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NEO Coding Competitions => NEO Summer Coding Compo 2009 => NEO Compo 2009 => The past Neo Coding Compos => the NDS GAME zone - Aug.2009 => Topic started by: x711Li on August 17, 2009, 07:22:35 AM

Title: Operation Libra
Post by: x711Li on August 17, 2009, 07:22:35 AM
Nickname: x711Li (Daniel Li)
Project name : Operation Libra
From : Canada
Division : NDS/GBA GAME
Original entry : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO

"Operation Libra" is an "escape the room game",

"Escape the room is a subgenre of adventure game,[1] usually created as a browser game for the Adobe Flash platform, that utilizes a point-and-click style of play. The object of the game is to find a way to escape from a mysterious room. The room usually consists of a locked door, several objects to manipulate as well as hidden clues or secret compartments.[2] The player must use the objects to interact with other items in the room to reveal a way to escape.[3]"

(http://en.wikipedia.org/wiki/Escape_the_room)

(http://i27.tinypic.com/vwr3ph.jpg)(http://i31.tinypic.com/2n1i8fm.jpg)

Operation Libra is not a demo. It is a full version of the game.

Originally made in Actionscript for an in-school class, the game was originally named Entrapment. Over the course of a month, the art and game engine were created in Flash and was later used for the intended project. However, a month after, I decided to port this onto the DS and see how it would go. Within 3 weeks, the game was ported onto the DS with extra features that were not previously included in the original Flash project.

(http://i25.tinypic.com/28lcsj7.png)(http://i27.tinypic.com/16j4viq.png)
Although Operation Libra is an "escape the room game", the plot revolves the character escaping out of a mansion, with 9 rooms in total. There are 52 objects to examine, many of them interactive and required to escape out of the mansion. Every pixel of the environment art was designed by B12CORE and drawn by ALGraphics. The art was originally sized at 720 x 480, but was reduced to 256 x 192 in order to fit the DS proportions.

If you are playing this on an emulator, you will be unable to save or load files. Saving and loading is a feature exclusive only to actual hardware. However, you can save and load states.

How to play

Download Operation Libra here:
http://www.mediafire.com/?mdolzmz2jzt

Move Operation Libra.nds onto your Flashcard.
Load it using your Flashcard's firmware.
You're done.

Controls

- D-Pad to move around and to rotate various tools such as the screwdriver.
- If you have DS Motion, you can tilt your Nintendo DS to move around.
- Touch Screen to interact with objects.
- Press the START button to Save.

I'm releasing this on August 16th for the Open BETA phase where the public can test and see how it is. In the next 4 days, I will be adding background music, renewed sound effects (if needed), and extra art (if possible). The gameplay, however, is 100% complete.

Quote
Credits

Producer:

Daniel Li

Game Designers:

Hyun Woo Choi
Angela Leung
Daniel Li

Art:

Angela Leung
Daniel Li

Closed Beta Testers:

Alberto Panda
Aleks Manov
Alex Bolek
Angel Torres
Bella Tria
Cindy Kate
Corey Sarnia
Daniel Carter
Darion Gomez
David Shi
Evelyn Perry
Ferdinand Hollis
George Lai
Gurpreet Singh
John Lai
Jose Manuel
Lior Hermínio
Lutz Viliam
Mateo Zoto
Mattias Hermansson
Nick Trevisan
Patrick Oh
Sal Devereux
Sebastian Arne
Stavros Gregorios
Stephen Huang
Steve Ezeta
Thomas Kwon
Tomm Kasey
Tom Phan
William Daniels
(Alias) Airflow
(Alias) Bellatrix
(Alias) Equal_BASS
(Alias) Generic
(Alias) iamSTEVE
(Alias) Moogra
(Alias) Someone
(Alias) Sparks
(Alias) Traitor
(Alias) xYOMI

Special Thanks to:

PALib (for hosting and maintaining an NDS homebrew alternative to devkitPRO.)
Neoflash (for continually hosting professional homebrew competitions. Your support for the NDS homebrew community is well-appreciated.)

Spoiler-free Walkthrough : http://pastebin.com/f71696ac

(you can use this as a guide on how to beat the game. For maximum enjoyment, however, I would suggest to use this lightly)
Title: Re: Operation Libra
Post by: BranMuffin on August 17, 2009, 12:33:52 PM
long time lurker, first time poster here.

b12core, i recognized u from the spring compo last year. it looks like you put the same amount of effort into ur new game as u did last compo. i just turned this on and the storyline is great, did u make it yourself?

i'm losing a little faith in the neoflash compo... a lot of the game entries this year lack effort and originality (they're just remakes of other games drons - tron, the two shooter games, omgwtf - tetris) glad u still have the spirit!

