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NEO Coding Competitions => NEO Spring Coding Compo 2009 => NEO Compo 2009 => The past Neo Coding Compos => the GBA/NDS GAME zone - March.2009 => Topic started by: UVaSGD on March 21, 2009, 12:06:07 PM

Title: RGB DS
Post by: UVaSGD on March 21, 2009, 12:06:07 PM
Nickname: UVaSGD
Project name : RGB DS
From: USA (Virginia)
Division : DS Game
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Download link:
Installation: Extract to card and run.

This is a puzzle/platformer where you must navigate through the two screens in order to get to the star at the end of each stage.  The top screen is the blue world where gravity flows downward, and the bottom screen is the red world where gravity flows upward.  When you travel between the two worlds, you conserve your momentum.
There are also spikes you must avoid, and doors which can only be opened by buttons.  Place a block on the button to keep the door open.
Blocks come in three different colors - red, green, and blue.  Green blocks will observe the gravity of the world they are in (like the player), but red and blue blocks will continue to act as though they are still in their own world (e.g., a blue block will fall down, even in the red world).
Currently all levels are unlocked from the beginning.  The number of stars(*) next to each level indicates its relative difficulty.

Move with d-pad, jump with A, grab/drop blocks with B.  You may restart or quit the level by pushing start.


Title: Re: RGB DS
Post by: 34®ß0*3® on March 21, 2009, 10:46:30 PM
This game is soooooo fun, it just needs a better name.
Title: Re: RGB DS
Post by: Echtzeit on March 21, 2009, 11:14:24 PM
Excellent idea and execution, but some Levels are just too hard. With better implementation of the concept, i.e. cleverer Levels, this could well become the next big thing in NDS homebrew gaming :)