Author Topic: (PSP GAME) AgenaWorld 1.5  (Read 11617 times)

0 Members and 1 Guest are viewing this topic.

Offline edepot

  • Newbie
  • *
  • Posts: 16
(PSP GAME) AgenaWorld 1.5
« on: March 21, 2008, 02:41:07 AM »
Nickname: edepot
Project name: AgenaWorld 1.5
From: USA and China
Division: PSP Game
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
One day AgenaWorld Version 1.5 (for Sony PSP)
-------------------------------------

This version works on PSP Slim and PSP Phat.  It also
supports TV out (on PSP Slim only).

For TV, put in the cable, select external display from XMB, run the program under PSP Slim and follow the instructions on the screen to choose resolutions.

Major features are custom fonts support and better physics for
a ghost ship.  To see all the fonts (part of splash screen), run it on TV mode.

The goal of the game is to find and reach EARTH using the spacegate cubes.


Storyline:
----------

In the near future, you captain a spaceship with extra-ordinary
technology.  Powered by nuclear fusion and fission generators and
supported by ion micro-thrusters and gyroscopes, your ship can
support long-term journeys.  After a long travel in hybernation
across the deep space, you come across the Juniper Belt and
discover a mysterious asteroid surrounded by many "hypercubes".
They are alien in origination, but one thing is known, when
your ship touches one of the cubes, a gravitation assist field
is generated around your ship.  Firing an EMP afterwards, activates
the field and your ship is slingshot at great velocity towards
a destination pre-allocated by the respective cube touched.
It is year 2492, the year that all nine planets are lined up
end to end from the sun to pluto. With the help of the cubes, you
are able to travel to distant galaxies, nebulas, and even all
nine planets in the solar system, overcoming the laws of relativity.

AgenaWorld is a classic space shooting game similar to (and a little aiming
towards) the "Homeworld" PC game, but has its own unique features. 
Press RTRIGGER Button in game to see mission objective.  Supports
multiplayer (PSP to PSP) via infrared. See below for more details.

Check out this amazing URL!: http://www.edepot.com/taoart.html



Spacegate Cubes
----------------
To fire an EMP and activate the hypercube, press the "TRIANGLE" button
when your ship is touching a spacegate cube.


Make sure that the game directory you put it in is set to run
the 3.x firmware.

Tested on firmware 3.90 M33



Adding your own songs
---------------------

It is possible to have your own music playing in the background
instead of the default Agenaworld songs.  You just have to
convert them to wave files (with extension .wav).  Make sure
they are stereo channel and 16 bit, while the bitrate can vary.
Not that the program won't load the song if it is too big in
size, so convert it to the lowest bitrate possible and work
your way up to a higher bitrate testing to see if it loads
in the game.  The files music1.wav, music2.wav, music3.wav and music4.wav
are the song files.  The rest are sound effects.


Adding your own pictures
------------------------

It is possible to have your own pictures in the background.
Just take any picture and save it as a bitmap file in 32bit-XRGB
format.  Note that you need to flip your picture vertically
before you save, as the pixel lines are stored in reverse.





Homepage:   http://www.edepot.com/game.html
OLD Screenshot: http://www.edepot.com/graphics/agenaworld.jpg
DOWNLOAD: http://www.edepot.com/agenaworld15.rar
 
 
« Last Edit: March 21, 2008, 03:03:01 AM by edepot »

Offline wally

  • Newbie
  • *
  • Posts: 36
Re: (PSP GAME) AgenaWorld 1.5
« Reply #1 on: March 21, 2008, 10:55:34 AM »
IT gives me an error on my slim :/

If it uses SDL, don't link TO SDL_Main in the cflags :)

Offline edepot

  • Newbie
  • *
  • Posts: 16
Re: (PSP GAME) AgenaWorld 1.5
« Reply #2 on: March 21, 2008, 11:34:04 AM »
Follow this procedure:
Make sure you downloaded:
http://www.edepot.com/agenaworld15.rar

Open the rar (with winrar or similar)
Drag and drop PSP folder inside to the root of your memory stick
(make sure it is at least 128MB free space, as the game is large).