 ::sm-24.gif:: neoflash spirit! LOOOOL
Title: Re: Operation Libra
Post by: AssassinShun on August 17, 2009, 03:01:06 PM
Very nice work, the art is very nice.
Title: Re: Operation Libra
Post by: Shoot on August 17, 2009, 04:10:06 PM
I just beta tested this game and it was good.
It has a GREAT story.  I just got to say, B12Core, you really did a good job. It looks like you put A LOT of effort. Even though I found a couple collision bugs, and the begining is quite long and just lots and lots of text.

Fix the collision and add some pictures to the beginning and its good to go :)
Title: Re: Operation Libra
Post by: x711Li on August 17, 2009, 04:20:33 PM
long time lurker, first time poster here.

b12core, i recognized u from the spring compo last year. it looks like you put the same amount of effort into ur new game as u did last compo. i just turned this on and the storyline is great, did u make it yourself?

i'm losing a little faith in the neoflash compo... a lot of the game entries this year lack effort and originality (they're just remakes of other games drons - tron, the two shooter games, omgwtf - tetris) glad u still have the spirit!

 ::sm-24.gif:: neoflash spirit! LOOOOL

haha thank you.

The storyline was backed up by the game designers involved in this project.

and don't be down about the Neoflash compo, the homebrew communities of every console remake games every so often.

Very nice work, the art is very nice.

I can't take much credit for it, I didn't do a lot of the bitmap based art. I did make the vector based art (the maps).

I just beta tested this game and it was good.
It has a GREAT story.  I just got to say, B12Core, you really did a good job. It looks like you put A LOT of effort. Even though I found a couple collision bugs, and the begining is quite long and just lots and lots of text.

Fix the collision and add some pictures to the beginning and its good to go :)

Would you mind PMing me the maps with the collision bugs?

I'll also be adding art into the intro, so it won't be so boring.
Title: Re: Operation Libra
Post by: Shoot on August 17, 2009, 04:25:03 PM
PM Sent
Title: Re: Operation Libra
Post by: M. Lucanius on August 17, 2009, 04:36:38 PM
Can I convert your box art into a DSision compatible one?
Title: Re: Operation Libra
Post by: x711Li on August 17, 2009, 10:33:14 PM
Can I convert your box art into a DSision compatible one?

Sure, you mind sending me what a DSision compatible one looks like?
Title: Re: Operation Libra
Post by: M. Lucanius on August 17, 2009, 11:03:57 PM
Actually it's quite simple: It's just resized to 128x115. The one for my project looks like this:

(http://forum.palib.info/index.php?action=dlattach;topic=7697.0;attach=2264)

Oops. I'm having a little trouble attaching the one I made for yours. It has to be a bmp with the name of "Operation Libra.nds.bmp" for it to work and Neoflash does not support bmps. Well, I can e-mail it to you or you can resize it yourself. Either way  :)
Title: Re: Operation Libra
Post by: x711Li on August 18, 2009, 01:53:45 AM
Actually it's quite simple: It's just resized to 128x115. The one for my project looks like this:

(http://forum.palib.info/index.php?action=dlattach;topic=7697.0;attach=2264;image)

Oops. I'm having a little trouble attaching the one I made for yours. It has to be a bmp with the name of "Operation Libra.nds.bmp" for it to work and Neoflash does not support bmps. Well, I can e-mail it to you or you can resize it yourself. Either way  :)

Err. Well I'll need to upload it as a .bmp and I don't know any image hosting websites that don't convert .bmp into .jpg.

I'll see, do you need it urgently?
Title: Re: Operation Libra
Post by: M. Lucanius on August 18, 2009, 02:47:21 AM
I don't need it (I made my own); I just thought it might be neat for those of us that use DSision. You can create a download on your main post by attaching the bmp to a corresponding thread on PAlib's forum. Then you link to that download via url tags. This is what I did, but considering the effort that would go into it and the time it would take AND THAT THERE IS ONLY THREE DAYS LEFT TO THE COMPO AND THAT IT IS A MINOR FEATURE AND THAT I'M RUNNING OUT OF BREATH *takes a deep breath*, it's probably not worth it.
Title: Re: Operation Libra
Post by: x711Li on August 18, 2009, 02:53:30 AM
I don't need it (I made my own); I just thought it might be neat for those of us that use DSision. You can create a download on your main post by attaching the bmp to a corresponding thread on PAlib's forum. Then you link to that download via url tags. This is what I did, but considering the effort that would go into it and the time it would take AND THAT THERE IS ONLY THREE DAYS LEFT TO THE COMPO AND THAT IT IS A MINOR FEATURE AND THAT I'M RUNNING OUT OF BREATH *takes a deep breath*, it's probably not worth it.

haha alright.

