Oh I'm always using NTSC ROMS and the PAL ones just to test the region fixing. The (name escapes me of the game) cave man game though I think was one that would merit a fix from PAL to NTSC but it might be more complicated than it looks because there was an actual scene trainer/crack released for it specifically as an IPS patch.
Hmm if Wild Guns PAL has codes, why not just apply the same codes for the checksum of the NTSC and allow both games to use them? A lot of times the games used the same addresses for cheats as far as I remember but I'm not completely sure on that. Would be cool if the codes were showing up on NTSC versions, a lot of us are using NTSC consoles which are more than plentiful on the bay and also import shops in China etc etc.
I think you mentioned that some day in the future you might allow the end user to insert his own codes too though.
Well hopefully soon we will also be on to that SD update which a lot of people are waiting for as well. That 256Mbit card it comes with gets filled up so god aweful fast it makes one wonder why this didn't ship with a 1024Mbit card.
It's not a matter of whether the game is simple (code-wise) or old. Dracula X is properly fixed, and it was released in 1995/1996 and it's exactly a simple game. The region fixing function works by doing string matching, where the strings are short machine code sequences. It can only find those strings that it has been told to look for, and currently I've got 8 of those. There are a few other possible sequences but I haven't found any games myself that the region fixer didn't work for, simply because I don't every possible game out there.
I'll take a look at Super Mario Allstars.
It only recognizes the (E) version. All the games available in the cheat database are listed in the readme.
Because I only own a PAL SNES, so I'll mostly play the PAL version of games unless there game in question was never released here.
Yes.