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NEO Coding Competitions => NEO Spring Coding Compo 2008 => NEO Compo 2008 => The past Neo Coding Compos => the GBA/NDS game zone - March.2008 => Topic started by: kukulcan on March 12, 2008, 09:47:11 PM

Title: 13. AREA TEN
Post by: kukulcan on March 12, 2008, 09:47:11 PM
Nickname: Kukulcan
Projet name : 13. AREA TEN
From : France
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description:  The goal is simple, it is necessary that each color or balls in the good area to finish the level.
Blue balls in the bottom of the screen and the red balls in the top of the screen.
The transition zone between the 2 areas is the black area.
The game Area and the number of balls with increasing levels.

(http://kukulcan.palib.info/archives/nds/13areaten/13_AreaTen_01.gif) (http://kukulcan.palib.info/archives/nds/13areaten/13_AreaTen_02.gif)
(http://kukulcan.palib.info/archives/nds/13areaten/13_AreaTen_03.gif) (http://kukulcan.palib.info/archives/nds/13areaten/13_AreaTen_04.gif)
(http://kukulcan.palib.info/archives/nds/13areaten/13_AreaTen_05.gif) (http://kukulcan.palib.info/archives/nds/13areaten/13_AreaTen_06.gif)
- OPTIONS -
5 levels of speed for moving balls
size of the ball (8x8, 10x10, 12x12, 14x14 or 16x16)

- Objectives -
Make each ball stay in its own area-Blue Or Red.

- Movement -
Left/Right PAD or DS Motion

- Others Keys -
Quit : Start
Music On/Off : R

- CREDITS -
Code : Kukulcan
Palib and Idea : Mollusk
Gfx : Lobo


Personnal webpage in french : http://kukulcan.palib.info/index.php?page=detail&num=65 (http://kukulcan.palib.info/index.php?page=detail&num=65)


You can get the ROM here : http://kukulcan.palib.info/archives/nds/13areaten/13_Area_Ten_NEOFLASH.zip (http://kukulcan.palib.info/archives/nds/13areaten/13_Area_Ten_NEOFLASH.zip) (1275 ko)
Title: Re: 13. AREA TEN
Post by: Dr.neo on March 13, 2008, 01:53:03 AM
wooo, seems very cool!  ~sm-34.gif~
Title: Re: 13. AREA TEN
Post by: t4ils on March 13, 2008, 02:10:03 AM
hey hey, trackmania sounds ^^
good luck :)
Title: Re: 13. AREA TEN
Post by: sturmen on March 13, 2008, 09:41:53 AM
I saw this game somewhere else, and I play it constantly. You get my vote.
Title: Re: 13. AREA TEN
Post by: Sweater Fish Deluxe on March 15, 2008, 01:39:59 AM
This is a really fun concept, though it starts hurting my brain pretty quick, trying to keep track of all those balls.

I haven't tried it with my Motion Card yet, but it ocurrs to me that this would be a perfect game to support Taito's Paddle controller.

Instructions on how to use the paddle are here:

http://forum.gbadev.org/viewtopic.php?t=14627


...word is bondage...
Title: Re: 13. AREA TEN
Post by: rogerpoco on March 15, 2008, 08:20:04 PM
Ya,this is really good!!
Classic style(breakout),with a completely original twist.
Wonderful!Much fun.
Good Luck!!!

 :)
Title: Re: 13. AREA TEN
Post by: kukulcan on March 20, 2008, 06:48:05 PM
Hi,

Thanks for all message.

Yes Tails, one sound from Trackmania.

Thanks sturm105 for your support.

For the "Taito's Paddle controller", should I buy this equipment for testing. I did not even know that it existed.
   
I am pleasantly surprised to good return from "AREA TEN", at the beginning I do not counted present this homebrews. Thanks for your for playing !!!
Title: Re: 13. AREA TEN
Post by: Sektor on March 20, 2008, 07:25:32 PM
Fun game.  It works with my DS Motion Card but it's slightly easier with d-pad.
Title: Re: 13. AREA TEN
Post by: omg on March 20, 2008, 07:26:57 PM
T4ils is a great trackmania fanboy :D

Good Luck Kukulcan!