Neo TeAm Forum

The 10th. NEO Project for N64 => The 10th. NEO Project for N64 Dev kit. => Topic started by: ChillyWilly on August 04, 2010, 07:17:51 AM

Title: Neo N64 Menu v1.2
Post by: ChillyWilly on August 04, 2010, 07:17:51 AM
All righty now! Here's v1.2. Changes include

- Comes up on the SD browser if booted from the SD card.
- Uses DMA to read the menu and game flash.
- Uses sanni's CIC and SRAM detection code - thanks, sanni!!  ::sm-29.gif::
- Code added to allow homebrew to mount the N64 Save RAM as a FAT12 volume for easier porting of some software.

Because of that last feature, you also need to update the libff - remember that the code is alway in the repo at:
http://code.google.com/p/neo-myth-menu/

Use the libFF in the N64 path of the neo-myth-menu... the other libff is still the way the MD menu wants it.
Title: Re: Neo N64 Menu v1.2
Post by: Conle on August 04, 2010, 11:44:43 AM
Great job  ::sm-29.gif:: !
I really like the feature to use the sram as FS  :)
Title: Re: Neo N64 Menu v1.2
Post by: ChillyWilly on August 04, 2010, 12:42:44 PM
I noticed that most of the games I've ported expect to save like a normal file, so having a filesystem for the sram would make that easier. The sram is small, so I have the cluster size set to a single sector. Libff has been set for a while to make only one FAT when it's used to format the drive, and when you format something that small, libff naturally uses FAT12. All told, you lose maybe 4 sectors to the volume table, FAT, and root directory (out of 511 sectors total).
Title: Re: Neo N64 Menu v1.2
Post by: sanni on August 04, 2010, 05:53:22 PM
Great news  :-*
I will flash it to my Neo Myth asap :)
Title: Re: Neo N64 Menu v1.2
Post by: DjoeN on August 08, 2010, 06:11:15 AM
You guys do a great job!

Will test this out as soon as i sorted all out (moving) and al is set up properly again