Neo TeAm Forum

The 10th. NEO Project for N64 => The 10th. NEO Project for N64 Dev kit. => Topic started by: ChillyWilly on March 08, 2011, 05:12:44 PM

Title: Neo N64 Myth menu v2.2
Post by: ChillyWilly on March 08, 2011, 05:12:44 PM
Okay, here's v2.2 of the N64 Myth menu. New for this version is an update to the latest libdragon... which changed sprites meaning you need new box art. Also new for this version is a nice speed increase due to Conle's tireless efforts!  >:D

NeoN64Menu-v2.2.7z (http://neo-myth-menu.googlecode.com/files/NeoN64Menu-v2.2.7z)
NeoN64Menu-v2.2-PAL.7z (http://neo-myth-menu.googlecode.com/files/NeoN64Menu-v2.2-PAL.7z)
N64 Box Art (http://neo-myth-menu.googlecode.com/files/n64-boxart-20110306.7z)
Title: Re: Neo N64 Myth menu v2.2
Post by: Conle on March 08, 2011, 07:15:55 PM
Its on the news page  ~sm-42.gif~
Title: Re: Neo N64 Myth menu v2.2
Post by: sanni on March 11, 2011, 07:50:00 PM
Nice  :)

Does it compile with the libragon from the github or a custom version?
Title: Re: Neo N64 Myth menu v2.2
Post by: Aleomark on March 11, 2011, 07:56:04 PM
cool, it's been a while since those days were menu updates were available
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on March 12, 2011, 03:54:36 AM
Nice  :)

Does it compile with the libragon from the github or a custom version?

It uses the git repo version with one line commented out for better speed until Shaun can update the repo with new code.

If you look at rdp.c in the libdragon source, you see this for the start of the __rdp_load_texture() function:


Code: [Select]
uint32_t __rdp_load_texture( uint32_t texslot, uint32_t texloc, mirror_t mirror_enabled, sprite_t *sprite, int sl, int tl, int sh, int th )
{
    /* Invalidate data associated with sprite in cache */
    data_cache_writeback_invalidate( sprite->data, sprite->width * sprite->height * sprite->bitdepth );

That cache clear slows things WAY down, and it really should be the programmer's responsibility to see that the data caches are properly cleared. Shaun plans to add another function that will allow that cache invalidate to be turned on or off - on for idiot-safety, and off for programmers who know what they're doing.  8)

To give you an idea of how much that cache invalidate slows things, the v2.2 menu is 15 TIMES SLOWER with the cache invalidate than without it. It would also have the same affect on a game using sprite maps. So until Shaun gets around to adding the control function, comment that line out!
 >:D
Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on March 14, 2011, 07:12:51 PM
hello :)

I have tried the 2.2 release and old save on my 1.9.1 not work and 2.2 not save properly :( also i put already my 1.9.1 work fine :)  otherwise i wait for a 2.2 proper or final thanks again ;)
Title: Re: Neo N64 Myth menu v2.2
Post by: Conle on March 14, 2011, 07:40:27 PM
hello :)

I have tried the 2.2 release and old save on my 1.9.1 not work and 2.2 not save properly :( also i put already my 1.9.1 work fine :)  otherwise i wait for a 2.2 proper or final thanks again ;)
~sm-66.gif~.gif
This is the 4th time that you complain about this....
Rename the directory ".menu" to "menu".Its on the root directory of your SD...

Edit : If you're using a windows system make sure to enable the option that shows hidden files/directories....
Title: Re: Neo N64 Myth menu v2.2
Post by: Narann on March 17, 2011, 01:00:03 AM
Thank a lot!

I will try it as soon as I can!

Once again, thanks for your great work all people working on this.  ~sm-81.gif~.gif ~sm-81.gif~.gif ~sm-81.gif~.gif ~sm-81.gif~.gif
Title: Re: Neo N64 Myth menu v2.2
Post by: Narann on March 19, 2011, 03:11:58 AM
It's me again...