No worries man, 3 days is 72 hours. There are competitions where you are expected to make games from scratch in 72 hours.
Title: Re: Operation Libra
Post by: wraggster on August 18, 2009, 04:21:10 AM
hm a very original looking game for the DS, good luck on the day :)
Title: Re: Operation Libra
Post by: x711Li on August 18, 2009, 05:24:27 AM
hm a very original looking game for the DS, good luck on the day :)

haha thank you very much.

And it's not just original looking, check out the gameplay as well.

 ~sm-37.gif~

Title: Re: Operation Libra
Post by: wraggster on August 18, 2009, 06:41:23 AM
will do :)

the file is mirrored here also --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=235403

(no registration for downloads)
Title: Re: Operation Libra
Post by: x711Li on August 18, 2009, 12:59:42 PM
will do :)

the file is mirrored here also --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=235403

(no registration for downloads)

Awesome!

I would update the link to the file, but I have a new revision out.

This revision fixed several bugs (MAJOR thanks to BETA tester Traitor for helping me out with this) and now has music and extra art (in the intro).

http://www.mediafire.com/?wuzihizzaqg
Title: Re: Operation Libra
Post by: x711Li on August 18, 2009, 11:27:50 PM
ALGraphics recently sent me some new game over art.

I'm thinking, if you don't complete the game in a certain amount of actions (examining, entering, forcing), you will get found by the guards and killed.

It only takes 75 actions to beat the game, but if you are unable to beat the game in say, 300 actions, something will happen, causing you to game over.

Also, I have added a feature where holding B will scroll through the text a lot faster, I've been getting comments by local PALibers (trippy/arrpirate :p thanks guys) about faster text speed, so here it is.

New revision coming soon.
Title: Re: Operation Libra
Post by: wraggster on August 18, 2009, 11:52:06 PM
cool ill keep an eye out for the new revision :)
Title: Re: Operation Libra
Post by: x711Li on August 19, 2009, 01:51:35 AM
cool ill keep an eye out for the new revision :)

Posting the revision in a sec,

anyone got feedback for the game? We're dying for some.
Title: Re: Operation Libra
Post by: x711Li on August 19, 2009, 02:34:43 AM
http://www.mediafire.com/?0q2omz2jkzm

New revision.

- Added game over instance
- Added game over art
- Added faster text (hold B and text will scroll faster).
Title: Re: Operation Libra
Post by: x711Li on August 19, 2009, 03:09:47 AM
This doesn't really count as a new revision, but I changed the action limit before game over.

Basically, before, if you had 300 actions, you would game over.

Now, if you have 600 actions, you will game over.

http://www.mediafire.com/?y2otmhwyniy
Title: Re: Operation Libra
Post by: wraggster on August 19, 2009, 03:46:26 AM
wow these revisions are coming fast :), in my newspost ive asked folks to give feedback, lets hope people do, neoflash forums are quieter than usual at a time of the coding comps.
Title: Re: Operation Libra
Post by: x711Li on August 19, 2009, 03:59:08 AM
wow these revisions are coming fast :), in my newspost ive asked folks to give feedback, lets hope people do, neoflash forums are quieter than usual at a time of the coding comps.

haha... that's true.

I'm a bit worried, I was disappointed at the spring compo with the lack of entries. The summer compo was my last hope at seeing more entries and a more thrilling homebrew scene.

It's starting to look like the opposite of what I expected though...

The NDS homebrew scene cannot die! Neoflash's compos will revive it.
Title: Re: Operation Libra
Post by: wraggster on August 19, 2009, 04:29:22 AM
its really strange with the whole homebrew scene at the moment, seems to be stagnant for want of a better word, hopefully things will get back to how they were..

anyway back on topic, its nice to keep seeing the improvements :)
Title: Re: Operation Libra
Post by: x711Li on August 19, 2009, 04:36:05 AM
its really strange with the whole homebrew scene at the moment, seems to be stagnant for want of a better word, hopefully things will get back to how they were..

anyway back on topic, its nice to keep seeing the improvements :)

It's worrying, to be honest. Comparatively to last season's compo, there were double the amount of entries. I was expecting triple this time around.

And I will be looking into adding more revisions. Just looking for areas for improvement.

1. Sound - complete with BGM and sound effects
2. Storyline - complete with an intro and ending
3. Gameplay - complete with no sign of glitches (fixed all the ones BETA testers reported and am currently unable to find any myself)
4. Art - complete as well.

The ROM itself is at the brink of being full (4 MB), with 3.9 MB in its possession and it doesn't look like I'm going to be incorporating libFAT or EFSlib at this point haha.

