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NEO Coding Competitions => NEO Spring Coding Compo 2008 => NEO Compo 2008 => The past Neo Coding Compos => the GBA/NDS game zone - March.2008 => Topic started by: samel on March 20, 2008, 06:28:05 AM

Title: ASCIIWAR 0.9999
Post by: samel on March 20, 2008, 06:28:05 AM
Nickname: Samel
Projet name : ASCIIWAR 0.9999
From : Italy
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:



Remember to DLDI patch it !! Create a dir named ASCIIWAR [here it will save all character and score]. Put the game where you like in the card. Enjoy the game 8)

You ar the RAM controller. The
RAM values are gone crazy. KILL
THEM ALL before the CPU crashes!

Your objective is to kill @ the
fake RAM controller doing so all
ascii will follow your rules
and the peace will come back.

Remember to collect chips and
that the ram change very often.


D-pad: move
B: rest 1 turn
L: popup the keyboard
L then c: list command
L then h: this help
L then i: inventory
L then l: list spell
L then k: commit suicide
L then A: customize A button
L then X: customize X button
L then Y: customize Y button
L then S: save game
 [automatic load based on name]

b: cast bzero spell [L+20 MP]
   [hurt all ascii in sight]
f: cast free spell [IN/2 MP]
   [restore HP]
m: cast malloc [IN MP]
   [expand ram sense]
p: cast preempt spell [15 MP]
   [delay next ram refresh]
r: cast random spell [10 MP]
   [change level]
s: cast sigsuspend spell [IN MP]
   [freeze the cpu]
u: cast umask spell [L MP]
   [mask yourself to ascii]

Title: Re: ASCIIWAR 0.9999
Post by: thebawp on March 22, 2008, 05:45:25 AM
Just wanted to say that I've just tried this out and WOW.  Finally, an amazing rogue like on the DS.  It's awesome.  My only query is...there's an inventory but no items to pick up (except chips).  Is this something that will later be implemented?  Or do items only spawn later on? 

Still, amazing work.  This is a game that will certainly be staying on my supercard on a permanent basis!   8)
Title: Re: ASCIIWAR 0.9999
Post by: leinad on March 22, 2008, 06:55:16 AM
For some reason the Keyboard only appears after 10~20 times of hammering on the L shoulder button D:

Is it only me or for others too ?
Title: Re: ASCIIWAR 0.9999
Post by: thebawp on March 22, 2008, 07:04:14 AM
The keyboard comes up immediately for me when pressing L.  Overall, I've found everything in the game to be very responsive.
Title: Re: ASCIIWAR 0.9999
Post by: samel on March 23, 2008, 03:43:46 AM
The inventory is not implemented because this is a 7DRL [seven day roguelike]. This game was born just to make a little library to develop RL on the DS. In the future i'll make a game with more and more than ASCIIWAR. One week is not a good time to make a complex game, but is enought to make something playable.
See you soon [may be the next compo] with more feature 8)
Title: Re: ASCIIWAR 0.9999
Post by: thebawp on March 23, 2008, 07:00:46 PM
Well, that's fair enough.  I love the game anyway, it's one of my favourites in the competition, and I hope you'll do more!  Thanks!