I'm so sorry...  :-\

I was on the 1.6 version with:

menu/n64/NEON64SD.v64

Now the file is NEON64SD.z64

It doesn't seem to work...

What I have to do?

Last release had readme file wich was very clear. :)

If Conle didn't says that, I didn't think to it: ".menu" rename to "menu". Where know all the step to do?  :-X

Thanks in advance! ;)
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on March 19, 2011, 08:36:56 AM
I was on the 1.6 version with:

menu/n64/NEON64SD.v64

Now the file is NEON64SD.z64

It doesn't seem to work...

What I have to do?

Old versions of the menu need the SD menu in v64 format. You can either use a utility like ucon64 to flip the z64 to v64, or you can install the new menu to the flash (U2 or GBA menu flash). Given how old your menu in flash is, I'd recommend updating the flash.
Title: Re: Neo N64 Myth menu v2.2
Post by: Narann on March 19, 2011, 08:41:18 AM
Thanks CW, I will try that.

Anyway, I have another prob, I can't install the menu -_-

http://www.neoflash.com/forum/index.php/topic,6619.0.html

Both on my x32 and x64 Win7??? :'(
Title: Re: Neo N64 Myth menu v2.2
Post by: MockyLock on March 21, 2011, 08:01:20 PM
Hello all!
I tried the new menu successfully.
I have few question:
- As i could see on other topic, now the folder at SD root is "menu" (and not ".menu") as before. Right ? The menu created itself, isn't it ?

Does anyone can explain me the exact use of each file NEON64SD, NEON64MF and NEON64. I know that ##SD if for the SD card, but i need details for the others :##MF (for the GBA card, right ?) and NEON64 for N64 MYTH ?
Another question: how to flash/use each one ?
##SD on the SD card, but where in the "menu" folder ?

On the setting in NEO2 Pro Manager, could you explain me the meaning of each boot-type ? (GBA menu ?) and each BIOS path ?

I know that it's a lot of question, and i apologize for annoying anyone. and maybe it's not the right post.
But i realy want to understand any detail of the use of my wonderful Myth card.

and once again, THANK YOU for all of your amazing job.
Title: Re: Neo N64 Myth menu v2.2
Post by: Conle on March 22, 2011, 03:07:12 AM
Hello all!
I tried the new menu successfully.
I have few question:
- As i could see on other topic, now the folder at SD root is "menu" (and not ".menu") as before. Right ? The menu created itself, isn't it ?

Does anyone can explain me the exact use of each file NEON64SD, NEON64MF and NEON64. I know that ##SD if for the SD card, but i need details for the others :##MF (for the GBA card, right ?) and NEON64 for N64 MYTH ?
Another question: how to flash/use each one ?
##SD on the SD card, but where in the "menu" folder ?

On the setting in NEO2 Pro Manager, could you explain me the meaning of each boot-type ? (GBA menu ?) and each BIOS path ?

I know that it's a lot of question, and i apologize for annoying anyone. and maybe it's not the right post.
But i realy want to understand any detail of the use of my wonderful Myth card.

and once again, THANK YOU for all of your amazing job.

http://www.neoflash.com/forum/index.php/topic,6273.0.html
 ::sm-22.gif::
Title: Re: Neo N64 Myth menu v2.2
Post by: MockyLock on March 22, 2011, 03:58:34 AM
Sorry, i should have red further.
Thank you once again.

Another question.
I use a NUS-001 FRA model of Nintendo 64. (the French one that can output RGB).
Whan i play real games, i have a full screen display.
Using the N64 Myth and 2.2 PAL menu, the screen is shorter, with two black areas on top and bottom of screen (sort of letter box)
Did anyone noticed this before ?
If i use the "NTSC" version of the menu, will it display in full screen ?

