Author Topic: [PSP GAME] PSPReversi V1.0 (FINAL RELEASE)  (Read 10077 times)

0 Members and 1 Guest are viewing this topic.

Offline jojojoris

  • Newbie
  • *
  • Posts: 22
[PSP GAME] PSPReversi V1.0 (FINAL RELEASE)
« on: March 16, 2009, 04:48:21 AM »
Nickname: jojojoris
Projet name : PSPReversi
From : The netherlands
Division : PSP Game
Original enter : Yes
Support Motion : No
In last NEO Compo this project have won in the top 10: No

Project description:
I made his game in only 3 days.

This game is a 8x8 Reversi for the  PSP. Reversi is oginally invented in the 19th century. The main goal it to conquer the biggest part of the field.
A better discription is found here:
http://en.wikipedia.org/wiki/Reversi

I programmed an AI in this game so you can always play against an enermy.

SCREENSHOTS:







This are the keys:
Press START to see the instructions.
Press CROSS to place a dot.

DOWNLOAD:
http://www.sendspace.com/file/kkjzkr

Unpack in ms0:\PSP\game\

Have happy playing time,
And don't forget: VOTE for ME!!!

jojojoris (joris vergeer)

BTW. I'm new here.
« Last Edit: March 21, 2009, 04:29:27 AM by jojojoris »

Offline Gefa

  • Full Member
  • ***
  • Posts: 134
Re: [PSP GAME] PSPReversi (DEMO for now)
« Reply #1 on: March 16, 2009, 04:59:13 PM »
For all who want download this homebrew: the file is in .htm format, so you must to rename it in .zip (or .rar)

Hi jojojoris: have you released the source code? :) Because I'd like to know the code used to show the logo

Offline jojojoris

  • Newbie
  • *
  • Posts: 22
Re: [PSP GAME] PSPReversi (DEMO for now)
« Reply #2 on: March 16, 2009, 09:19:49 PM »
For all who want download this homebrew: the file is in .htm format, so you must to rename it in .zip (or .rar)

Hi jojojoris: have you released the source code? :) Because I'd like to know the code used to show the logo


I used a slightly modificated version of the oslib splashscreen code.

Offline wraggster

  • Sr. Member
  • ****
  • Posts: 261
    • DCEmu Homebrew Network
Re: [PSP GAME] PSPReversi (DEMO for now)
« Reply #3 on: March 17, 2009, 03:26:33 AM »
downloaded as a zip file for me


Webmaster of DCEmu

The Worlds Only Homebrew and Gaming Network Covering All Consoles.

Offline jojojoris

  • Newbie
  • *
  • Posts: 22
Re: [PSP GAME] PSPReversi V1.0 (FINAL RELEASE)
« Reply #4 on: March 18, 2009, 05:41:07 AM »
I am praud i can say i have managed to code the FINAL VERSION. :D


Offline wololo

  • Newbie
  • *
  • Posts: 5
Re: [PSP GAME] PSPReversi V1.0 (FINAL RELEASE)
« Reply #5 on: April 06, 2009, 12:53:21 PM »
Hi, for a next release I think you should improve the AI.
Currently it is extremely weak (probably only looking at making the most points in one turn, which is the naive way of playing).
It could be improved drastically with a standard minmax algorithm, right now the game is not fun to play if you've ever played reversi more than 10 minutes in your life.

Offline TheUnderminer

  • Newbie
  • *
  • Posts: 17
Re: [PSP GAME] PSPReversi V1.0 (FINAL RELEASE)
« Reply #6 on: April 12, 2009, 06:01:20 PM »
Yes I had that too. I never completed a full reversi game before. And I beat this one the first time around. You could make a difficulty setting that determines how many steps it will look ahead. Minimax is a well known algorithm for playing games. Google it and see if you can use it.