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NEO Coding Competitions => NEO Spring Coding Compo 2008 => NEO Compo 2008 => The past Neo Coding Compos => the PSP game zone - March.2008 => Topic started by: Slasher on March 21, 2008, 10:58:14 AM

Title: [PSP GAME] Orbid V2
Post by: Slasher on March 21, 2008, 10:58:14 AM
Nickname: Slasher
Project name : Orbid V2
From : Canada(Coding) & Sweden(Graphics and sound effects/music)
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description : Orbid is a unique game in which you're a small orb struggling to survive. You must eat the smaller(orange) orbs in order to gain points and survive in this dangerous world. All the while, you'll be avoiding larger orbs or else you'll become their dinner! Quick, fun, arcadish gameplay.


Orbid contains 5 distinct single player game modes.
~~~ Normal Mode
   Level based, in which each level will become increasingly harder for you to survive.
~~~ Survival Mode
   Survival of the fittest. Survive for as long as possible before you become the enemies dinner.
~~~ Time Mode
   Beat the clock. Eat as many helpless orange orbs as possible. For each one you eat, your timer will +1; and for each set of orbs you eat, you'll recieve a 15to20+ random amount of time.
~~~ Mine Mode
   Avoid the mines! Your goal is to eat the helpless small orb each round while avoiding the various scattered mines throughout the map.
~~~ Dodge Mode
   Avoid the roaming orbs! Try to survive for as long as possible.


Orbid now contains a multiplayer mode for playing online against a friend.
It uses netlib(http://youresam.team-duck.com/netlib/), so you must set up a netlib server in order to use it. Just change the ip.txt in the data folder to the ip of the server you want to connect to.

NOTE: This multiplayer mode is in a very experimental stage. It's in an early beta stage and isn't 100% guaranteed to work. It may or may not work.


------------
~ Controls ~
------------
~ Menu
   X to accept
   TRIANGLE to go back
   LEFT/RIGHT/UP/DOWN to navigate
~ Game
   START to pause game
      (If paused; press start to finish the game, or press TRIANGLE to go back)
   ANALOG - Move player around


---------
~ Notes ~
---------
This game WILL work in both the 1.5 & 3.XX kernel.


-----------
~ Credits ~
-----------
Thanks to Benhur for the font loading.
Thanks to Insert_Witty_Name and Raphael for the at3 loading part in triEngine.


Orbid coded by Slasher.
All sfx and gfx done by Madsoul.

(http://slasher.team-duck.com/development/i1.png)
(http://slasher.team-duck.com/development/i2.png)

Download (http://slasher.team-duck.com/development/orbidv2.zip)

Download Kxploited (http://slasher.team-duck.com/development/orbidv2kxploit.zip)

(http://img411.imageshack.us/img411/9061/dsc01239th8.jpg)




Title: Re: [PSP GAME] Orbid V2
Post by: b0rk on March 21, 2008, 10:47:40 PM
---------
~ Notes ~
---------
This game WILL work in both the 1.5 & 3.XX kernel.
Does it need to be kxploit'd to run on 1.5? I tried it with just the 1 folder and couldn't get it to work.
Title: Re: [PSP GAME] Orbid V2
Post by: Slasher on March 21, 2008, 11:49:20 PM
I suppose so if you don't have custom firmware installed.
Sorry, I just assumed everyone had it nowadays lol
Title: Re: [PSP GAME] Orbid V2
Post by: diamond07 on March 22, 2008, 03:52:37 AM
i like the control guide on this homebrew it looks very nice ~sm-36.gif~
Title: Re: [PSP GAME] Orbid V2
Post by: borgqueenx on March 23, 2008, 03:43:22 AM
to make this game more addictive, can you implant a system to store the highscores online in a txt or php file? you may use my server for it.
just create a option: submit my highscores online.

il vote for this one, or 4 polygunwars...i dont know...
Title: Re: [PSP GAME] Orbid V2
Post by: madsoul on March 23, 2008, 04:06:14 AM
hi

im the one who made gfx and music and so. glad people like it ^^
Title: Re: [PSP GAME] Orbid V2
Post by: borgqueenx on March 23, 2008, 04:17:40 AM
hi

im the one who made gfx and music and so. glad people like it ^^
you did a great job!
the square particles could better be circles, but thats my opinion ;)
Title: Re: [PSP GAME] Orbid V2
Post by: madsoul on March 23, 2008, 04:34:26 AM
you did a great job!
the square particles could better be circles, but thats my opinion ;)

yeah, we might fix that in a later update. but thanks!
Title: Re: [PSP GAME] Orbid V2
Post by: borgqueenx on March 23, 2008, 06:45:44 AM
yeah, we might fix that in a later update. but thanks!

and you like the highscore idea to? :D
(4e reply)
Title: Re: [PSP GAME] Orbid V2
Post by: Slasher on March 23, 2008, 09:24:28 PM
and you like the highscore idea to? :D
(4e reply)
I've definitely been considering this, you'll probobly see it in the next update
Title: Re: [PSP GAME] Orbid V2
Post by: Slasher on March 24, 2008, 01:46:41 AM
Does it need to be kxploit'd to run on 1.5? I tried it with just the 1 folder and couldn't get it to work.
I kxploited it for your convenience
Title: Re: [PSP GAME] Orbid V2
Post by: borgqueenx on March 24, 2008, 02:27:42 AM
whens a next update coming then? ::sm-10.gif:: :D