Afterwards, your memory stick should have this folder:
ms0:/PSP/GAME/Agenaworld/


Check your PSP:
Go to XMB: Settings->System Settings->System Information
Check to make sure you have firmware 3.71 or higher (custom like M33).
If you have it, then turn off your PSP (hold power switch up for
like 10 seconds).  Then hold down R Trigger and while leaving it down
switch on the power.  You should see a M33 Recovery Menu.

Go to Configuration menu, and look for the "Game folder homebrew"
setting.  Make sure that it says "Currently: 3.71 Kernel" or
"Currently: 3.90 Kernel" or something that is greater or equal to 3.71.
You need to do this because the TV out thing requires the latest kernel.

After you have changed it to the correct parameters, go to the "Back"
and "Exit" setting, which will reboot your PSP. 

After rebooting, look for Agenaworld 1.5 game icon in your Game
XMB menu.  But if you are testing on TV, connect the cable to your
PSP first, switch your TV to the same connection on the cable.  Go
to your PSP's XMB: Settings->Connected Display Settings->Switch Video Output.  Your TV should now have the XMB screen.  Go to the Agenaworld
1.5 game and run it.  The TV should come up with the setting for
two different resolutions: 640x384 and 720x320, choose your mode.

If you just want to run it on the PSP LCD, choose the 480x272 without
going through the cable and switching video output thing.

I just downloaded from http://www.edepot.com/agenaworld15.rar and
went though the procedure above and it works fine.

Offline edepot

  • Newbie
  • *
  • Posts: 16
Re: (PSP GAME) AgenaWorld 1.5
« Reply #3 on: March 21, 2008, 11:39:30 AM »
Oh, forgot to answer your technical enquiry.  The game doesn't use SDL.
Every graphical stuff was coded from scratch, this includes the
line algorithms and 3D rotating stuff, so no external library like SDL was used.
It also uses very little hardware acceleration, all the music and graphics
are actually written to the video memory pixel by pixel and sound speaker
byte by byte!  Move the analog stick inside the game to change the CPU
speed and you will see how it affects the overall speed of the game
linearly.

Offline wally

  • Newbie
  • *
  • Posts: 36
Re: (PSP GAME) AgenaWorld 1.5
« Reply #4 on: March 21, 2008, 11:52:23 AM »
Oh :)

I had the old version, my bad.

Now to test this version!

Offline edepot

  • Newbie
  • *
  • Posts: 16
Re: (PSP GAME) AgenaWorld 1.5
« Reply #5 on: March 21, 2008, 12:08:28 PM »
If you encounter any future problems with this game you can look for
answers at:

http://www.edepot.com/forums/viewforum.php?f=8

Offline edepot

  • Newbie
  • *
  • Posts: 16
Re: (PSP GAME) AgenaWorld 1.5
« Reply #6 on: March 29, 2008, 05:57:12 PM »
Agenaworld 1.6 is out:

http://www.edepot.com/agenaworld.rar


visit the forum info on this update:
http://www.edepot.com/forums/viewforum.php?f=8

Offline Slasher

  • Jr. Member
  • **
  • Posts: 60
Re: (PSP GAME) AgenaWorld 1.5
« Reply #7 on: March 31, 2008, 05:00:23 AM »
Cool, but people should be aware that they aren't testing AgenaWorld 1.6, they should be testing 1.5 as that is the version that was entered in this competition.

Offline borgqueenx

  • Newbie
  • *
  • Posts: 45
Re: (PSP GAME) AgenaWorld 1.5
« Reply #8 on: April 02, 2008, 04:30:47 AM »
please just use png instead of bmp. the game is quite big with all those bmp's...

Offline edepot

  • Newbie
  • *
  • Posts: 16
Re: (PSP GAME) AgenaWorld 1.5
« Reply #9 on: April 02, 2008, 11:08:47 AM »
About the png, that is not a problem.  Most of the code is already there, just not implemented.  Look in the dev forum link at http://www.edepot.com/game.html to check if it is released.