Neo TeAm Forum

NEO Team's Projects for the GBA/NDS/NDS lite => NEO Flash and Magic Key 1/2/3 help, FAQ/guides and discussion => Topic started by: thesundancekid on April 25, 2006, 05:35:40 AM

Title: .ds.gba
Post by: thesundancekid on April 25, 2006, 05:35:40 AM
is it possible run these on an mk2?
Title: Re: .ds.gba
Post by: boblen on April 25, 2006, 06:53:36 AM
ummmmm....
No i dont think so because its a .gba
It may be possible but i dont think so.
Title: Re: .ds.gba
Post by: thesundancekid on April 25, 2006, 07:08:11 AM
damn- so much homebrew comes in this format for other flash carts
Title: Re: .ds.gba
Post by: bruceg on April 25, 2006, 01:05:34 PM
Homebrew using the menu software needs to be in .nds format.

If you are flashing directly to your gba cart (i.e. not using the menu), then you can flash the .ds.gba file directly and it should work...

BruceG
Title: Re: .ds.gba
Post by: thesundancekid on April 26, 2006, 04:41:33 AM
hmm, but as im not using the neo max setup, just an mk2 and an old 128mbit flash cart to boot the mk2, can i use the mk2 as a passme to run ds code from the cart? all i get is white screens if i dont boot the menu.. hmm i may install flashme...
Title: Re: .ds.gba
Post by: bruceg on April 26, 2006, 12:30:59 PM
Yes, the mk2 acts as a simple passme1 device as well, so it runs the code from the gba cart..  Assuming the cart is compatible with homebrew (most are), it should work....

BruceG
Title: Re: .ds.gba
Post by: thesundancekid on April 27, 2006, 03:01:34 AM
are you sure? when i boot without the sd card in and a cart with .gba files in (no menu) all i get is white screens..?
Title: Re: .ds.gba
Post by: bruceg on April 27, 2006, 04:44:21 AM
I don't know about your cart and the flashing program (it usually includes loader options as well), but most allow you to burn .ds.gba directly to the cart, and they generally work fine.  The purpose of the .ds.gba format is to allow it to run straight from the flashcart.

BruceG