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NEO Coding Competitions => NEO Compo 2013 => The Game Zone => Topic started by: alekmaul on August 19, 2013, 07:30:16 PM

Title: [GBA] MazezaM Challenge
Post by: alekmaul on August 19, 2013, 07:30:16 PM
Nickname: Alekmaul
Project Name: MazezaM Challenge
From: France
Division: Game
Platform: GBA
Original Enter: Yes
Support Motion: No
In a past NEO Compo this project won in the top 3: Yes but for another console (SNES), Dr Neo is ok for this rewrite for GBA

 ;D MazezaM Challenge (pronounced "may-zam") is a simple puzzle game based on MazezaM
from Malcolm Tyrrell.

You enter the mazezam on the left and you have to get to the exit on the right by
pushing rows of blocks left and right. If you get stuck you can retry the mazezam,
but this will cost you a life.   8)

Screenshots :
(http://www.portabledev.com/media/GBA/mazezam/mazezam_V10_1.png) (http://www.portabledev.com/media/GBA/mazezam/mazezam_V10_2.png)

(http://www.portabledev.com/media/GBA/mazezam/MazezaM_label.png)

You can download it here V1.0 MazezaM challenge GBA (http://www.portabledev.com/modules/download_gallery/dlc.php?file=515&id=1376972527)
Title: Re: [GBA] MazezaM Challenge
Post by: genecyst on August 20, 2013, 01:43:42 AM
 ^-^ Yeeeah! i was waiting for this release since you said it in a post some time ago. great game!
Title: Re: [GBA] MazezaM Challenge
Post by: blabla95 on August 20, 2013, 02:04:25 AM
Alekmaul , your download link leads to the SNES version of MazezaM ! :/
Please fix it !
Title: Re: [GBA] MazezaM Challenge
Post by: alekmaul on August 20, 2013, 07:03:47 AM
Alekmaul , your download link leads to the SNES version of MazezaM ! :/
Please fix it !
Thanks a lot, You were right, stupid donload script that used previous SNES version :/
It is fixed.
Title: Re: [GBA] MazezaM Challenge
Post by: sverx on August 25, 2013, 03:12:44 PM
Really nice work! I'm testing it since some minutes and I really like it. Also the music is very well fit to the game, and the interstitials are very nice too. The only little bug I found is that sometimes the character's bubble appears behind some other objects which are on-screen. I'm sure it's just a quick fix to make it perfect.
 ~sm-78.gif~.gif

Title: Re: [GBA] MazezaM Challenge
Post by: alekmaul on August 26, 2013, 01:11:20 PM
Yep, the bug is relating to sprite priority. Will fix it soon.
Title: Re: [GBA] MazezaM Challenge
Post by: alekmaul on August 28, 2013, 01:18:32 PM
OK, new version is available :
MazezaM GBA V1.1 (http://www.portabledev.com/modules/download_gallery/dlc.php?file=520&id=1377686164)
I put it here because I don't want to delete entry for compo (need to be judge with it).
Quote
V1.1 : 28/08/2013
  Fixed : Sprite bug pripority for message when we win