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NEO Coding Competitions => NEO Compo 2008 => The past Neo Coding Compos => NEO Spring Coding Compo 2008 => Topic started by: Dr.neo on February 17, 2008, 12:41:52 AM

Title: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Dr.neo on February 17, 2008, 12:41:52 AM
NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: March.20th 2008 ***

* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.

* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.

In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.


The rules of NEO Spring coding contest 2008:

[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.

[2] From this contest we try to use a new judge way --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , if can come with your top 10 winner judgement will be best, here have one nice judgment sample come from anjanj26 --- http://www.neoflash.com/forum/index.php/topic,4601.msg31451.html#msg31451 .
    We will set a new award --- "NEO Professional Reviewer Award" from this contest, we will check all review reports and choose top 3 from NDS division and top 3 from PSP division too, so will have 6 top "NEO Professional Reviewer" will get our prize.

[3] The result of public contest projects poll just use for judger refer, but it'll not affect the project score again.

[4] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.

[5] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.

[6] You must put the splash screen of "NEO Spring coding contest 2008" to your production.

[7] If your production have enter other contest before, you can enter this NEO contest still.

[8] If your project can support NEO Motion function, then you will get +5 "Motion Score".

[9] You don't need public your source code, but if you can PM to us for refer will be welcome.



the NEO SPRING COMPO 2008 splash for PSP :
(http://www.neoflash.com/compo2008_3/splash/zeblackos-PSP.bmp)


the NEO SPRING COMPO 2008 splash for NDS, you can  choose the bottom screen OR both:
top screen:
(http://www.neoflash.com/compo2008_3/splash/zeblackos-2-NDS-bottom.bmp)
bottom screen:
(http://www.neoflash.com/compo2008_3/splash/zeblackos-2-NDS-Top.bmp)


the NEO SPRING COMPO 2008 splash for GBA :
(http://www.neoflash.com/compo2008_3/splash/zeblackos-2-GBA.bmp)

please add these splash to your project and sumbit it before March.20th 2008.


The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:

The No.1  : US$300 cash , OR choose anyone item from the final NEO product prize list.

The No.2  : US$200 cash , OR choose anyone item from the final NEO product prize list.

The No.3  : US$100 cash , OR choose anyone item from the final NEO product prize list.

The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.

The top 6 NEO Professional Reviewers (3 from NDS/GBA division and 3 from PSP division) can choose anyone item from the final NEO product prize list.

Total winners : 41


(http://www.neoflash.com/img/R6/R6_2008_3.JPG)

NEO Spring Coding contest 2008 close time : March.20th 2008
Winner prize send out time : April.20th 2008

Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.

Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: wraggster on February 17, 2008, 08:02:36 AM
awesome news

posted it on my DS PSP and DCEmu Main Site :)
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Dr.neo on February 17, 2008, 11:50:38 AM
thanks wraggster  ~sm-36.gif~
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: smealum on February 17, 2008, 04:42:56 PM
Can't wait, even though my game probably won't support motion.   :)
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: maikelsteneker on February 17, 2008, 06:43:14 PM
Great! Because of this, many people will create new homebrew ^-^ Maybe I'll create a logo or review or something, but this is great anyway! I posted it on NDSS.NL too.
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: tiancai on February 17, 2008, 09:56:29 PM
uh oh...I duno what's an R6... -_-"

lol...is it anothe version of R4? or something...?
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Freshmilk on February 17, 2008, 11:31:41 PM
Thanks for the heads up, Dr.Neo. I've had a project in the making for some time now for this contest, although it doesn't support motion as I code in LUA. I assume LUA is still allowed, perhaps you should make a note of that in the post?

Anyways, thanks.
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: theli on February 18, 2008, 08:47:26 PM
Quote
Original enter : YES ( or NO )
this means whether i entered neo compo with my entry before?
or did i misunderstood?
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Dr.neo on February 19, 2008, 02:36:49 AM

this means whether i entered neo compo with my entry before? --- yes
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: edddy on February 19, 2008, 11:16:29 PM
do you want all the source code or just a part is anought?
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Öhr on February 20, 2008, 01:27:08 AM
do you want all the source code or just a part is anought?
isn't it completely your very own decision releasing it/sending it to dr.neo or not? except for ports right?
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: spinal on February 20, 2008, 03:31:12 AM
You do not need to enter the source code, all you NEED is the splash screen. Although you will loose points if you have entered the same app/game before.
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: edddy on February 20, 2008, 11:28:30 PM
what I want to know it's if source is ask to use it(need to be entire) or to proof it was our own work(just need a part of it)?
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: spinal on February 23, 2008, 09:25:06 PM
I have never submitted any source in previous competitions, people will trust it is your own work.
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Dr.neo on February 27, 2008, 10:22:01 PM
what's mean "PRX"?
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Cpasjuste on February 28, 2008, 09:08:01 AM
Where is "custom firmware extender" in your list ? :)