As always comments and suggestions are open for discussion.
Title: Re: Operation Libra
Post by: M. Lucanius on August 19, 2009, 04:47:52 AM
Really cool game, It's my favorite so far... and that's sad... because my game is in effect not my favorite. Oh well. Keep up the good work!
Title: Re: Operation Libra
Post by: x711Li on August 19, 2009, 04:58:09 AM
Really cool game, It's my favorite so far... and that's sad... because my game is in effect not my favorite. Oh well. Keep up the good work!

Thanks, that's nice to hear! Your game is very decent as well, I have already checked it out, good job on the GFX.

In the next revision, I'm adding hotkeys for the buttons. (thanks to Steve Ezeta, BETA tester)

As in pressing A will substitute for having to press the magnifying glass all the time and the USE button, pressing B will substitute for the back button, Y will substitute for the FORCE button and X will substitute for the ENTER button.
Title: Re: Operation Libra
Post by: wraggster on August 19, 2009, 05:39:21 AM
sorry to be off topic once more, but a lot of coders wait till the last moment to release, seems that the DS section is gonna be a lot harder to bag a win this year.
Title: Re: Operation Libra
Post by: x711Li on August 19, 2009, 05:44:57 AM
sorry to be off topic once more, but a lot of coders wait till the last moment to release, seems that the DS section is gonna be a lot harder to bag a win this year.

Yeah I dig, smealum is releasing his CRAZY 3D game soon. I can't wait to check that out once he's finished, I've seen his models in pictures from IRC and it looks amazing.
Title: Re: Operation Libra
Post by: x711Li on August 19, 2009, 11:40:59 AM
http://www.mediafire.com/?iifjmtxmqhm

New revision out now:

- Pressing A substitutes the magnifying glass button.
- Pressing B substitutes the back button.
- Pressing A in the talk menu substitutes the Use button.
- Pressing X in the talk menu substitutes the Enter button.
- Pressing Y in the talk menu substitutes the Force button.
Title: Re: Operation Libra
Post by: paul3100 on August 19, 2009, 10:42:08 PM
Iv tried 2 different versions of this and can't get either to rn on my scs1 SDHC , just sits there loading......

I have tried with patch on/off , in the root of my sd card and in folders but it just sits on the main sc screen and says " wait - Loading please wait "

paul
Title: Re: Operation Libra
Post by: x711Li on August 19, 2009, 11:34:25 PM
Iv tried 2 different versions of this and can't get either to rn on my scs1 SDHC , just sits there loading......

I have tried with patch on/off , in the root of my sd card and in folders but it just sits on the main sc screen and says " wait - Loading please wait "

paul


" wait - Loading please wait " is a message you get from the firmware of your card.

The first function that is used on the ROM is initializing libFAT, which you'll have to manually DLDI patch your ROM for, if your auto-DLDI patching card is not working.

I have tested the game on no$gba emulator, R6 Gold and R4DS, and Operation Libra runs fine on all 3 platforms.
Title: Re: Operation Libra
Post by: M. Lucanius on August 20, 2009, 12:44:09 AM
If it helps any, I just tested it on an M3 DS REAL. The M3 couldn't auto patch it but I got it to run using Chism's loader via DSision.  :)
Title: Re: Operation Libra
Post by: x711Li on August 20, 2009, 04:56:06 AM
Iv tried 2 different versions of this and can't get either to rn on my scs1 SDHC , just sits there loading......

I have tried with patch on/off , in the root of my sd card and in folders but it just sits on the main sc screen and says " wait - Loading please wait "

paul


I saw your post here:

http://forum.supercard.sc/archiver/tid-1614.html

It seems that the SCS1 SDHC has auto-patching... I can't explain why it won't load on your card. Sorry.

You can however, play it on an emulator (http://nocash.emubase.de/no$gba-w.zip). I know for a fact that it works on all the Neoflash products (a friend of mine tested on his DSTT).
Title: Re: Operation Libra
Post by: x711Li on August 20, 2009, 06:02:12 AM
Just asking a question before the contest deadline comes along:

I just updated to devkitARM 26, with maxmod compatibility.

My question is:

is the music decent? As in, does it fit in with the game?

