Neo TeAm Forum
NEO Coding Competitions => NEO Spring Coding Compo 2008 => NEO Compo 2008 => The past Neo Coding Compos => the PSP game zone - March.2008 => Topic started by: gambiting on March 15, 2008, 06:12:06 PM
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Nickname: Gambiting
Project name : BlowUp!
From : Poland
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:
It's an OpenGL,full 3D game,in which you are driving a tank,and you have to destroy your opponents,and collect all coins. Environment is fully textured,with working collisions. Game difficulty changes with each level. Sorry but there is no motion sensing as I don't have fat psp to test it. So,the game is made for 3.xx kernel,runs fine on Slim on 3.90M33-2. My friend tested it on 1.5 kernel an said it's working,but it's unconfirmed by me,so you have to see by yourself.
Here are few screenshots:
(http://xs225.xs.to/xs225/08116/menu456.png)
(http://xs125.xs.to/xs125/08122/grass_shot786.jpg)
(http://xs225.xs.to/xs225/08122/lava_shot768.jpg)
(http://xs225.xs.to/xs225/08122/old_shot257.jpg)
(http://xs225.xs.to/xs225/08122/ice_shot979.jpg)
(http://xs225.xs.to/xs225/08122/rock_shot839.jpg)
(http://xs225.xs.to/xs225/08122/glass_shot909.jpg)
In each level,you have to collect ALL the coins.After you do it,level changes,there are more enemies and more coins to collect. On the hardest level there are 100 coins to collect. Level look is random.
You can download BlowUp! + README from here:
http://rapidshare.com/files/100575252/blowup.zip
Or,if you have problems with rapidshare:
http://www.speedyshare.com/788681635.html
PC versions:
Linux(you will need SDL,SDL_image,SDL_gfx,SDL_mixer,GL,GLU):
http://rapidshare.com/files/102344474/BLOWUP_LINUX.zip
Windows(all libs included,just start blowup.exe):
http://rapidshare.com/files/102344042/BLOWUP_WINDOWS.zip
If you like this game,please give it a positive review. Thanks ::sm-29.gif::
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you should add some lights and a tiny bit of fog - also use smaller textures (+ linear filtering if you don't do so allready) for the boxes - I m sure it will look way more impressive - right now it looks like a mode 7 game :P !
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you should add some lights and a tiny bit of fog - also use smaller textures (+ linear filtering if you don't do so allready) for the boxes - I m sure it will look way more impressive - right now it looks like a mode 7 game :P !
I already tried both things - but fog is not implemented in PSPGL ,and lights don't work as they should,so I don't(can't) use them.I'm already using linear filtering.I will try to improve textures but for now I have to finish enemy behaviour model. Thanks for the input anyway :D
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very nice looking original game for the PSP, cant wait to see how it plays
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Looks pretty hot.
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I already tried both things - but fog is not implemented in PSPGL ,and lights don't work as they should,so I don't(can't) use them.I'm already using linear filtering.I will try to improve textures but for now I have to finish enemy behaviour model. Thanks for the input anyway :D
Fog is too implemented into PSPGL ;)
I for one would know - I made a sword demo game a long while back. You walked around a closed room with about 5 swords you could switch which you had out. They'd animate when you walk, etc. etc.
I thought about adding lighting and whatnot, but adding black fog and tweaking the values made it look really good. I dont think i havea screenshot of it :-\ ill look though.
http://dl.qj.net/index.php?pg=12&fid=8940&catid=204
Take a look at lesson 16 ~sm-32.gif~
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Hmmm, even PSPGL offical site says it's not implemented - http://goop.org/psp/gl . But if someone ported a demo with glFog support,it's very nice, I will certainly have a look at it . Thanks ! :P
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Here's what came ot of that sword demo :P
(http://jordansg57.googlepages.com/Deagle.jpg)
And yeah, the SVN just hasnt been updated, let alone the website...
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I checked out this fog demo from Nehe tutorials,and this modified version of pspgl isn't compatible with current PSP SDK - it won't build,too many redefined variables and incompatible types - latest PSP SDK uses gcc 4.1.0 and this version of pspgl looks for 4.0.2 version which is very old(like year old).
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Heh... Maybe make a post over at ps2dev saying so, they might be able to fix + update the SVN (OpenGL on PSP ftw btw)
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Heh... Maybe make a post over at ps2dev saying so, they might be able to fix + update the SVN (OpenGL on PSP ftw btw)
They are working lightning fast,already done :D
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@gambiting
I just noticed all your screenshots are actually bmp's with a .png extension.
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Sorry,but fog in this game is a big mistake - it's possible,but GL_FOG_DENSITY is broken(even guys at ps2dev can't help it),and so fog always looks like a dense,impenetrable wall - density is always set to 100%. It looks ugly,so I won't implement it ::sm-02::
@b0rk
Thanks,I didn't notice :D
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One thing I was thinking of doing, is instead of leaving the background black you could display one of the compo splash screens. I haven't tried it yet so I don't know how it would look.
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One thing I was thinking of doing, is instead of leaving the background black you could display one of the compo splash screens. I haven't tried it yet so I don't know how it would look.
The background won't be black.I have a nice plan for it. Wall of splash screens NEVER looks good,trust me :P
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Game finally released,main post updated.Enjoy!
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I've just released PC version,for both Linux,and Windows. Same code,same game :D And both versions have joystick support,and you can play on fullscreen(it's looking far better that on psp's little screen).
P.S. Small note - run it on anything better than Intel GMA950 - maybe I can't write games,or this card is ****,but when doing fullscreen game is a little choppy. On my 8800GT it's running flawlessly :D:D:D