Author Topic: new neo item --- PSP motion kit released!  (Read 78769 times)

0 Members and 1 Guest are viewing this topic.

Sektor

  • Guest
Re: new neo item --- PSP motion kit released!
« Reply #15 on: September 20, 2007, 02:54:32 PM »
The price is now $69.
« Last Edit: September 21, 2007, 12:49:07 PM by Sektor »

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #16 on: September 21, 2007, 08:32:50 AM »
Looking at the demo program source, it appears it only gives XYZ acceleration and not tilt/rotation. It will be some clever math work to get those values. I might get one just to play around with that.

Offline Dr.neo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3827
Re: new neo item --- PSP motion kit released!
« Reply #17 on: September 21, 2007, 10:45:39 AM »
 it appears it only gives XYZ acceleration and not tilt/rotation --- exactly, it don't build in tilt because the size limit ::sm-05::
In my world,have 0 and 1 only ......Matrix World......

Offline psmonkey

  • Newbie
  • *
  • Posts: 31
Re: new neo item --- PSP motion kit released!
« Reply #18 on: September 21, 2007, 11:36:31 AM »
it appears it only gives XYZ acceleration and not tilt/rotation --- exactly, it don't build in tilt because the size limit ::sm-05::

So it's like the Wii/ps3 remotes which are only accelleromiters (due to gravity, you always can calculate tilt. ^_^

Just so I get this right, the value is only 8bit in range (0 to 255)? What value range does it give when the unit is at rest on a flat surface?

Lastly, any chance for a small rumble unit next? :) (maybe someone can hack rumble in the popstation prx, as well could add support in daedalus for n64 games).

Offline Fuzzie 360

  • Newbie
  • *
  • Posts: 9
Re: new neo item --- PSP motion kit released!
« Reply #19 on: September 24, 2007, 07:37:27 PM »
Quote
Just so I get this right, the value is only 8bit in range (0 to 255)? What value range does it give when the unit is at rest on a flat surface?

I'd expect the values to range between 118 to 138. Might be less though. Other than that, i expect the value to jump around if near 128.

Not sure thought because i obviously don't have the motion kit. But definately on my 'must-have' list no less.  ::sm-15.gif::
« Last Edit: September 24, 2007, 07:45:49 PM by Fuzzie 360 »

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #20 on: September 25, 2007, 04:21:25 AM »
My order has been processed!
 :D

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #21 on: September 27, 2007, 08:19:10 AM »
Hooray! It came in today! Amazing, it senses perfectly!  :)

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #22 on: September 27, 2007, 09:21:02 AM »
Could someone please explain to me which field is which in XYZ? Which way do I turn it to change what variable?

Sektor

  • Guest
Re: new neo item --- PSP motion kit released!
« Reply #23 on: September 27, 2007, 03:40:40 PM »
X would be lean left/right, Y lean forward/back.

Offline ebrahem

  • Newbie
  • *
  • Posts: 4
Re: new neo item --- PSP motion kit released!
« Reply #24 on: September 27, 2007, 03:43:55 PM »
Hooray! It came in today! Amazing, it senses perfectly!  :)

can u please post a video of it because aim planing to buy a one ones it's works with commercial games
thanks 

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #25 on: September 28, 2007, 06:19:59 AM »
can u please post a video of it because aim planing to buy a one ones it's works with commercial games
thanks 
No commercial games yet, and virtual no homebrew, but I'm working on something. I don't have a camera so I can't really make a good video, sorry.

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #26 on: September 28, 2007, 06:25:30 AM »
X would be lean left/right, Y lean forward/back.
I got that far, I was wondering about Z. But no worries, I figured it out experimentally.

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #27 on: September 28, 2007, 06:37:27 AM »
Just so I get this right, the value is only 8bit in range (0 to 255)? What value range does it give when the unit is at rest on a flat surface?
When I tested mine out, it ranged between 75 and 182. On a flat surface it stayed 128 plus/minus 4.

Offline spinal

  • Coder of DSision
  • Neo MOD
  • Hero Member
  • *
  • Posts: 796
    • spinalcode
Re: new neo item --- PSP motion kit released!
« Reply #28 on: September 28, 2007, 07:22:58 AM »
I got that far, I was wondering about Z. But no worries, I figured it out experimentally.

I think Z is rotation arount the center, like a car steering wheel.

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #29 on: September 28, 2007, 09:06:17 AM »
Actually, you're thinking of X. Z is like a second Y, only, it is offset at 90 degrees. This way, you can calculate rotation and tilt in full 360 degrees.