If there needs to an improvement in the music, please reply. I might switch over the devkitARM 26 and change the music.
Title: Re: Operation Libra
Post by: BranMuffin on August 20, 2009, 08:47:42 AM
oh my goshhh

i just finished ur game and it was seriously amazing, start to finish!

i'm going to repeat myself again, you and ur team did not remake a game. you guys MADE a game. from scratch, with art, a storyline, gameplay, everything. The idea is so original. The concept is cool. you even had beta testers

the fact that the other entries are all clones of old games is a real bummer

like seriously:

omg wtf - tetris clone
around the clock - darts clone
dsdice - yahtzee clone
xplosive combt/stargrazer - galaga clones
drons - tron clone
hangman - hangman
you have to burn the rope - you have to burn the rope

this compo is a clone war! LOL

anyways bro, rock on
 ~sm-36.gif~
Title: Re: Operation Libra
Post by: Gaz on August 20, 2009, 09:12:57 AM
Quote
around the clock - darts clone

I challenge you to find a game like it?  I didn't look at any dart games when I created this.  Around The Clock - classic pub game is only based on the singles on a dart board.  This is an original version that uses Doubles and Trebles as alt levels.  The power bar was something I though may be good; and probably a unique mechanism for this type of game? And your racing against the clock; it’s not a two player game.

However, I don’t really want to state the point on B12Cores entry post; pop onto my post and I will be happy to discuss it.
Title: Re: Operation Libra
Post by: phoenixclaws on August 20, 2009, 09:15:57 AM
Fun so far, but I had to use a different loader to boot the game.

My Acekard2i couldn't boot it natively so I happen to have a clever homebrew program call DSi4DS (http://www.socoder.net/index.php?blogs=19934) which makes the DS/L boot menu look like a native DSi's. It ran through that without trouble.
Title: Re: Operation Libra
Post by: LaPatateInc on August 20, 2009, 10:19:04 AM
Quote from: BranMuffin link=topic=5696.msg40068#msg40068
the fact that the other entries are all clones of old games is a real bummer

like seriously:

you have to burn the rope - you have to burn the rope

this compo is a clone war! LOL

Actually, I added very lots of stuff, it could almost be called a new game. ; )

But it's true that this game has something more than the others. It was written from complete scratch, which is awesome. I really like your game, it feels like it is a commercial game =P
By the way, this is a port of B12Core flash game.

Quote from: B12Core
Over the course of a month, the art and game engine were created in Flash and was later used for the intended project. However, a month after, I decided to port this onto the DS and see how it would go.

And do you intend traducing it ? If you want to, I offer myself for french language.

And #2 : I have a request : Skip text to end with a Stylus Touch...
Title: Re: Operation Libra
Post by: x711Li on August 20, 2009, 10:58:26 AM
oh my goshhh

i just finished ur game and it was seriously amazing, start to finish!

i'm going to repeat myself again, you and ur team did not remake a game. you guys MADE a game. from scratch, with art, a storyline, gameplay, everything. The idea is so original. The concept is cool. you even had beta testers

the fact that the other entries are all clones of old games is a real bummer

like seriously:

omg wtf - tetris clone
around the clock - darts clone
dsdice - yahtzee clone
xplosive combt/stargrazer - galaga clones
drons - tron clone
hangman - hangman
you have to burn the rope - you have to burn the rope

this compo is a clone war! LOL

anyways bro, rock on
 ~sm-36.gif~


haha... thank you. Your input is well appreciated. However, please don't cause drama on my thread >_<

Actually, I added very lots of stuff, it could almost be called a new game. ; )

But it's true that this game has something more than the others. It was written from complete scratch, which is awesome. I really like your game, it feels like it is a commercial game =P
By the way, this is a port of B12Core flash game.

And do you intend traducing it ? If you want to, I offer myself for french language.

And #2 : I have a request : Skip text to end with a Stylus Touch...

I will fulfill that request haha

and yes, please if you could translate it, that would be excellent. My french is very poor. I will upload a pastebin of all the words used in the game. Merci beaucoup
Title: Re: Operation Libra
Post by: blastyrant on August 20, 2009, 11:07:22 AM
this is very well executed, good sounds, good graphics, good story, fun to play on the ds, etc.

this game, however, is lacking an intro. 5 min of text is a little much to sit through. the intro needs some graphics to accompany the story.

i hope you add one eventually.
Title: Re: Operation Libra
Post by: x711Li on August 20, 2009, 11:26:35 AM
this is very well executed, good sounds, good graphics, good story, fun to play on the ds, etc.

this game, however, is lacking an intro. 5 min of text is a little much to sit through. the intro needs some graphics to accompany the story.

i hope you add one eventually.

I have added 3 images so far in the introduction scene.

