Author Topic: want to know something for finish the NES / MD and SNES cart save part ...  (Read 54376 times)

0 Members and 1 Guest are viewing this topic.

Offline Dr.neo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3827
want to know something for finish the NES / MD and SNES cart save part ...

now we have to support the NES / MD and SNES game save hardware on the myth cart, so we want to know:

what save chip have used with the NES / MD and SNES cart? and the exactly save IC part number is?

thanks for the help, the good helper will get whole set free neo myth cart  ~sm-42.gif~
In my world,have 0 and 1 only ......Matrix World......

Offline freemaan

  • Full Member
  • ***
  • Posts: 130
  • My alternate nicks: david_o, freemaan
    • My website
SNES carts:
Doom: LH52A512NF-10TLL (512K)
Yoshi's Island: LH52B256NB-10PLL (256K)
Super Mario Kart: LH5216A-10L (16K)
Metal Combat: HY-6264ALLJ-10 (64K)
:)
You can find me at EFNet #dsdev (davido2)
Go to my homepage

Offline sven

  • Neo MOD
  • Hero Member
  • *
  • Posts: 1395
    • the one starting with: "www." you'll find the rest.
for the snes:

CR2032 lithium batteries are used

SRAM (2KB) 6216 Pinout:

                        __  __
                    A7 |01\/24| +5V
                    A6 |02  23| A8
                    A5 |03  22| A9
                    A4 |04  21| /WE
                    A3 |05  20| /OE
                    A2 |06  19| A10
                    A1 |07  18| /CE
                    A0 |08  17| D7
                    D0 |09  16| D6
                    D1 |10  15| D5
                    D2 |11  14| D4
                   GND |12  13| D3
                        ------

/CE connected to Address Decoder
/OE connected to /CE in ROM
/WE connected to SNES pin #54



-----------------------------------------------------------------------
05. SRAM (8KB) 6264 Pinout:

                        __  __
                   +5V |01\/28| +5V
                   A12 |02  27| /WE
                    A7 |03  26| RESET
                    A6 |04  25| A8
                    A5 |05  24| A9
                    A4 |06  23| A11
                    A3 |07  22| /OE
                    A2 |08  21| A10
                    A1 |09  20| /CE
                    A0 |10  19| D7
                    D0 |11  18| D6
                    D1 |12  17| D5
                    D2 |13  16| D4
                   GND |14  15| D3
                        ------

/CE connected to Address Decoder
/OE connected to /CE in ROM
/WE connected to SNES pin #54
#26 connected to SNES pin #26 (RESET)

not sure if it's correct but i hope it helps
O hai

Offline sven

  • Neo MOD
  • Hero Member
  • *
  • Posts: 1395
    • the one starting with: "www." you'll find the rest.
O hai

Offline Dr.neo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3827
i think the maximum game save size of MD cart is 512Kbit SRAM , and for SNES is 1Mbit , but don't know which SNES game use 1Mbit save? and this save chip is SRAM or FLASH?

just keep to search online...  ::sm-23.gif::
In my world,have 0 and 1 only ......Matrix World......

Offline sven

  • Neo MOD
  • Hero Member
  • *
  • Posts: 1395
    • the one starting with: "www." you'll find the rest.
http://nintendoallstars.w.interia.pl/romlab/spc7110cart.jpg the thingie right/under the batterie on the top left.

it's sram, and from what i know a few 2mbit games are on the market, at least 1mbit, i'll ook in that to
O hai

Offline sven

  • Neo MOD
  • Hero Member
  • *
  • Posts: 1395
    • the one starting with: "www." you'll find the rest.
http://www.pocketnes.org/tools/NesGamesUsingSRAM_Titney.TXT
all the nes games using saving chip and the size of it

post number thousand  >:D

edit: also they stated the mapper number, and since when is the nes included in the myth project?
« Last Edit: July 12, 2007, 06:00:41 PM by sven »
O hai

Offline freemaan

  • Full Member
  • ***
  • Posts: 130
  • My alternate nicks: david_o, freemaan
    • My website
Here's a bit more info about PCB serial no.:

Code: [Select]
=================================
System: SFC/SNES
Subject: PCB Serials
Version: 20070509
Authors: FitzRoy & Yakushi~Kabuto
=================================

Format
------
[Code 1]-[Code 2]-[Code 3]-[Code 4]

Code 1
------
BSC: "Broadcast Satellaview-X Cassette."
EA: "Electronic Arts." Sometimes on PCBs of EA game cartridges that were "Assembled in Puerto Rico."
GPC: "Game Processor Cassette."
MAXI: "?." Often on PCBs of game cartridges that were "Assembled in Mexico."
SHVC: "Super Home Video Computer." Often on PCBs of game cartridges that were "Made in Japan" or "Made in Mexico."
WEI: "Williams Entertainment Inc." Sometimes on PCBs of WEI game cartridges that were "Assembled in Mexico."

