Author Topic: [NDS-GAME] Blubb 3D  (Read 34407 times)

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Offline Crass

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Re: [NDS-GAME] Blubb 3D
« Reply #15 on: March 21, 2007, 01:44:28 PM »
Hey I got it working great on my MMD. One feature I'd like to see is during online a signal strength bars like on commercial games. Anyways great game thanks alot!  ;D

Offline Big Lou

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Re: [NDS-GAME] Blubb 3D
« Reply #16 on: March 21, 2007, 02:02:47 PM »
First off, the game is great.  I enjoyed losing to you twice! ha.

Anyways, I have a problem some times.  When I try to connect to the lobby, sometimes it says "Trying to connect to lobby" then it works.  Other times it does not give me this message and displays nothing other than the lobby options.  I can't see anybody or join a game.  This happens about half the time.

Offline Turbocat777

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Re: [NDS-GAME] Blubb 3D
« Reply #17 on: March 21, 2007, 02:26:23 PM »
k, me and crass were palying and got an "error transmitting to 1B4pA054"


just reporting errors

Offline qwärty

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Re: [NDS-GAME] Blubb 3D
« Reply #18 on: March 21, 2007, 04:44:56 PM »
Yes, I know - the network games are'nt 100% stable.

I got the error transmitting to "long number" (that's the IP), and was playing in my WLAN.
I think this error is the wifi-libs fault.
This error is linked to ARP-requests.

I found giving the NDS a static ARP entry helps a lot (This will only help if your NDS uses your PCs network connection) :

MS-DOS command prompt :
"arp -a"
displays a list of connected clients. Find the NDS and copy it's IP and ARP,
then :

arp - s [IP of your NDS] [MAC of your NDS]

you have to repeat that step after every reboot (at least I have to)

Depending on the router /and or network setting this might help.

Another thing you could try is, frowarding ports 9999 and 10000 UDP to your NDS.
If you do, the game-communication will be in "Direct Connect" Mode, which should be a little more stable.
(Won't change anything when you are in the lobby though)

P.S. : I plan to rewrite the complete communication to use TCP instead of UDP...I doubt blubb will be 100% stable before I do that, but time was running out for the compo ;)
« Last Edit: March 23, 2007, 11:42:35 PM by qwärty »

Offline Big Lou

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Re: [NDS-GAME] Blubb 3D
« Reply #19 on: March 21, 2007, 10:32:38 PM »
I understand, and for the times it does work, it's quite impressive.

Offline Reppa

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Re: [NDS-GAME] Blubb 3D
« Reply #20 on: March 22, 2007, 11:54:04 PM »
Well that's a nice homebrew, but where is the fun ? I play one game and after i close my ds.

I'm sure that's a lot of work behind all fonction you include in this homebrew but the most important was not present. The desire to play again.

Not really a game but a very very very excellent technical demonstration of our capabilities and for that i respect your homebrew. I must see and show your next homebrew. that will be a great app/game on nds.

Offline Big Lou

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Re: [NDS-GAME] Blubb 3D
« Reply #21 on: March 23, 2007, 12:17:52 AM »
^ Well to each his own.  I love this game and play whenever I'm bored.  There's a lot of strategy, and I love coming up with ways of finding the enemy.

Offline qwärty

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Re: [NDS-GAME] Blubb 3D
« Reply #22 on: March 23, 2007, 12:24:21 AM »
Hehe -
There is at least one person that LOVES the gameplay - me - that's why I put so much effort in it.

There's lots of strategic involved in the game !
It's not as boring as battle-ships.

Maybe you should give it another chance.

Today I included a screencapturer in blubb - I updated the screenshots with decent ones now, and took a short video and posted that on youtube (the link on the 1st page of this thread)

P.S. : Big Lou likes it too - that makes already two people :D

Offline HtheB

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Re: [NDS-GAME] Blubb 3D
« Reply #23 on: March 23, 2007, 04:36:18 PM »

Not really a game but a very very very excellent technical demonstration of our capabilities and for that i respect your homebrew.
What do you mean!?  :-\

This IS a game! :S I think you didn't even try it out!

Just follow the tutorial.. you will understand how the game works  :(

again: this is not a tech demo!

Offline Tassu

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Re: [NDS-GAME] Blubb 3D
« Reply #24 on: March 23, 2007, 05:50:17 PM »
Quote
Well that's a nice homebrew, but where is the fun ? I play one game and after i close my ds.

I'm sure that's a lot of work behind all fonction you include in this homebrew but the most important was not present. The desire to play again.

Not really a game but a very very very excellent technical demonstration of our capabilities and for that i respect your homebrew. I must see and show your next homebrew. that will be a great app/game on nds.

Are you sure youre not talking about some other entry? Like WolveSlayer for example? Somehow I get that feeling from your post.

Offline Crass

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Re: [NDS-GAME] Blubb 3D
« Reply #25 on: March 24, 2007, 05:12:38 AM »
Hey I love this game, I think it should win the compo. I had a blast playing with you the other day qwarty, even though you were kicking my ass  :'( lol. I hope to play with you guys more.
Also what are the possibilities of 3 and 4 player mode? Or co-op 2v2 player mode.

Offline damnet

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Re: [NDS-GAME] Blubb 3D
« Reply #26 on: March 25, 2007, 02:21:01 AM »
Very nice man, already liked the previous 2d version and this is only better, great water FX, and animations on the ships would be really neat heh.

Offline qwärty

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Re: [NDS-GAME] Blubb 3D
« Reply #27 on: March 25, 2007, 02:42:21 AM »
The engine is already capable of animated ships....
Unfortunately the 3D-Designer (ME) is not :P

Actually I started today to make half-assed animations.
Currently I have an animated turret - it rotates upright before shooting now, just like the old 2d-version.

Offline jester

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Re: [NDS-GAME] Blubb 3D
« Reply #28 on: March 25, 2007, 03:05:59 AM »
When will that be added?

Offline qwärty

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Re: [NDS-GAME] Blubb 3D
« Reply #29 on: March 25, 2007, 03:41:19 AM »
I will release a new version with a few bugs fixed and my bad animations included tomorrow or the day after.