Sadly enough, my artist is in China at the moment and I can't get any more art than I have at my disposal. (the artist is on vacation)

Sorry.
Title: Re: Operation Libra
Post by: blastyrant on August 20, 2009, 11:29:12 AM
no need to be sorry, i wasn't trying to be negative with my text. it is good to know that a full intro is pending! =)
Title: Re: Operation Libra
Post by: x711Li on August 20, 2009, 11:37:43 AM
no need to be sorry, i wasn't trying to be negative with my text. it is good to know that a full intro is pending! =)

haha, it's no problem. Constructive criticism is always welcome.
Title: Re: Operation Libra
Post by: LaPatateInc on August 20, 2009, 11:38:59 AM
So you are going to send me a PM or post it here ?
Title: Re: Operation Libra
Post by: x711Li on August 20, 2009, 11:40:25 AM
So you are going to send me a PM or post it here ?

I will post it here, just a little caught up on coding Ace Attorney DS haha, sorry.

Just check tomorrow, it'll be up here, no rush.
Title: Re: Operation Libra
Post by: LaPatateInc on August 20, 2009, 11:41:32 AM
Still in coding Ace Attorney DS ?
It will be entered again or what ? : O
Title: Re: Operation Libra
Post by: x711Li on August 20, 2009, 03:29:13 PM
Still in coding Ace Attorney DS ?
It will be entered again or what ? : O

Nah, I'm just going to develop it for the Ace Attorney community.

It wasn't fully complete last time I entered into Neoflash.
Title: Re: Operation Libra
Post by: phoenixclaws on August 20, 2009, 06:04:23 PM
Nah, I'm just going to develop it for the Ace Attorney community.

It wasn't fully complete last time I entered into Neoflash.

I'm glad you'll rewrite it. I never really tried it because of how incomplete it was to be honest. =\
Title: Re: Operation Libra
Post by: x711Li on August 20, 2009, 09:42:07 PM
I'm glad you'll rewrite it. I never really tried it because of how incomplete it was to be honest. =\

No, I understand.

It wasn't THAT incomplete. The only incomplete stage was the trials in game.

Anyways, I have a doctor's appointment today, the WORST possible place to be on Neoflash deadline date.

I probably won't get back until 5-6 hours from now, so if Neoflash's deadline comes along and I don't finish what LaPatateInc's request is, I will finish the request in a later revision that won't be included in the competition.
Title: Re: Operation Libra
Post by: LaPatateInc on August 20, 2009, 09:44:17 PM
No problems with my request,I'm just lazy to change from buttons to stylus everytime I want to skip.

And what about traducing ? =D
5-6 hours too...? =(
Title: Re: Operation Libra
Post by: x711Li on August 20, 2009, 09:45:19 PM
No problems with my request, it's just that i'm lazy to change from buttons to stylus everytime I want to skip.

And what about traducing ? =D
5-6 hours too...? =(

Yeah, sorry.

I've got to go in a little bit,

I'll make sure I get the strings used in the game the second I come back.
Title: Re: Operation Libra
Post by: x711Li on August 20, 2009, 10:07:36 PM
Yeah, sorry.

I've got to go in a little bit,

I'll make sure I get the strings used in the game the second I come back.

Here you go!

http://pastebin.com/m979579c

This isn't all of it but I have to go now.
Title: Re: Operation Libra
Post by: LaPatateInc on August 20, 2009, 10:17:34 PM
OH ! Thanks ! =D

Edit : I did about half of it. I must go now, but it should be done later. :D
#2 : All done. You can post part.2 ;)
Title: Re: Operation Libra
Post by: x711Li on August 21, 2009, 12:33:38 AM
OH ! Thanks ! =D

Edit : I did about half of it. I must go now, but it should be done later. :D
#2 : All done. You can post part.2 ;)

Haha thank you very much!

The doctor's appointment was short; I've got a haircut out of town coming up in a bit though (2 hours).

So I'll upload part 2 in a bit. Just PM me part 1 translated, I'll get a translated version up in no time.
Title: Re: Operation Libra
Post by: x711Li on August 21, 2009, 12:41:15 AM
Haha,

a BETA tester was reading LaPatateInc's post and PMed me on MSN.

Angel Torres has offered to translate the game into Spanish, so say thanks to Angel if you're planning on using it.
Title: Re: Operation Libra
Post by: LaPatateInc on August 21, 2009, 12:53:18 AM
I have uploaded it in the pastebin thing. I don't know how it works, but I could "update" it there.
I found that the link is different, here it is :
http://pastebin.com/m29c5fbaf

You need to click on "View the follow-up : Lapatateinc" to see what changes I did. It was edit 2 times by the way.
Title: Re: Operation Libra
Post by: x711Li on August 21, 2009, 01:02:55 AM
I have uploaded it in the pastebin thing. I don't know how it works, but I could "update" it there.
I found that the link is different, here it is :
http://pastebin.com/m29c5fbaf

You need to click on "View the follow-up : Lapatateinc" to see what changes I did. It was edit 2 times by the way.

