Author Topic: [PSP GAME] Newton Powered  (Read 19165 times)

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Offline mr_haricot

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[PSP GAME] Newton Powered
« on: August 19, 2008, 06:08:30 AM »
Nickname: mr_haricot
Project name: Newton Powered
From: France
Division: PSP Game
Original enter: YES
Support Motion: No
In last NEO Compo this project have won in the top 10: No

Newton Powered



Newton Powered Neoflash Version 0.2

Newton Powered Neoflash Version 0.2a

Project description:
A small game based on flash game Gravity Pods.
You have to reach the black hole (purple) and go to the next level.
Blue planets are attractives, red are repulsives.

You can move the planets from level 10.

Historique
v0.1: first release 16/08/08 (11 levels)
v0.1a: Update 17/07/08. fix a joystick bug and the 10th that was impossible  :oops:
v0.2: Added sound and graphic improvement - Now 14 levels - Neoflash Summer Compo Version
v0.2a: The rocket is faster now, there are 15 levels - Neoflash Summer Compo Version


How to play ?
  • ▼ / ▲: move the canon
  • X: launch the rocket
  • /\: Switch mode Build/Launcher
  • L / R: Switch planet mode (in BUILD mode)
  • ◄ / ►: Choose the planet (in BUILD mode)
  • Joystick: Move the planet (in BUILD mode)
Notes
There is a tutorial for creating levels .
« Last Edit: August 22, 2008, 09:26:53 PM by mr_haricot »

Offline ahrimanes

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Re: Newton Powered
« Reply #1 on: August 19, 2008, 06:27:45 AM »
hey i have fun with this...
there is a level i cant figure out how to solve it :(
nice jge++ particle implementation.

Offline mr_haricot

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Re: Newton Powered
« Reply #2 on: August 19, 2008, 06:31:49 AM »
thank you but i'm just nothing beside you... (i just love your game  :-*...)

and the level "impossible" is now possible  :)

but there is still slowdown...and i don't know where they come from...  >:(
the game used to be faster...can audio implementation do that ?

Offline ahrimanes

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Re: Newton Powered
« Reply #3 on: August 19, 2008, 06:37:04 AM »
i see on your screenshot there is not starss...

if you see polygun wars had no live stars they are a pre rendered stars.. some how stars took to much time in may case  so mybe it more slow dow due to the stars implementation than the music...
music actually take not much time.

Offline mr_haricot

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Re: Newton Powered
« Reply #4 on: August 19, 2008, 06:40:41 AM »
in fact the stars are made with 2 gif 512*512 textures rotating... maybe it's too big...

Offline ahrimanes

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Re: Newton Powered
« Reply #5 on: August 19, 2008, 06:52:21 AM »
i dobut of it causes in polygunwars all my textures are abut (32*32)*n where n is the number of sprites i have on screen and they always rotaing an scaling an changing colors..... and i get a FPS [60,50]...

a big tip:

som things such as particles and stars rotations my no need to be updated all te  time... then you can use  that time to prossec somthing else..
in my case i use the delta time... dt in jge.. and... 
starsupdt+=dt;
particleengineupdt+=dt;
if(starupdt>0.05f)
{
//make the code to rotate the stars     
starsupdt=0;
}

if(particleengineupdt>0.05f)
{
//update the particle engine
particleengineupdt=0;
}

that is what i do for my particles and my bulets  and my enemies.. and all :P beliveme this will gain much more time.. :P

Offline mr_haricot

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Re: Newton Powered
« Reply #6 on: August 19, 2008, 12:48:56 PM »
thank you i'll try this but i think i don't have much time because we have to send the final version before tomorow isn't it ?

Offline ahrimanes

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Re: Newton Powered
« Reply #7 on: August 19, 2008, 02:49:12 PM »
thank you i'll try this but i think i don't have much time because we have to send the final version before tomorow isn't it ?
yes te final or the most advanced one..

Offline Gefa

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Re: Newton Powered
« Reply #8 on: August 19, 2008, 05:00:36 PM »
Nice :D

Offline Conle

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Re: Newton Powered
« Reply #9 on: August 19, 2008, 05:40:48 PM »
Probably one of the most original games in the contest! ~sm-35.gif~ ~sm-45.gif~ ::sm-12.gif:: ::sm-12.gif:: ::sm-12.gif:: :)

Offline mr_haricot

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Re: Newton Powered
« Reply #10 on: August 19, 2008, 06:12:10 PM »
to ahrimanes: thank you for this tip, i've already found it but never try to use it
and when i use a counter this is always with GetTime();

to Conle and Gefa: thank you!  :)

Offline Sturatt

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Re: [PSP GAME] Newton Powered
« Reply #11 on: August 21, 2008, 09:52:13 AM »
I can't for the life of me figure out level 10 :(


Nice little game, great job mr_haricot

Offline mr_haricot

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Re: [PSP GAME] Newton Powered
« Reply #12 on: August 21, 2008, 12:45:14 PM »
arg...did you use the v0.2a of the game?
if i'm right, i've remake this level in this version, but if it's not the case  >:(
anyway thank you !  :)

EDIT: i've check and this level is possible, HARD but possible...

a tip: put the two "blue" under the wall and at the right next the end of the
horizontal one

« Last Edit: August 21, 2008, 12:53:18 PM by mr_haricot »

Offline Sturatt

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Re: [PSP GAME] Newton Powered
« Reply #13 on: August 21, 2008, 12:49:06 PM »
yes im using 0.2a, it might just be that i cant figure it out, which is very possible lol

Offline nicodemus82

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Re: [PSP GAME] Newton Powered
« Reply #14 on: August 21, 2008, 02:55:45 PM »
fun game. I also got stuck on the "impossible" level.. will try the updated one later and see if I can get past it :)