Author Topic: [PSP APP] MasterBoy  (Read 34333 times)

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Offline Brunni

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Re: [PSP APP] MasterBoy
« Reply #30 on: August 27, 2007, 06:27:18 PM »
Thank you for the news :)

If anyone tries to colorize some games, it would be cool to post a screenshot or something here ;) I know it may seem very complicated at first, but it's very easy once you've understood the principle ;D

Btw now that I think, if someone has the SRAM bug (not saving) can he try if it works when you are exiting by the menu (File, Exit)? ::sm-11.gif::

Offline borgqueenx

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Re: [PSP APP] MasterBoy
« Reply #31 on: August 27, 2007, 11:56:29 PM »
under bugfixes:D

Offline Brunni

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Re: [PSP APP] MasterBoy
« Reply #32 on: August 28, 2007, 02:14:22 AM »
Sorry, but I don't understand ::sm-23.gif::

Offline Sterist

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Re: [PSP APP] MasterBoy
« Reply #33 on: August 28, 2007, 04:27:40 AM »
any chance for wifi multiplayer on any of the consoles? :)

Offline stranno

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Re: [PSP APP] MasterBoy
« Reply #34 on: August 28, 2007, 05:12:53 PM »
I mess a bit with SML3 jejeje




Offline borgqueenx

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Re: [PSP APP] MasterBoy
« Reply #35 on: August 29, 2007, 07:59:35 PM »
saving inside roms still doesnt work ~sm-39.gif~ > :(



Offline Brunni

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Re: [PSP APP] MasterBoy
« Reply #36 on: August 31, 2007, 05:19:33 AM »
I can't fix it because I have never got this bug  ::sm-17.gif::
Instead if you try the kernel version and enable the debug mode as I said in the update change list, you could help fixing this problem ;)
Thanks :D

Offline stranno

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Re: [PSP APP] MasterBoy
« Reply #37 on: September 04, 2007, 11:32:43 PM »
Brunni, you win!! Congratulations, it was the best software

 :P

Offline borgqueenx

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Re: [PSP APP] MasterBoy
« Reply #38 on: September 05, 2007, 01:57:20 AM »
congrats;) you deserve it:)

Offline Brunni

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Re: [PSP APP] MasterBoy
« Reply #39 on: September 05, 2007, 04:34:52 AM »
Thank you very much :) :D

There's another update: MasterBoy 2.02 with the following additions:
- EBOOT now has icon, wallpaper and sound (thanks to Ass-Itch from playeradvance for his nice BG/ICON)
- Corrected the bug of SRAM not saving properly for some people
- Added the last save date next to the save state slot number
- Enhanced SGB emulation (runs nearly as fast as monochrome GB now)
- Corrected the garbage showing in the border of the render
- Reworked the default palettes to be closer to the GBC ones
Note: The bug that some people has, save states not working after saving/loading a few, is still not fixed (I could contact nobody who has this problem for debugging). In between, if you have this problem, use the RAM state and save manually before exiting (or save less often ;)).

But the new thing is a modification of VisualBoyAdvance to support colorization like MasterBoy ;D

It's mainly destined to people who want to colorize games. You just need to put the your_rom_name.pal.ini file in the same folder as the game you want to colorize and follow the guide just like on PSP.
Something useful is that if you disable Emulator > Pause when inactive window, it will show the new palette on the screen instantly after you save your .pal.ini file. Very useful for testing, you can just keep open VBA and open the text file next to it. Then a single Ctrl+S and you see the effect on the screen  ::sm-10.gif::

You can download everything here, as always: http://brunni.dev-fr.org/index.php?page=pspsoft_masterboy

Thanks for your support! :-*
« Last Edit: September 05, 2007, 04:41:02 AM by Brunni »

Offline omg

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Re: [PSP APP] MasterBoy
« Reply #40 on: October 11, 2007, 03:50:54 PM »
If anyone is interrest in this, Playeradvance is making a color compo on Masterboy PSP and DS. Neoflash is our sponsor.
More information in this link :
http://www.playeradvance.org/forum/showthread.php?t=13733

Good luck!
And thank You Brunni & Dr.Neo!

Offline links1981

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Re: [PSP APP] MasterBoy
« Reply #41 on: October 22, 2007, 11:31:55 AM »
First off, This has to be the BEST EMU. on the PSP!

i love it , so smooth and works great!

BUT.... the ONLY game i cant get to work it "Mortal Kombat 1" for the GB
(I have tryed every diff. ver. of the rom i can find and none go past the title screen)

not a big problem, but you may want to look into it.