For other consoles like SNES, MegaDrive (Genesis), etc that displays Shortscreen slowdown PAL 50Hz ; we have mods to make the hardware output NTSC videos (fullscreen fullspeed 60Hz).
The Nintendo64 modified output fullscreen RGB video but in PAL50 Hz 'it can't bemod for 60Hz)

Sorry, we french always bother other "hardware technicians" with PAL/SECAM and 60Hz issues...
Title: Re: Neo N64 Myth menu v2.2
Post by: Conle on March 22, 2011, 02:15:42 PM
Use the NTSC version unless you're using a very old (retro)TV/monitor on porpuse .
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on March 23, 2011, 07:01:08 AM
There is no NTSC version of the N64 menu - there is PAL and "whatever". The whatever version doesn't ID itself as anything - it uses whatever the console defaults to... which tends to be NTSC. This caused some issues with certain old PAL TVs, so a specific PAL version was done. Use the whatever version unless your old PAL TV doesn't display the menu at all.

The screen size in the menu is always 320x240. This means that on TVs that use a PAL resolution, you will have black bars at the top and bottom. It's just the way it is with PAL.
Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on March 27, 2011, 05:14:20 AM
Hello :)

How to make on neo myth card 64 with 1024 neo2 pro card and with myth menu 2.2 for working and launch "conquer bad fur day " rom 512mbit ?? Thanks for the infos ;)
Title: Re: Neo N64 Myth menu v2.2
Post by: MockyLock on March 27, 2011, 06:00:37 AM
Hello
Me again =)
Thank you for the PAL explanation.

Now a new weird behavior.
I formated the whole flashcard, meaning Menu in Standard format and ROM in Low Level.
I plugged it in my N64 and obviously nothing appeared.

Then i flashed a N64 Menu (NEON64.v64) in the TypeA-2 : N64 MENU setting.
When i turned on the N64, the menu appeared but it was a MF menu. Actually it seams that not only the format didn't erase the old MF menu, but the TypeA-2 Menu setting didn't worked.
I checked this using an old 1.9 MF Menu and an new 2.2 U Menu. It still was the old 1.9 menu booting.
I thought that the N64 Myth booted on first the N64 Myth menu, then checking MF and finally SD menu, using the newest version.
Doesn anyone could help me please ?

I have 2 more quesiotns:
- What is the use of this funtion in format menu : Advance: support ROM FAT
- What is the use of changing the boot CIC ? if we use a 6105 card, everything works, isn't it ? so why changing this option ?

Thank you for your patience.
I 'm still on the way to know at best my flashcard, and every option interests me.
Does anyone have some of "instruction booklet" explaning every option of this wonder/powerful software ?
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on March 27, 2011, 10:09:11 AM
Hello :)

How to make on neo myth card 64 with 1024 neo2 pro card and with myth menu 2.2 for working and launch "conquer bad fur day " rom 512mbit ?? Thanks for the infos ;)

If you mean you wrote Conker to the flash and wonder how to run it from the menu, press START to switch the browser between the flash and SD card.


Hello
Me again =)
Thank you for the PAL explanation.

Now a new weird behavior.
I formated the whole flashcard, meaning Menu in Standard format and ROM in Low Level.
I plugged it in my N64 and obviously nothing appeared.

Then i flashed a N64 Menu (NEON64.v64) in the TypeA-2 : N64 MENU setting.
When i turned on the N64, the menu appeared but it was a MF menu. Actually it seams that not only the format didn't erase the old MF menu, but the TypeA-2 Menu setting didn't worked.
I checked this using an old 1.9 MF Menu and an new 2.2 U Menu. It still was the old 1.9 menu booting.
I thought that the N64 Myth booted on first the N64 Myth menu, then checking MF and finally SD menu, using the newest version.
Doesn anyone could help me please ?

You need to set both menus to SOMETHING to write both. Leaving the GBA menu flash file blank leaves whatever is written there alone. I usually have the MD Myth menu as the GBA menu flash file selected - that way, the GBA menu flash is set for the MD Myth.

