Author Topic: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]  (Read 20858 times)

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Offline Dr.neo

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MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« on: November 07, 2009, 11:40:20 PM »

MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]


* Fixed some bugs,
* Support clone's plug-in V1.09
* the SNES part finish 98% already,now the SNES myth cart work with this version very well  ~sm-42.gif~

download:  http://www.neoflash.com/myth/NEO2UltraMenuV2_90_AppSetup-091107_rar.zip
In my world,have 0 and 1 only ......Matrix World......

Offline keropi

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #1 on: November 08, 2009, 01:27:37 AM »
awesome!!!

I want SNES-MYTH NOW!!!!  :'(



edit: I got an error!!!!  ::sm-02::



I had Monsterworld only in the card that was working fine, and I added the next 2 roms... then I press the BURN button, and this error comes before adding the new roms, one time per rom... and after burning their save types remain NONE ...
« Last Edit: November 08, 2009, 02:15:44 AM by keropi »

Offline Conle

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #2 on: November 08, 2009, 02:18:50 AM »
Just tried the new programmer and its really great! Nice work ShivenYu & Dr.Neo.

ShivenYu i will send you the 16k roms so you can add support for them too  ;D.

Keropi , just format the cart first , i did it too and it worked great  ~sm-42.gif~.

In format mode & rom format select "fast".

Offline keropi

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #3 on: November 08, 2009, 05:04:57 AM »
allright Conle!!!  :D
are most of the bugs fixed? No need to specify savetype before burning anymore?  ~sm-44.gif~

Offline wraggster

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #4 on: November 08, 2009, 05:29:17 AM »
ooh sounds great to me, i cant wait to see the snes and N64 carts, personally i think both will be massive :)


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Offline Dr.neo

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #5 on: November 08, 2009, 12:53:45 PM »
ooh sounds great to me, i cant wait to see the snes and N64 carts, personally i think both will be massive :)

yes, i promise it with you, will see it soon  ~sm-43.gif~
« Last Edit: November 08, 2009, 01:42:36 PM by Dr.neo »
In my world,have 0 and 1 only ......Matrix World......

Offline Conle

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #6 on: November 08, 2009, 07:07:50 PM »
allright Conle!!!  :D
are most of the bugs fixed? No need to specify savetype before burning anymore?  ~sm-44.gif~

Yes , the bug in the programmer is now fixed. Only 16k games are not supported by the programmer .

I will send some sample 16k roms to ShivenYu today.
« Last Edit: November 09, 2009, 12:00:51 AM by Conle »

Offline Conle

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #7 on: November 08, 2009, 11:59:05 PM »
Keropi , please ignore my previous post , all save types are now supported by the programmer , even 16K. Just tested games like Phantasy star II & III(16K = 2048bytes save) and they work great.

They don't stall in the save screen & you can save/load games.
And you don't have to set the save manually , everything is detected by the plugin.

::sm-02::.

Just enable all fixes , set the supported countries and burn everything in the list.
 ~sm-42.gif~
« Last Edit: November 09, 2009, 12:02:54 AM by Conle »

Offline keropi

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #8 on: November 09, 2009, 01:00:40 AM »
So we are near perfection now? Until we find some strange-behaving game that is...  ;D


Offline Conle

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #9 on: November 09, 2009, 02:08:50 AM »
So we are near perfection now? Until we find some strange-behaving game that is...  ;D



That is correct  :D.
Now we just need ChillyWilly's menu and its going to be the best thing ever for the SEGA scene !
:'( :D :D

Offline keropi

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #10 on: November 09, 2009, 04:54:59 AM »
I did a quick format but I still get the same error in some games... you can actually see in the 2nd pic the games that give this, they have NOSAVE  :'(





I am trying a standard format now...


EDIT:
did a standard format, still the same error... it is not the roms, this error based on the order they get burned...


« Last Edit: November 09, 2009, 05:07:32 AM by keropi »

Offline Conle

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #11 on: November 09, 2009, 11:33:21 AM »
You have only 1mbit for SRAM saves & 4x256kbit = 1024kbit = 1mbit ~sm-31.gif~.
Nothing's wrong with the programmer.


1mbit is for SRAM & another 1mbit is for EEPROM but you can only burn 1 EEPROM game at a time.
« Last Edit: November 09, 2009, 11:47:34 AM by Conle »

Offline SivenYu

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #12 on: November 09, 2009, 01:56:53 PM »
Thanks  conle, i got the mail. we'd done some modify about save size selection. you can test the appendix if you like.


and one thing forget it to remind, as colne asid, Upgrading to V2.9 need to format first, fast format will ok.  otherwise, it will say 'no sram save' .

Offline Conle

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #13 on: November 09, 2009, 06:14:19 PM »
Thanks  conle, i got the mail. we'd done some modify about save size selection. you can test the appendix if you like.


and one thing forget it to remind, as colne asid, Upgrading to V2.9 need to format first, fast format will ok.  otherwise, it will say 'no sram save' .

I will download it & test it in few minute s ~sm-42.gif~

Offline keropi

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Re: MD 3in1 Myth flash cart PC programmer V2.90 [Nov.07 2009]
« Reply #14 on: November 09, 2009, 09:09:01 PM »
You have only 1mbit for SRAM saves & 4x256kbit = 1024kbit = 1mbit ~sm-31.gif~.
Nothing's wrong with the programmer.


1mbit is for SRAM & another 1mbit is for EEPROM but you can only burn 1 EEPROM game at a time.

ah, thanks for the clarification, I was under the impression that there was no limit to the saves size  ~sm-41.gif~