard.
(Edit: If it doesnt work pls. try the ROM which i attached seperatly)
Instructions:
You can move the character trough the world using arrowkeys (D-PAD or what ever)
You can open doors (actually just one :D the rest is locked) with A
and swing your sword with B.
Main aim of this game (that rhimes nice) is to find and slay down a big grey wolve (you will meet smaller ones too).
Of course you will lose if they kill you.

More infos:
This project is an engine made by me to allow ppl to make their own games (later). Its possible to make own maps etc now, but on a quite unhandy way.
I will develop a mapeditor sometime in the near future.
The interesing part of that engine is the render stuff.
It doesn't use the hardware lughtning function which is quite limitated (just 4 lights without any position ...) Instead of using that the engine use the vertexshader unit by itself. That makes a few unseen effects possible on DS.
Such as dynamic lights and "kinda-bump-mapping-thingy". It also allows to set up lightsources everywhere and as much as you like. If they arent dynamic that even doesnt cost more then setting up no lights.
The soundengine and tinyxml are the only parts (beside libnds and fatlib) which i didntmade by my own. The resources in the folder are ALL mode by ppl just for THIS game(pls watch the credits). So pls dont rip anything without asking the right person (you can reach them trough me if you dont kno them)


(here are the screenshots...sorry for the delay. Was a pain in the ass to make them)

Enjoy playing and thanx for reading/testing  ::sm-29.gif::

here is a youtube video
How to kill final boss

here is my project page(still under contruction)
www.payk.drunkencoders.com

(sorry if imade some typos....i really was in a hurry...had to go to work :( )
« Last Edit: March 23, 2007, 07:53:30 PM by Payk »

Offline Dr.neo

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Re: [NDS GAME] WolveSlayer
« Reply #1 on: March 18, 2007, 01:12:26 AM »
wonderful 3D! hey guy ,you just got your chance!  ;)
In my world,have 0 and 1 only ......Matrix World......

Offline alekmaul

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Re: [NDS GAME] WolveSlayer
« Reply #2 on: March 18, 2007, 01:44:53 AM »
Yes, nice video, but I want to see that really on my DS  ::sm-11.gif::

Offline Payk

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Re: [NDS GAME] WolveSlayer
« Reply #3 on: March 18, 2007, 01:51:44 AM »
Quote
wonderful 3D! hey guy ,you just got your chance!
Hi Doc. Will try my best to use that chance. Thanx for nice comment

Quote
Yes, nice video, but I want to see that really on my DS
;) You will. Also thanx for nice comment. BTW I am waiting for new version of your emu (it really owns):D

Offline sven

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Re: [NDS GAME] WolveSlayer
« Reply #4 on: March 18, 2007, 05:07:53 AM »
It's even nicer then most official game's(if not all)
This is very very very nice.

can you please tell me about the concept abit  :-*
O hai

Offline Payk

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Re: [NDS GAME] WolveSlayer
« Reply #5 on: March 18, 2007, 06:37:15 AM »
Quote
It's even nicer then most official game's(if not all)
This is very very very nice.

That may be true. The engine uses 'bump mapping', dynamic lights as well as mirrowing. That 3 thing are in no commercial game (afaik!)

The real concept behind it was to make a rpg maker but for more different game types. that WolveSlayer is actually 'just' a demo to presentate the engine.
(notice it has more then 200 files to make it possible!)
There was a hell of more planed as we could manage in time, but still it was fun for us to develop it. Well i cant really speak of a game concept because of that :D We were just think how to demonstrade the engine in a way it could be fun for ppl. We just decieded to make some battles instead of interactions, storys and stuff. After that compo we would like to make some serious game with it (homebrew). Because such gfx-techniques are kinda waste for a short hack'n slay game. Same for music (which is really awesome) and all these models and textures. So if some ppl are interested in doing a nice game after compo, and if they have certain skillz (like making 3d models) they would be welcome of course. But for this title the concept is just giving ppl a short fun.
« Last Edit: March 18, 2007, 07:51:16 AM by Payk »

Offline sven

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Re: [NDS GAME] WolveSlayer
« Reply #6 on: March 18, 2007, 08:50:02 PM »
so out of this many games that look so good can follow   :-*

maybe nintendo itself should use tis engine, hehe
O hai

Offline TechIsCool

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Re: [NDS GAME] WolveSlayer
« Reply #7 on: March 19, 2007, 11:22:38 AM »
This is verry verry cool

Offline smealum

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Re: [NDS GAME] WolveSlayer
« Reply #8 on: March 20, 2007, 01:26:50 AM »
Now you're my enemy Payk !  >:D
But i can't resist, your game looks soooooo good !   :-*

Good luck  :)

Offline Payk

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Re: [NDS GAME] WolveSlayer
« Reply #9 on: March 20, 2007, 01:44:16 AM »
Enemy or not. I hate you :D
Just kidding. Also good luck to you. Maybe you dont have same graphics, but still an interesting entry. From what i saw, it's cool on a nice retro way. Go for it ;)  hope you get more gameplay in it then i was able too.

Just doing last tweaks here and there. Battles are doing well. Tomorow i am going to send it in.
« Last Edit: March 20, 2007, 01:46:16 AM by Payk »

Offline dg10050

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Re: [NDS GAME] WolveSlayer
« Reply #10 on: March 20, 2007, 05:49:36 AM »
This is amazing. I can't wait to check it out.

Offline Payk

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Re: [NDS GAME] WolveSlayer
« Reply #11 on: March 20, 2007, 05:55:57 AM »
Yeah today i finished the battlesystem (more or less)
tomorow i gobnna concentrade in increasing the fun factor and make some screenshots. Then it should be done :D

Offline jester

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Re: [NDS GAME] WolveSlayer
« Reply #12 on: March 20, 2007, 06:30:44 PM »
Will it have DLDI support?

Offline Payk

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Re: [NDS GAME] WolveSlayer
« Reply #13 on: March 20, 2007, 06:37:13 PM »
Yes, it will. And it wont take to long till release. Give me 1-2 hours ;)
I am just tweaking tiny things arround, its allmost done.

Offline dawn2k

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Re: [NDS GAME] WolveSlayer
« Reply #14 on: March 20, 2007, 11:24:30 PM »
Hey guys,
- what I think about the game:
First, you have to know, Payk is working on this engine for more than a year now. He constantly does tweaks or bugfixes and it seems this engine was and is the moste powerful engine on the DS ever (-even more powerful then the commercial ones).
Just look at the auto-tiles, bump-mapping and the dynamic lights.

One of the first versions can be found at http://www.neoflash.com/forum/index.php/topic,2129.0.html.
So check out the improvements.
The engine runs at 60 fps(!) most of the time and therefore (games run fluently at 24 fps and up) lots of things and features can be added. In the future you will be able to design your own games  with a simple RPG-editor(like RM2003) on your own PCs.

This game is just a simple demo of what may come.

So give him some respect and let this wonderful guy win this challenge :)

edit:
quick screenshot, sry for low quality

« Last Edit: March 20, 2007, 11:57:47 PM by dawn2k »