Author Topic: Neo Myth 64 review by  (Read 3107 times)

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Offline 64scener

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Neo Myth 64 review by
« on: January 07, 2010, 08:30:30 AM »
Feel free to comment, especially if I'm wrong about any of my assumptions or if you've found one of the many typos :-)
« Last Edit: January 07, 2010, 08:39:04 AM by 64scener »


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Re: Neo Myth 64 review by
« Reply #1 on: January 07, 2010, 09:08:10 AM »
The switch is used for changing between 2 different games on the cart. It worked with 2 demos that added at the same time. I think you have to write them at the same time since when I tried write them separately, the switch did nothing and only the 2nd game booted.

It seems like a fair review. The device itself is region free but some of the games will need region hacks if there isn't a version for your region or you don't have region switch mods in your N64.
« Last Edit: January 07, 2010, 01:41:50 PM by Sektor »

Offline sven

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Re: Neo Myth 64 review by
« Reply #2 on: January 07, 2010, 05:02:18 PM »
The price can lower because hwen over 10 neo myths are sold the card becomes a lot cheaper, thus resellers can sell it for a lower price.

The empty place on the myth card is confirmed to be for a CIC chip.

The switch is indeed to load between two different games.

If SD support is avaible maybe ic2005 will sell a kit that has the neo2/3-sd instead of the neo2-lite card. Not sure about this one.

My speeds where about 1/3th quicker. About 10 minutes for a full format (wich is recommended to do once to help against bad blocks). And little under 5 minuts for a 256Mbit game (majora's mask).

In this thread you can find the savetype for some games:,5901.0.html I hope it helps.

But it's a good review in my opinion.
O hai