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NEO Coding Competitions => NEO Spring Coding Compo 2008 => NEO Compo 2008 => The past Neo Coding Compos => the PSP game zone - March.2008 => Topic started by: teamsushi on March 16, 2008, 11:30:23 PM

Title: Sushi Rubik version 1.2
Post by: teamsushi on March 16, 2008, 11:30:23 PM
Nickname: teamsushi
Projet name : Sushi Rubik
From : Canada
Division :  PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:  A virtual Rubik Cube game for the PSP by Team Sushi.


Here is a fun little project that I made in the fall, but never got around to releasing.  I've tuned it up, and I think it works well.  So enjoy.

A virtual Rubik Cube game for the PSP by Team Sushi. http://www.teamsushi.org/

Features:
- 3x3x3 classic Rubik's Cube simulator
- default controls can update all but back face without rotating, with two
  alternate sets of controls.
- undo/redo all moves
- save/load current cube in progress
- timed challenge from a scrambled cube, and freestyle solving modes
- recorded high scores for timed challenge, compare with your best time
- beginners solution style autosolve
- 4 visualizations of cube state for a background
- estimate of moves remaining for a beginner's solution
- animated rotations
- works in French or English

The cube shows either the left face, front face and top face, or it shows the left face, front face and bottom face.

Auto solve does a beginner's style solution for the cube to solve the top layer cross then top layer corners then middle layer edges, then bottom edges, then final corners.

Edit: added submission header, and screenshots.

(http://www.neoflash.com/forum/index.php?action=dlattach;topic=4929.0;attach=1796)
(http://www.neoflash.com/forum/index.php?action=dlattach;topic=4929.0;attach=1797)
Title: Re: Sushi Rubik version 1.2
Post by: Mr305 on March 16, 2008, 11:41:31 PM
Looking forward to Kickflip Skating, Adam street and who bunch more of 3d games. :)

Who all are part of team sushi?
Title: Re: Sushi Rubik version 1.2
Post by: teamsushi on March 16, 2008, 11:43:56 PM
Whoever I can find to help me?  hardhat (me) and Meyitzo are the core members who work on every project.  For this project the credits are:

Credits:
Team Sushi (http://www.teamsushi.org)
Coding: hardhat, John-Paul Gignac
Music: http://www.mono211.com/modsoulbrother/ These works are licensed under a Creative Commons License with the full permission of Aleksi Heatbeat' Eeben, aka
 Antti Mikkonnen. (CC-Attribution-Non-commercial-No Derivatives).
Modeling: Meyitzo
Translation: newcoleco (French)
Icon Sound: DimensionT
Testers: newcoleco, DimensionT
Title: Re: Sushi Rubik version 1.2
Post by: SiW on March 17, 2008, 01:05:54 AM
Rubik looks good, not much interest for me though..

Resonate on the other hand..  This looks great, Rez is my favorite game of all time.  I've started Rez-a-like projects before, never progressed this far though.

Can't wait for a release.

(I would have posted this as a comment on your site seeing as it's not relevant to your compo submission, but you have mandatory registration but no way to register ;))
Title: Re: Sushi Rubik version 1.2
Post by: teamsushi on March 17, 2008, 01:30:07 AM
Uh, someone somehow managed to make a comment.  Must have been a bot I guess.  It is supposed to be moderated, but not require registration I guess.  I should have a version of Resonate ready this week still.

The autosolve is fun to watch, even if you're not a cube head.
Title: Re: Sushi Rubik version 1.2
Post by: SiW on March 17, 2008, 01:46:01 AM
The one comment I saw on your blog was actually a trackback/pingback, where another blog links to your site (which can be abused by bots too unfortunately).

But anyway, your projects look good, keep it up :)
Title: Re: Sushi Rubik version 1.2
Post by: teamsushi on March 17, 2008, 04:04:38 AM
If fixed commenting on my site, I think, and added something to fool the bots with any luck.
Title: Re: Sushi Rubik version 1.2
Post by: Korlithiel on March 18, 2008, 09:26:49 AM
Heyas, this looks interesting and I was hoping that your team would look into adding motion kit controls to this.

It seems like turning the cube via the motion kit would work fairly well and there are so few programs that could take advantage of it as well as yours could.

Hope to get this working later, thanks.
Title: Re: Sushi Rubik version 1.2
Post by: teamsushi on March 19, 2008, 02:06:53 AM
I'll definately be getting a motion kit in the next month or two.  I'll keep the sushi rubik game in mind for adding motion to.  It could be fun.  ::sm-29.gif::