Author Topic: [NDS GAME] Warcraft : Tower Defense  (Read 24595 times)

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Offline Noda

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[NDS GAME] Warcraft : Tower Defense
« on: March 20, 2007, 08:26:05 AM »
My submission is an adaptation of the famous Warcraft III mod, Tower Defense.

Here is some screenshots:


It come with a simple & efficient map editor, and has a full featured game engine.

Some facts about the engine & the editor :


- real time strategic game
- can load custom-made maps very easily
- advanced dynamic pathfinding
- max. 40 towers and their attacks gfx along with 40 monsters on screen
  simultaneously
- 10 special powers for towers (slow, poison, critic damage, pierce, fire magic,
  water magic, lightning magic, wind magic, splash damage, reveal invisible monsters)
- same for monsters resistance & immunes
- flying & walking monsters types (and ability for towers to attack both or only
  one type)
- dynamic sound engine & stereo sound placement
- max 256 differents types of monsters
- max 256 differents types of towers
- max 256 rounds
- max 11 possible upgrades per tower
- max 8 base evolution levels
- max 8 different clans to choose from at the start
- 128 icons gfx for towers, evolutions ...
- 64 towers gfx with 6 color variations for each
- 36 towers gfx with 4 color variations for each (more to come)
- fully customizable engine through map definitions
- advanced graphical map editor
- and more...

Here is the changelog for this new version:

- 04/02/2007 : v0.4 beta
------------------------
= PAFS version was broken in the last release, now it's working again
= corrected the bug that prevented max towers bonus for first evolution to be applied at start
= corrected colors of selection circle, it looks better now
= fixed the animation bug when a monster is killed at spawn
= fixed sprite scrolling, now sprites are in phase with background while scrolling
+ updated the map editor, see its changelog for details
+ added a bunch of new features for maps, like small & transparent monsters, W3 damage
  style, choice for the colors used in the minimap for painting entities...
+ complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
+ added a nice zoom effect when building/upgrading towers
+ added current window display on minimap
+ you can now scroll the map directly by dragging the window on the minimap
+ monsters are now hidden and no more over a tower when you build a tower over a dead one
+ added a flashing message when a new evolution is available and wasn't before
+ you can now scroll maps in the map selection screen directly by touching the scroll bar
+ added the option to build tower by double-tapping
+ added the option to choose L/R to work as a switch and don't need to be held
+ added the option to allow to build multiple towers at once
+ added the option to choose the position of the in-game build menu
+ added an option menu
+ added a Linux script for PAFS version
+ added multiple paths management (up to 4)
+ removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
+ added stereo sound placement
+ updated & added some new maps (try the map Hellgate Keeper's to the new features in action!)
+ added a new pathfinder, quite faster than the old one but less accurate
+ little optimizations here and there


Download it here.

Offline Payk

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #1 on: March 20, 2007, 03:45:54 PM »
Nice game. I lways loved Starcraft Tower Defense maps.
Good job!

Offline Turbocat777

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #2 on: March 21, 2007, 02:07:24 AM »
i was wondering if anyone has gotten this to work with the m3 ds simply?

it works up until i have to choose a map

it may need DLDI patching but i have no idea how to do that


when i go to choose a map it says FAT failure or something like that

Offline FifthE1ement

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #3 on: March 21, 2007, 03:04:50 AM »
Very professional homebrew game you have here. Its actually close to production value! Great job and good luck!

FifthE1ement ::sm-10.gif::

Offline Noda

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #4 on: March 21, 2007, 03:07:21 AM »
i was wondering if anyone has gotten this to work with the m3 ds simply?

it works up until i have to choose a map

it may need DLDI patching but i have no idea how to do that


when i go to choose a map it says FAT failure or something like that

It seems that I'm wasting time writing files like "readme.txt" or "how to use.txt"...  :-\

and yes you need to DLDI patch it, as explained in those files

Offline Turbocat777

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #5 on: March 21, 2007, 03:13:50 AM »
i was wondering if anyone has gotten this to work with the m3 ds simply?

it works up until i have to choose a map

it may need DLDI patching but i have no idea how to do that


when i go to choose a map it says FAT failure or something like that

It seems that I'm wasting time writing files like "readme.txt" or "how to use.txt"...  :-\

and yes you need to DLDI patch it, as explained in those files


um, yeah i read that, and guess what?

i don't know how

it may need DLDI patching but i have no idea how to do that

patching that is way over my head

Offline Noda

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #6 on: March 21, 2007, 04:40:30 AM »
Quote from: how to use.txt
using the DLDI patcher available here: http://chishm.drunkencoders.com/DLDI/index.html
All instructions and steps to patch an homebrew are on the given site ;)

Offline alekmaul

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #7 on: March 21, 2007, 04:45:21 AM »
Just a question : what is the difference between this version and the version from the PALIB compo ?

Offline Noda

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #8 on: March 21, 2007, 05:31:17 AM »
Look at the changelogs for the editor & the game (the one for the game is in the 1st post ;) ), there's a lot of new features and bug corrections :)

Offline voteforpedro36

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #9 on: March 22, 2007, 05:02:47 AM »
I still don't think it works with the MMD... we've only been complaining about it since, let me see, the first version! It'd be nice to get a bit of a response...

Offline Noda

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #10 on: March 22, 2007, 06:13:49 AM »
But I can't do anything more since I don't own one... There is DLDI Fat + PAFS support and, everything is compiled using the latest devkitpro & libraries... So if it don't work on MMD, I don't think that it's the fault of my homebrew  :o
And you can complain, but as far as I know, it's compatible with all flashcards on the market except 2 : the MMD a the SC Rumble.

also, I recently posted a method in reply to this on my website : just try launching it from DSorganize, it seems to solve a lot of compatibility problems for some cards which are not very homebrew-friendly.
« Last Edit: March 22, 2007, 06:16:17 AM by Noda »

Offline voteforpedro36

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #11 on: March 22, 2007, 08:15:55 AM »
The reason we complain is we do want to actually play your game... and many MMD users don't use DSO cause it has screwed up people cards so it turns out to be better to not use it. But anyway it's good to know that you actually care about us a little bit...

Offline Noda

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #12 on: March 24, 2007, 09:55:24 PM »
Hmm did you try some older versions? because I looked on my mail archive and the MMD was reported to be working fine by some testers.

Use the .nds of the Fat version and apply DLDI patch, that's how it was reported to be working.

Maybe it was broken along with the new DKP release like the SC Rumble, but it's stange...

Also, was is exactly the problem? does the menu launch and locks up on the map screen (with fat init problem?) or you can't even lauch the menu (white screens or so)?

Offline voteforpedro36

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #13 on: March 25, 2007, 02:33:37 AM »
I haven't tried this version myself, but it has been reported to not work. But I tried two versions, I think they were .3 and .31. All they did was load a black screen. Try the FAT version of this one? I'll do it tommorow either way. ANd thanks for caring too :D .

Offline TheRocK

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Re: [NDS GAME] Warcraft : Tower Defense
« Reply #14 on: March 25, 2007, 11:27:20 PM »
One if not the best homebrew game ever! As said earlier it could easily be a commercial game.