Quote
I have 2 more quesiotns:
- What is the use of this funtion in format menu : Advance: support ROM FAT

The menus can have a table of free/used sectors at the top of the menu flash. I think it's used for keeping track of bad sectors as well as used sectors, so if you format your flash and have bad sectors, you should enable the rom fat.


Quote
- What is the use of changing the boot CIC ? if we use a 6105 card, everything works, isn't it ? so why changing this option ?

It's one of those things that's there in case it's useful later. Right now, the boot header of the menu is 6102-based, but if it changed, you could set the boot cic to whatever it needed.

Quote
Does anyone have some of "instruction booklet" explaning every option of this wonder/powerful software ?

I believe the readme with the menu covers everything in the menu. If you mean the PC client, then no, I don't think there's anything that covers everything.
Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on March 27, 2011, 03:23:59 PM
If i understand in the menu 2.2 i select the rom conquer bad fur day 512mbit and i press to start button ( flash the browser its this ?) and conquer is write  ? and how to make for launch the rom conquer bad fur day in the menu 2.2  because i select the rom conquer 512mbit and i press start button ( flash the browser ) in the menu 2.2   and the rom not launch in the menu ?
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on March 27, 2011, 03:31:46 PM
Conker and a few other games cannot be loaded from SD card - you have to burn them to the flash using the PC client software. Once they are burned to the flash, then can be run from the menu via the browser. Press START to switch the browser back and forth between games burned to flash and games on the SD card.
Title: Re: Neo N64 Myth menu v2.2
Post by: MockyLock on April 07, 2011, 03:50:41 AM
Hello everyone,
as i started here,  i will ask my questions here again, still 'cause i want to understand every option of the Neo2 Pro Manager.

So here there are:

- The "dump" (between Add and Delete) option is uselss, isn't it ? It's for others hardware
- At the bottom of the software windows, there are some infos like free space, etc. What are SRAM and PSRAM ? Is it for saving ?
- What is the meaning of "NEO Type:20" and "OEM Type:65" please ?

That's all for the moment :)
I understand that it can be some of annoying, so much questions, but for noobs like me, sometime it's hard ti understand every detail.

Thnak you for your great job
Title: Re: Neo N64 Myth menu v2.2
Post by: mic_ on April 07, 2011, 01:41:23 PM
Quote
At the bottom of the software windows, there are some infos like free space, etc. What are SRAM and PSRAM ? Is it for saving ?

SRAM is for saving. PSRAM is used for holding the games when you run them (except some very large N64 games that have to be run from flash). What the menu does when you run a game is to copy the entire game to PSRAM, then write-protects it, maps it into the correct address range, and finally jumps to the beginning of the game's code. So when a game is running the N64 will see the PSRAM as ROM (i.e. like a normal N64 cartridge).
Title: Re: Neo N64 Myth menu v2.2
Post by: MockyLock on April 07, 2011, 02:23:27 PM
Thank you very much mr. mic_
Do you have a indication for the other question (NEO Type and OEM).
And other questions:

does anyone tried a patch apply ?
still in order to learn avery use of my N64 Myth, i tried the Patch utility but unsuccesfully.
can anyone explain me the use of every setting ? (it seemed to me kind of obvious but i should make a mistake).

What is the use of Mode setting in N64 Game Selected (Mode0, 1, 2, etc...)?

Thank you all !
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on April 08, 2011, 02:59:01 AM
The mode is unused. It does nothing. It is a field held over from other consoles that use it. The menu format is semi-standardized so that much of the client code can be reused, but some of it isn't used on all Myths.