I don't see why you could not enter a module, btw i will enter one.
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Da_MerV on March 02, 2008, 11:45:09 AM
 :P My entry is ready!
How do I enter?  ???
Can I release my entry elsewhere?
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: spinal on March 02, 2008, 04:36:44 PM
Put it in one of the sections at the top of http://www.neoflash.com/forum/index.php/board,98.0.html (http://www.neoflash.com/forum/index.php/board,98.0.html)
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Da_MerV on March 02, 2008, 08:29:26 PM
Put it in one of the sections at the top of http://www.neoflash.com/forum/index.php/board,98.0.html (http://www.neoflash.com/forum/index.php/board,98.0.html)
So just make a new thread in there?
And can I release my project to other sites?
EDIT:
Should I wait for the splash screen release?
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Mr305 on March 03, 2008, 05:03:02 AM
So just make a new thread in there?
And can I release my project to other sites?
EDIT:
Should I wait for the splash screen release?

Put your Prelim version up. Later you can update it after there's an official splash.  ^-^
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Da_MerV on March 03, 2008, 06:27:36 AM
Put your Prelim version up. Later you can update it after there's an official splash.  ^-^
Done! I just put last year's spring splash in and changed the date. I'll update that when the official comes out.
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Cid2Mizard on March 10, 2008, 04:19:35 PM
Where is the splash 2008 ?
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Cid2Mizard on March 11, 2008, 07:36:24 AM
For the NDS APP, the words "DS MOTION SUPPORT" also reported +5 points ? Because in an application that is almost useless to the DS ... MOTION
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: Mr305 on March 11, 2008, 08:43:33 AM
For the NDS APP, the words "DS MOTION SUPPORT" also reported +5 points ? Because in an application that is almost useless to the DS ... MOTION
You dont have to use motion BUT others may want to.

Remember: There are infinite options for a motion app. :)
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: theli on March 18, 2008, 08:24:01 PM
what is the final date(march 20th?)/time/timezone after which no entries can be posted?
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: SiW on March 19, 2008, 01:28:44 PM
what is the final date(march 20th?)/time/timezone

Worriedly wondering the same thing :)  I lost a week of dev time when I decided to switch my dev platform to OSX last week  ::sm-02::
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: spinal on March 19, 2008, 04:25:49 PM
I think the deadline is usually midnight on the last day, in your own timezone.
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: J-Fox on March 19, 2008, 07:34:21 PM
lets hope it is that way spinal said - my entry isn't working yet :P
I just received a packet from Hong Kong :)  , yes, my R6 silver received.
I love the R6 :P Feels so much cleaner than the EZFlash V which I bought 2 weeks ago. Now its time to write some ownage NDS apps

Thanks Neoflash!
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: CharlesOBlack on March 21, 2008, 02:16:56 AM
Oh God, please help.

For some reason, the bottom splash screen has more than 256 colors. Could anyone help me convert this with PAGfx? I know it's the last day, but I didn't have any time! Please help.

Charles
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: b0rk on March 21, 2008, 03:09:43 AM
I'm attaching 256 color versions of the DS and GBA splashes. I don't know anything about PAGfx so I can't help you with that.
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: CharlesOBlack on March 21, 2008, 09:16:58 AM
The bottom one still seems to have more than 256 colors... (the one for DS) But I only need the one that says "Neoflash" right?

P.S. Never mind, I can't compile anything for some reason... I guess I'll have to wait until next year. But at least, by then, I'll have more programming experience and more chances to win! XD
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: leinad on March 21, 2008, 09:34:16 AM
Charles: (if youre using PALib)
Add the two attached files of that post into the "data" folder of your project.

+You habe to include the files
Code: [Select]
#include "bot.h"
#include "top.h"

Then go to your main-function

Code: [Select]
PA_Init16bitBg(0, 2); // Init a 16 bit Bg on screen 0
PA_Init16bitBg(1, 2); // Init a 16 bit Bg on screen 1

PA_LoadGif( 0,
(void*)top); // Gif File
PA_LoadGif( 1,
(void*)bot); // Gif File

s16 time = 180; // 180 frames = 3 seconds
while(time && (!Pad.Newpress.Anykey) && (!Stylus.Newpress)){
time--;
PA_WaitForVBL();
}


PA_ResetBgSys(); // Resett the BG system

!! Add this before you init texts / Other BGs, because of the "PA_ResetBgSys();" everything youve loaded on the BGs will be deleted.
And don't remove the ResetBG , because its problematic sometimes, to have more things loaded on the same screen.
Title: Re: NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
Post by: willreno on March 21, 2008, 02:27:17 PM
The compo deadline arrived~
Wish who attend this compo can have a good result~~