Author Topic: Let's Roll! [FINAL VERSION]  (Read 16620 times)

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Offline Da_MerV

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Let's Roll! [FINAL VERSION]
« on: March 03, 2008, 06:16:01 AM »
Nickname: Da_MerV
Project name: Let's Roll
From: US
Division: PSP Game
Original enter: YES
Motion Support: YES
In last NEO Compo this project won in the top 10: NO
Project description: Simple yet entertaining game demonstrating the possibility of motion integration and pseudo 3D in Lua.

Screen:


Long description: This game is a demonstration of the power and capability of Lua. In this game you must tilt the PSP to roll the ball along a course to the goal. As the levels pass, the courses get more challenging, and the ball rolls faster. A great game for anyone and any age!

Featuring:
   -Realistic control with the motion kit
   -Pseudo 3D levels and great graphics
   -Simple gameplay for any age player
   -Small size: the entire pack is only 1.56 MB uncompressed

PLEASE NOTE: PLUG BEFORE YOU PLAY, THE PROGRAM ASSUMES THE MOTION KIT IS ALREADY THERE

Known Issues:
   -Exit only breaks the script, I did this because os.exit() was crashing the PSP
   FIXED-Once in a blue moon it will freeze and crash, I'm not sure why

Enjoy the game and don't forget to vote!
~Merv

PS. The update is now available! Please re download the zip. I am trying to find the bug that causes it to crash every once in a while. If it crashes while you are playing it, please post and let me know what level and as many details as possible.
« Last Edit: March 20, 2008, 10:36:00 PM by Da_MerV »

Offline sturmen

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Re: Let's Roll!
« Reply #1 on: March 03, 2008, 10:16:27 PM »
Awesome game! Does it work without the motion kit? Even if it doesn't, that's still super-awesome. You should get bonus points for the first entry.

Buy from these websites!
DealExtreme or Play-Asia

Offline Da_MerV

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Re: Let's Roll!
« Reply #2 on: March 04, 2008, 04:19:30 AM »
Thanks! I built this game in three days and just for this competition. Unfortunately, it will only work with the motion kit; this was, after all, a demonstration of the motion sensor's capability.
« Last Edit: March 04, 2008, 04:53:18 AM by Da_MerV »

Offline Mr305

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Re: Let's Roll!
« Reply #3 on: March 04, 2008, 04:26:42 AM »
Nice game. [Tested w/Mo-kit] :)

3 days is a little understatement I think? :shrug:
 You mean total combined time of around 72 hrs?
« Last Edit: March 04, 2008, 04:28:39 AM by Mr305 »

Offline Da_MerV

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Re: Let's Roll!
« Reply #4 on: March 04, 2008, 04:55:02 AM »
Nice game. [Tested w/Mo-kit] :)

3 days is a little understatement I think? :shrug:
 You mean total combined time of around 72 hrs?
Actually, I built it in a total time of about 8 hours, over the course of 3 days. Thanks for testing it!

Offline sturmen

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Re: Let's Roll!
« Reply #5 on: March 04, 2008, 06:26:46 AM »
Actually, I built it in a total time of about 8 hours, over the course of 3 days. Thanks for testing it!
I'm pretty sure that makes you some sort of genius.

Buy from these websites!
DealExtreme or Play-Asia

Offline Da_MerV

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Re: Let's Roll!
« Reply #6 on: March 04, 2008, 09:04:52 AM »
I'm pretty sure that makes you some sort of genius.
Haha, its only Lua.

Offline smealum

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Re: Let's Roll!
« Reply #7 on: March 05, 2008, 10:47:03 PM »
So, how does it feel to be the first to present your game to the competition ? :P

Offline Da_MerV

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Re: Let's Roll!
« Reply #8 on: March 06, 2008, 01:41:47 PM »
So, how does it feel to be the first to present your game to the competition ? :P
Damn good.

Show those others who can innovate.

Offline sg57

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Re: Let's Roll!
« Reply #9 on: March 10, 2008, 02:24:09 PM »
In a sense, first is both good and bad.

Good in the sense your setting the bar :)

Bad in teh sense you could've used this extra time to make your game better ;)
...you'll never know what it's like...
...spending your whole life in a dream...

Offline b0rk

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Re: Let's Roll!
« Reply #10 on: March 11, 2008, 06:18:17 PM »
So you're not allowed to post new versions up to the deadline? Like what if you want testing/feedback?

Offline sg57

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Re: Let's Roll!
« Reply #11 on: March 11, 2008, 06:58:37 PM »
Oh actually I don't know

If that's the case I'll post my soon and continually update it :)

Neo - so what's the word? Can we submit a project then update it before the deadlien if we so choose?
...you'll never know what it's like...
...spending your whole life in a dream...

Offline J-Fox

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Re: Let's Roll!
« Reply #12 on: March 12, 2008, 01:24:59 AM »
b0rk:
I believe its not a problem to post your project and then update it a few times before the deadline - but you might hurt yourself by releasing a non-stable version first which might not be re-downloaded once everything is fixed, that will keep some negative opinions
Also Floxxx's Funportal would be against the rules then because according to his website a first (?) release was made on the 12th february of 2008 (Version number 1.0).

Offline Da_MerV

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Re: Let's Roll! [UPDATED]
« Reply #13 on: March 15, 2008, 09:44:21 PM »
The update is now available! Please re download the zip.
 ;D
I am trying to find the bug that causes it to crash every once in a while.  ::sm-23.gif::
If it crashes while you are playing it, please post and let me know what level and as many details as possible. Please remember to update to the latest version as the bug may have been fixed.

Thanks!  :D

Offline Mr305

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Re: Let's Roll! [UPDATED]
« Reply #14 on: March 15, 2008, 10:18:45 PM »
The update is now available! Please re download the zip.
 ;D
I am trying to find the bug that causes it to crash every once in a while.  ::sm-23.gif::
If it crashes while you are playing it, please post and let me know what level and as many details as possible. Please remember to update to the latest version as the bug may have been fixed.

Thanks!  :D

Changelog?  ::sm-25.gif::