Here's the full version:

http://pastebin.com/m5b20dad9

Thank you again, your support is highly appreciated.

I will be working on the requested revision you asked for (Stylus touch -> faster text), might have to go soon though.
Title: Re: Operation Libra
Post by: LaPatateInc on August 21, 2009, 03:59:07 AM
It's completly done.
Here : http://pastebin.com/m5592b3fd
However, if another person speaks French, it can check it fast if there is an error. I think it's a good traduction, but not perfect.
Title: Re: Operation Libra
Post by: x711Li on August 21, 2009, 05:48:56 AM
It's completly done.
Here : http://pastebin.com/m5592b3fd
However, if another person speaks French, it can check it fast if there is an error. I think it's a good traduction, but not perfect.

Thanks a lot!

I just got back from getting a haircut, I'll be implementing a multi-lingual font map in order to add French/Spanish support.
Title: Re: Operation Libra
Post by: Gaz on August 21, 2009, 07:25:45 AM
Cool B12; gonna have a go of this later.

It reminds me of a 2D version of the flash game, The Crimson Room?

The graphics are fantastic, good job.  I will put this on my ds later.  It needs a little music; unless there is as you get further into the game?
Title: Re: Operation Libra
Post by: x711Li on August 21, 2009, 07:37:43 AM
Cool B12; gonna have a go of this later.

It reminds me of a 2D version of the flash game, The Crimson Room?

The graphics are fantastic, good job.  I will put this on my ds later.  It needs a little music; unless there is as you get further into the game?

It's great that you caught on;

Crimson Room was the type of genre we tried to emulate (the artist chose Crimson Room as the example in explaining how the game would work.)
Title: Re: Operation Libra
Post by: x711Li on August 21, 2009, 07:43:06 AM
French version is complete!

http://www.mediafire.com/?gimmx2kizmk

Be warned that sound effects will not be working as I upgraded to the newest version of PALib recently and deleted the .wav files used to convert into .raw files.

However, the background music is still there.
Title: Re: Operation Libra
Post by: LaPatateInc on August 21, 2009, 07:56:38 AM
Oh nice !
But I though you would do an automatic language.
You can do "if PA_UserInfo.Language==2" for french. ==5 for Spanish
and you do "else" put english.
Title: Re: Operation Libra
Post by: x711Li on August 21, 2009, 07:58:42 AM
Oh nice !
But I though you would do an automatic language.
You can do "if PA_UserInfo.Language==2" for french. ==5 for Spanish
and you do "else" put english.

Ah true.

The only problem was that I was at the brink of finishing the ROM's space (3.9 MB, max is 4 MB).

I can't really store anymore text in there, sorry.

Also, Angel Torres is almost finished with the Spanish version. However, I'm not sure if it will be complete by the end of today. I'll keep you guys posted on this.
Title: Re: Operation Libra
Post by: LaPatateInc on August 21, 2009, 07:59:38 AM
Oh, no problems then. ;)
Title: Re: Operation Libra
Post by: x711Li on August 21, 2009, 03:19:46 PM
Spanish version released!

http://www.mediafire.com/?zmazjjz2xnz

Credits to Angel Torres and Jose Manuel (two BETA testers) for translating this!
Title: Re: Operation Libra
Post by: Gaz on August 21, 2009, 06:45:25 PM
Hiya B12,

Found the bug.  Start the game and press A.

I must have pressed A by mistake.
Title: Re: Operation Libra
Post by: chao1212 on August 21, 2009, 08:32:53 PM
Stuck at loading screen on Acekard 2, it's a real shame, too.
Title: Re: Operation Libra
Post by: x711Li on August 21, 2009, 09:10:15 PM
Stuck at loading screen on Acekard 2, it's a real shame, too.

Strange, try it on no$gba emulator.

It works fine on several other cards.
Title: Re: Operation Libra
Post by: blastyrant on August 21, 2009, 11:32:40 PM
i've heard other people say that akaio 1.4.1 proper is freezing on this homebrwe. the beta 1.5 runs it fine. it could be the broken dldi file which is included in 1.4.1. the official dldi might work out better. also it could be something as simple as that the msd needs a fresh format with the panasonic formatter.

i tested it out on ak2 and a 2.1 and its working fine.

hope this post helps.
Title: Re: Operation Libra
Post by: x711Li on August 24, 2009, 11:16:49 PM
i've heard other people say that akaio 1.4.1 proper is freezing on this homebrwe. the beta 1.5 runs it fine. it could be the broken dldi file which is included in 1.4.1. the official dldi might work out better. also it could be something as simple as that the msad needs a fresh format with the panasonic formatter.

i tested it out on ak2 and a 2.1 and its working fine.

hope this post helps.