The Neo Type is the rev of the Myth cart, while the OEM Type is the rev of the flash cart plugged into the Myth.
Title: Re: Neo N64 Myth menu v2.2
Post by: MockyLock on April 08, 2011, 03:05:47 PM
Hello
thanks for answering
Something strange:
My N64 Myth give these infos:

NEO Type: 0
OEM Type: 1

The NEO should be 3 (rev of the N64 Myth, isn't it ?)
And OEM ? I have a Neo2 Pro 1024

Thank you for caring about my little problem (comparing to all the job you do and have to)
Title: Re: Neo N64 Myth menu v2.2
Post by: sanni on April 08, 2011, 05:07:19 PM
Don't confuse the rev of the hardware(the pcb and stuff on it) with the rev of the software flashed onto it(e.g. the v3 firmware)
Title: Re: Neo N64 Myth menu v2.2
Post by: MockyLock on April 08, 2011, 07:48:17 PM
Thanks
I can count on you all for giving help !
So i almost understand every option.

there are 2 left:
- patching ROM. i can't succes in patching ROM. Maybe my APS / IPS is corrupted... anyone already tried ?
- the memory option at top of Neo2 Pro Manager window: all the option of these menu are usefull ?

Thank you all again =)

I'm writing a kind of "how to use" for the N64 Myth in French, as a reminder for me.
Once it will be achieved, would you like me to upload it here ?
it could interest someone maybe...
Title: Re: Neo N64 Myth menu v2.2
Post by: Conle on April 08, 2011, 10:25:43 PM
- patching ROM. i can't succes in patching ROM. Maybe my APS / IPS is corrupted... anyone already tried ?

Last time i tried the programmer was passing to the plugin an empty string as filename.Doubt that it has been fixed  ~sm-82.gif~.gif
Just use other simple tools to do the job until we implement aps/ips patches into the menu code.

- the memory option at top of Neo2 Pro Manager window: all the option of these menu are usefull ?

If you've got a neo 2 sd card , no , those options are useless , since the menu dumps all saves to /menu/n64/saves directory.
It would make sense to use those options in case one still had a simple 512/1024Mb gba card.

I'm writing a kind of "how to use" for the N64 Myth in French, as a reminder for me.

In that case , it would be better to translate some of the already existing docs(for example : Sanni's faq thread  ..).

Once it will be achieved, would you like me to upload it here ?
it could interest someone maybe...

Feel free to post anything you like :)
Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on April 17, 2011, 01:14:19 AM
Hello Guy :)

But i have a question :  the Neo N64 Myth menu v2.2 is good menu ?

thanks again ;)
Title: Re: Neo N64 Myth menu v2.2
Post by: sanni on April 17, 2011, 03:15:34 AM
Yes it's a good menu
Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on April 17, 2011, 03:34:41 AM
Yes it's a good menu

ok thanks for the infos sanni :)
Title: Re: Neo N64 Myth menu v2.2
Post by: Evotistical on April 21, 2011, 01:23:42 PM
I have the money, but im on the fence about buying the cart due to it's high expense. Do you have video(please please) or screen shots of the recent myth menu, so I can get an idea for the interface. Any help on this matter will be greatly appreciated!
Title: Re: Neo N64 Myth menu v2.2
Post by: sanni on April 21, 2011, 04:45:47 PM
Read through this review which describes the menu in detail: http://gbatemp.net/t273015-neo2-pro-1024m-flash-cart-sl4-sd-card-adapter-review#gui
Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on April 22, 2011, 05:37:18 PM
which difference between 1.9.1 and 2.2 ( because rakuga kids work on 1.9.1 and not 2.2 ) , please explain me difference 1.9.1 and 2.2 menu , thanks again :)


Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on July 24, 2011, 06:29:23 AM
Hello :)

No new menu for N64 myth in the future ? thanks for the infos ;)
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on July 29, 2011, 02:41:33 PM
2.2 uses a newer version of the fat filesystem, but people had trouble with it, so it was rolled back for 2.3... which the beta has been posted a number of times in threads. If you wish to try the latest N64 menu, get the 2.3 beta 3 file.

2.3 also fixes an issue with certain games starting up, including Rakuga Kids.
Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on July 29, 2011, 05:22:44 PM
2.2 uses a newer version of the fat filesystem, but people had trouble with it, so it was rolled back for 2.3... which the beta has been posted a number of times in threads. If you wish to try the latest N64 menu, get the 2.3 beta 3 file.

