Neo TeAm Forum

The 10th. NEO Project for N64 => The 10th. NEO Project for N64 Dev kit. => Topic started by: ChillyWilly on August 08, 2010, 12:15:21 PM

Title: Neo N64 Menu v1.3
Post by: ChillyWilly on August 08, 2010, 12:15:21 PM
Updated to v1.3. The major new feature is auto load/save of save states. When you run a game from the SD card, and it uses save ram of any sort (except ext cart), the save ram will be automatically loaded from "/.menu/n64/save/<game_name>.sav". If the file doesn't exist, the save ram is cleared. When you reload the menu, the save ram will be automatically saved to the file. If the directory doesn't exist, create it yourself by hand or the feature will fail.

The other significant change is the menu loaded off the SD card can now be any size up to 16 MB. So custom menus loaded from the SD card can be BIG!
 ~sm-66.gif~.gif

Note: to get the bigger SD menu feature, you need to burn 1.3 to the U2 or gba menu flash.
Title: Re: Neo N64 Menu v1.3
Post by: Dr.neo on August 08, 2010, 01:01:44 PM
it's so cool!
i think our last job just make the sd loading speed up!  ~sm-35.gif~
Title: Re: Neo N64 Menu v1.3
Post by: ChillyWilly on August 08, 2010, 01:22:02 PM
Gah! It doesn't work with EEPROM, just SaveRAM. I'm looking into it.  ~sm-63.gif~.gif
Title: Re: Neo N64 Menu v1.3
Post by: Aleomark on August 08, 2010, 09:46:19 PM
The other significant change is the menu loaded off the SD card can now be any size up to 16 MB. So custom menus loaded from the SD card can be BIG!
 ~sm-66.gif~.gif

mmm, that brings good possibilitys