Well,

Operation Libra uses libFAT for loading and saving save files. This means that some cards may have difficulty loading it if it is either not DLDI patched or the card isn't formatted.

The only reason why this would crash compared to the other games, is if the other games did not have libFAT initialized because there was no loading/saving files.

I hope you get it working, if not, try using no$gba emulator. ^^

EDIT:

The english version uses devkitARM rev 21, whereas the french/spanish versions use devkitARM rev 26. I'm not sure if there were any changes implemented in libFAT between the two, but that may also be an underlying factor in loading the game. Hope this helped.

AN IMPORTANT NOTICE TO JUDGES AND TESTERS.

THE SPANISH AND FRENCH VERSIONS OF THIS GAME DO NOT HAVE SOUND EFFECTS. THE ENGLISH ONE IS THE FULLY COMPLETE VERSION WITH SOUND EFFECTS, THEREFORE PLEASE ASSESS THIS GAME THROUGH PLAYING THE ENGLISH VERSION.
Title: Re: Operation Libra
Post by: haukyen on August 28, 2009, 07:46:16 AM
hey,

im looking over the art and I see your artist "algraphics" is very decent at art.

however, my art is much more superior, I don't feel the technique used by your current artist is what a professional game needs. believe me, working with me is a lot more worth your while (I enjoy working for visual novel/escape the room games), just pm me at greenflowx@gmail.com if you want to see my portfolio and want to negotiate about anything
Title: Re: Operation Libra
Post by: haukyen on August 29, 2009, 12:15:58 PM
(http://i27.tinypic.com/16j4viq.png)

like this image... the piano looks alright, but too much detail i think

and the girl, ' veronica' doesn't look like a girl?
Title: Re: Operation Libra
Post by: x711Li on August 30, 2009, 11:22:58 AM
(http://i27.tinypic.com/16j4viq.png)

like this image... the piano looks alright, but too much detail i think

and the girl, ' veronica' doesn't look like a girl?

The sketchy art style was perfect for the theme used in the game (darkness, evil, corruption). Also, the piano was not drawn by ALGraphics, I produced that. The image pertaining Veronica is absolutely fine.
Title: Re: Operation Libra
Post by: x711Li on September 17, 2009, 06:49:20 AM
I will be patching up the glitches found by Kasumi (thanks again ^^)

and releasing a full version soon enough.

Thanks for all your support guys, it was nice knowing we had a demographic for this game (was one of our worries prior to its production).
Title: Re: Operation Libra
Post by: x711Li on October 12, 2009, 03:49:41 AM
Operation Libra BETA v1.4 is now out.

Download it here (http://www.mediafire.com/?xtzwymgiwez).

Revision 4 includes:


No French/Spanish language versions of this revision are currently available at this moment. They will be ready soon.
Title: Re: Operation Libra
Post by: LaPatateInc on October 12, 2009, 07:53:15 AM
Why not include other languages this time ? :)
It will look more professionnal too.
Title: Re: Operation Libra
Post by: x711Li on October 12, 2009, 08:36:43 AM
Why not include other languages this time ? :)
It will look more professionnal too.

They will be available soon.

I am going to use your suggestion about checking for the DS language setting to determine language ^^
Title: Re: Operation Libra
Post by: M. Lucanius on October 12, 2009, 10:00:25 AM
Really sweet. I love this game.
Title: Re: Operation Libra
Post by: x711Li on October 14, 2009, 07:32:52 AM
Operation Libra BETA v1.5 is now out.

Download it here (http://www.mediafire.com/?mdolzmz2jzt).

Revision 5 includes:


Again, thanks to all the BETA testers (especially Kasumi) and the translators (LePatateInc, smealum, NightFox, Jose Manuel). You were a great help.

I doubt I will continue development on this project, outside of fixing the occasional glitch if found.

Have fun guys ^^
Title: Re: Operation Libra
Post by: LaPatateInc on October 14, 2009, 09:08:39 AM
Really nice !
If you need some more help, PM me, it would please me to help you :)
Title: Re: Operation Libra
Post by: x711Li on October 23, 2009, 06:56:08 AM
Really nice !
If you need some more help, PM me, it would please me to help you :)

my friends and I are going to make a Ace Attorney fan-case for the DS soon using my Ace Attorney DS engine, I guess a little translation help might be needed?

I wouldn't make you do it solo though, but I guess any help we can get would be appreciated xD
Title: Re: Operation Libra
Post by: LaPatateInc on October 23, 2009, 07:52:19 AM
Wooooooo =D
Really nice, I love Ace Attorney :)
It would please me.