Code 2
------
1***: 1 ROM chip (2Mb, 4Mb, 8Mb, 16Mb, or 32Mb)
Y***: 2 ROM chips (4Mb+2Mb or 4Mb+4Mb)
2***: 2 ROM chips (8Mb+2Mb, 8Mb+4Mb, or 8Mb+8Mb)
B***: 2 ROM chips (16Mb+4Mb, 16Mb+8Mb, or 16Mb+16Mb)
L***: 2 ROM chips (32Mb+8Mb or 32Mb+16Mb)
3***: 3 ROM chips (8Mb+2Mb+2Mb, 8Mb+4Mb+4Mb, 8Mb+8Mb+4Mb, or 8Mb+8Mb+8Mb)

*A**: No special chip (LoROM)
*B**: "DSP-1/2/3/4" special chip (LoROM)
*C**: "Super FX" special chip (LoROM) ?
*CA**: "Super FX" special chip (LoROM) ?
*CB**: "Super FX2" special chip (LoROM)
*DC**: "C4" special chip (LoROM)
*DE**: "Seta 18" special chip (LoROM)
*DH**: "SPC7110" special chip (HiROM)
*DS**: "DSP Seta" special chip (LoROM)
*E**: "OBC1" special chip (LoROM)
*J**: No special chip (HiROM)
*K**: "DSP-1/2/3/4" special chip (HiROM)
*L**: "SA-1" special chip (LoROM)
*N**: "S-DD1" special chip (LoROM)
*PV**: "Prototype Version"

**0*: No SRAM chip
**1*: 1 SRAM chip (16Kb)
**2*: 1 SRAM chip (32Kb)
**3*: 1 SRAM chip (64Kb)
**4*: 1 SRAM chip (128Kb)
**5*: 1 SRAM chip (256Kb)
**6*: 1 SRAM chip (512Kb)
**7*: 1 SRAM chip (512Kb/1MB) ?
**8*: 1 SRAM chip (512Kb/1MB) ?
**9*: 1 EPROM chip (?)

***B: "74LS139" memory address decoder chip (1/2/3 ROM chips & 1 SRAM chip)
***C: "RTC" ?
***F: ?
***M: "MAD-1" memory address decoder chip (1/2/3 ROM chips & 1 SRAM chip)
***N: No memory address decoder chip (1 ROM chip & No SRAM chip), "74LS00" memory address decoder chip (2 ROM chips & No SRAM chip), or "74LS139" memory address decoder chip (3 ROM chips & No SRAM chip)
***P: ?
***R: "S-RTC" ?
***X: "MAD-2" memory address decoder chip (1/2/3 ROM chips & 1 SRAM chip)

****5S: Some "Super FX" games contain 256Kb of RAM for use as a framebuffer area. It is sometimes but not always denoted.
****6S: Some "Super FX" games contain 512Kb of RAM for use as a framebuffer area. It is sometimes but not always denoted.
****7S: Some "Super FX2" games contain 512Kb of RAM for use as a framebuffer area. It is sometimes but not always denoted.

Code 3
------
01: PCB version
02: PCB version
03: PCB version
04: PCB version
05: PCB version
06: PCB version
10: PCB version
11: PCB version
12: PCB version
13: PCB version
20: PCB version
21: PCB version
30: PCB version

Code 4 (Only on "EA," "MAXI," and "WEI" PCBs.)
---------------------------------------------
1: ?
2: ?

Miscellaneous Codes
-------------------
BSMC-CR-**: "Broadcast Satellaview-X Media Cassette"
SGB-N-**: "Super Game Boy"
SGB-R-**: "Super Game Boy"
SHVC-MMS-**: "Multimedia Station"
SHVC-RAMC-**: "RAM Cassette"
SHVC-SGB2-**: "Super Game Boy 2"
You can find me at EFNet #dsdev (davido2)
Go to my homepage

Offline freemaan

  • Full Member
  • ***
  • Posts: 130
  • My alternate nicks: david_o, freemaan
    • My website
« Last Edit: July 12, 2007, 06:16:47 PM by freemaan »
You can find me at EFNet #dsdev (davido2)
Go to my homepage


Offline sven

  • Neo MOD
  • Hero Member
  • *
  • Posts: 1395
    • the one starting with: "www." you'll find the rest.
Dezaemon have 1024K SRAM :)
1024K pinout: http://nintendoallstars.w.interia.pl/romlab/sram128kb.png
Various info and pinouts: http://nintendoallstars.w.interia.pl/romlab/sneslab.htm

i already gave that last site but under another link
O hai

Offline freemaan

  • Full Member
  • ***
  • Posts: 130
  • My alternate nicks: david_o, freemaan
    • My website
i already gave that last site but under another link
Sorry ::sm-08.gif::
You can find me at EFNet #dsdev (davido2)
Go to my homepage

Offline sven

  • Neo MOD
  • Hero Member
  • *
  • Posts: 1395
    • the one starting with: "www." you'll find the rest.
np, maybe it's nice to try to not edit messages so dr.neo can see who posted what first?

snes cardridge info: http://patpend.net/technical/snes/sneskart.html (and much of it)
O hai

Offline sven

  • Neo MOD
  • Hero Member
  • *
  • Posts: 1395
    • the one starting with: "www." you'll find the rest.
http://web.archive.org/web/*/http://johndie.jo.funpic.de
johndie's website doesn't work, but here is a archive of before he deleted his old website
O hai

Offline freemaan

  • Full Member
  • ***
  • Posts: 130
  • My alternate nicks: david_o, freemaan
    • My website
You can find me at EFNet #dsdev (davido2)
Go to my homepage