2.3 also fixes an issue with certain games starting up, including Rakuga Kids.

hello :) the 2.3 beta 3 file is good sure ? you have a link please for download the 2.3 beta 3 file ? thanks in advance :)
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on August 02, 2011, 01:06:28 PM
Maybe if I put it in enough threads people can find it.  ~sm-82.gif~.gif

http://www.fileden.com/files/2009/2/3/2304902/NeoN64Menu-2.3b3.7z
Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on August 11, 2011, 08:36:09 PM
Hello :)

I see the new 64drive is out in 3 week , and i think its better compatibility than the neomyth card 64 +256 mo cart ,  and 64drive i see launch also  the big rom like a conker bad fur day and resident evil ! also the 64drive is better than the neomyth card 64 +256 mo cart ???? thanks for the infos :)
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on August 12, 2011, 10:36:32 AM
Well, it has more ram than the Neo2 Pro allowing you to load Conker and similar size carts. I would love to see a cart from NeoFlash that just had menu flash, 512Mbits of ram, and an SD interface. Actually, since the N64 Myth has its own menu flash, you wouldn't even need that - just the 512Mbits of ram and an SD interface.
Title: Re: Neo N64 Myth menu v2.2
Post by: Conle on August 12, 2011, 12:02:25 PM
Yeah that would be great.
By the way , don't forget that the other carts out there can't do one thing : saving/restoring the contents of the original cart . Thank CW for this exclusive feature :)
Title: Re: Neo N64 Myth menu v2.2
Post by: sanni on August 12, 2011, 05:39:42 PM
Yes a new Neo2 cart with 512Mbit psram and a sd card interface bundled together with the Neo N64 Myth is all that is needed to make the Neo N64 Myth as feature rich as the other flashcarts. And thanks to the savegame backup from original carts it also would have an extra no other flashcart has.
Or maybe just make a new pcb version of the Neo N64 Myth that has the 512Mbit and the sd slot onboard. You still could upgrade it with Neo2 512M/1024M carts in case you wan't games to launch instantly.
Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on August 12, 2011, 07:24:45 PM
Ok thanks guy for the infos you are good guys ,  but in conclusion also the 64drive is better than the neomyth card 64 +256 mo cart  or not better ? :)


ps: how to find the new Neo2 cart with 512Mbit psram ? : Me i have actually this product : http://www.ic2005.com/shop/home.php?cat=17
Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on August 12, 2011, 07:31:03 PM
.
Title: Re: Neo N64 Myth menu v2.2
Post by: Sektor on August 12, 2011, 07:37:58 PM
how to find the new Neo2 cart with 512Mbit psram ?

It doesn't exist. We are just hoping it will be made in the future.
Title: Re: Neo N64 Myth menu v2.2
Post by: stefan_iro on August 14, 2011, 04:37:58 AM
how to find the new Neo2 cart with 512Mbit psram ?
It doesn't exist. We are just hoping it will be made in the future.

I would already be happy if the NEO2 MANAGER would at least support 1024M flash memory of the available NEO2 PRO CART. This would allow to write more than one of the bigger games without any loading time...
Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on August 15, 2011, 06:52:39 AM
i think the new  n64 drive is better because  use a slot  microsd card and second slot CF card  and the n64 drive load the bigs roms like conquer bad fur day ! and loading rom is very  fast  ! sure  its a new generation of linker for N64 and auto detect the N64 pal and ntsc !:)
Title: Re: Neo N64 Myth menu v2.2
Post by: slothette64 on August 15, 2011, 06:59:28 AM
Quote
and loading rom is very  fast
what could be faster than INSTANTLY!!
NeoMyth64 is best for its price and convenience

(and you mean "conker"'s bad fur day!! to show what you know)
Title: Re: Neo N64 Myth menu v2.2
Post by: Conle on August 15, 2011, 01:03:24 PM
Its a new generation of linker for N64 and auto detect the N64 pal and ntsc !:)

I don't get it.
Myth cart allows you to play most games from mixed regions , except from those that check the OS_TV_TYPE,... and we might have to add automatic patching in the feature. Use  pc patching tools for now..


