Author Topic: Piztog Tower Defense  (Read 26308 times)

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Offline Shoog

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Piztog Tower Defense
« on: March 18, 2008, 05:40:24 AM »
Nickname: Shoog
Project name : PiztogTD
From : USA
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
 

Project description:
PiztogTD is a fast paced tower defense style game.  Defeat the mobs before they reach the end of the maze in order to win.

Features:
* 5 tower types
* 80+ tower upgrades
* 30 effect types
* 3 armor types
* Original artwork

DLDI patch is required!

Thanks for playing!

-Shoog
« Last Edit: March 19, 2008, 09:04:06 AM by Shoog »

Offline t4ils

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Re: Piztog Tower Defense
« Reply #1 on: March 18, 2008, 06:59:14 AM »
great job dude ;)

gfx are great   :)

Offline Markzilla

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Re: Piztog Tower Defense
« Reply #2 on: March 18, 2008, 10:40:40 AM »
You had me at hello. I absolutely love tower defense games.
...enough said.

Offline CYBER_Aeon

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Re: Piztog Tower Defense
« Reply #3 on: March 18, 2008, 12:50:56 PM »
I can't get this to run on my R4 or in any of my emulators.  ::sm-02::

Offline Shoog

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Re: Piztog Tower Defense
« Reply #4 on: March 18, 2008, 12:58:49 PM »
Hmm, I've never used R4 but from what I've seen there are usually some extra issues getting stuff to work on it.  I'll look into it.

In the meantime, here is a version which is patched to run on NO$GBA.  If your computer is fast then it will run smoothly.  If it's slow then your results will vary.

Offline TeenDev

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Re: Piztog Tower Defense
« Reply #5 on: March 19, 2008, 04:50:34 AM »
You had me at hello. I absolutely love tower defense games.

he didn't say hello

Offline Sweater Fish Deluxe

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Re: Piztog Tower Defense
« Reply #6 on: March 19, 2008, 07:46:59 AM »
I can't get this to run on my R4 or in any of my emulators.  ::sm-02::
Try downloading it again.

I had a lot of trouble getting the archive to download properly yesterday.  It kept cutting off partway through and then giving me errors when I tried to extract the files.  After trying about 10 times, I thought I had finally managed to get it since I extracted the NDS without any errors, but then the file wouldn't run either on an Acekard RPG or a CycloDS Evo, so I think it was still a bad download.  I'm trying it again.


...word is bondage...

Offline Shoog

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Re: Piztog Tower Defense
« Reply #7 on: March 19, 2008, 08:58:58 AM »
My project is built with EFS_Lib and PAlib version 070615 (runs on the old Devkit).  It was tested with G6 Lite.  Has anyone been able to run with a 1-slot device?

After doing some reading it sounds like at some point there were R4 compatibility issues with PALib, although it's not clear which versions.  I'm trying to get a copy of the latest community release but unfortunately the website is down.  Does anyone have a link handy?

-Shoog

Offline tiancai

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Re: Piztog Tower Defense
« Reply #8 on: March 19, 2008, 01:03:14 PM »
wao...wat a cool game!!!
I was totally addicted to the game when i first play...

Good Job

Offline 11gardir

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Re: Piztog Tower Defense
« Reply #9 on: March 20, 2008, 01:38:47 AM »
Hi!
It works perfectly without patching on pc on my M3 Real. Great game, but difficult. Hope to see you release updates in the future!

Offline Thanatos19

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Re: Piztog Tower Defense
« Reply #10 on: March 20, 2008, 09:42:59 AM »
This is a really really great game, it has my ticket to win >_>

anyways it works perfectly after you DLDI patch it for your card (I have a M3 Simply and yes I know it does it automatically but I don't use the root folder to store my games, that's very messy so I just do it manually I found something that adds it to the right click)

Offline Cid2Mizard

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Re: Piztog Tower Defense
« Reply #11 on: March 20, 2008, 06:10:37 PM »
great gfx  ;)
www.nintendomax.com 100% Hack - 0% Warez

Offline omg

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Re: Piztog Tower Defense
« Reply #12 on: March 20, 2008, 07:28:15 PM »
Interresting game!

Offline tiancai

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Re: Piztog Tower Defense
« Reply #13 on: March 20, 2008, 11:43:26 PM »
btw..it works well for my R4 ::sm-12.gif:: :P

Offline Shoog

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Re: Piztog Tower Defense
« Reply #14 on: March 21, 2008, 01:14:11 AM »
Thanks for the feedback guys!  And glad to hear it's working.