Title: Re: Neo N64 Myth menu v2.2
Post by: bidou670 on August 15, 2011, 05:10:04 PM
what could be faster than INSTANTLY!!
NeoMyth64 is best for its price and convenience

(and you mean "conker"'s bad fur day!! to show what you know)


load in 5/6 second the rom  , OK i confirm the neomyth card 64 is a great card but the N64 drive seem to be better !


Edit : I think  for play conquer bad fur day ( 512 mo roms )  on neo myth card its no possible to load the rom with  the neomyth menu 2.3 beta 3 on SD card  ! i think  you must burned the rom with you computer on memory  512 with neomager and its too slow  ! the big 512mo  roms  not work on Neomyth card 64 with the neomyth menu 2.2 or 2.3 beta 3  on SD card , because memory allow only  256 mo i think  ? Otherwise i like the neo myth card 64
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on August 16, 2011, 05:46:45 AM
Every cart has their pros and cons. The new N64 carts have built in SD/CF support with hardware data transfers for high speed. What they don't have is flash or the ability to change that part of the cart. The Myth allows you to use 256/512 Mbit carts, the Neo2-SD, the Neo2-Pro, or anything new that comes along. The tradeoff for this is load speed from the SD... which isn't really that bad anymore. No, it's not 5 seconds, but it's also not 2 minutes either.

The Myth also allows you to use an N64 cart for the CIC - the new N64 carts from elsewhere require you (or the dealer) to cannibalize a cart for the CIC chip, which then has to be soldered in. If you don't mind doing that, the Myth allows that as well. The ability to connect an N64 cart allows us to save the contents of the save ram on said cart (if any).
Title: Re: Neo N64 Myth menu v2.2
Post by: Morden on August 16, 2011, 06:54:38 PM
Quote from: ChillyWilly
Every cart has their pros and cons.

In all honesty, I think 64Drive comes out on top, especially if the only thing you're interested in are the games, since it's more of a plug and play type solution. The huge downside to Neo Flash cartridge is the proprietary storage device and the need to use special flashing software. With 64Drive, you pop your CF card into a reader, copy over the files, and it works.

I bought the Neo Flash cartridge shortly after it became available. I knew what it was about, the price was rather high, but I bought it anyway. What bothered me when I got to play with it for a while was that I could only store two images on the cartridge that came with it [I tried the menu, but it always caused problems. Images didn't boot properly from within the menu. Not ever. There's no single piece of detailed documentation how to work with this mess. The plugins, the menus, the various flash program versions, etc.]. I didn't buy the Neo Pro SD thing, or whatever it is called, simply because I'm not made out of cash, and I couldn't afford additional hardware. Not to mention the other device you have to buy to update the firmware.

So yea, you're stuck with one CIC chip when you get the 64Drive, but you don't have to think about proprietary solutions and add-ons you have to buy to get everything out of your hardware. And one more thing about the CIC. Didn't the N64 scene folk send a few CICs for decapping? Did anything come out of this? I thought the whole idea behind this operation was to reverse-engineer and duplicate the CIC tech and make a versatile substitute, so that we wouldn't have to worry about something not working, and so that no games would have to be butchered. How did that go, anyway?
Title: Re: Neo N64 Myth menu v2.2
Post by: stefan_iro on August 17, 2011, 01:15:40 AM
@ Mordan:
Most (if not all) the things you write are true.

But the N64 Neo Myth still has some features which the offer flash carts don´t and will never have.
For example the backup ability of save files! With the current menu you are able to backup the save file of any game from your original cartridge. This will never be able with other flash carts as they lack the additional extension slot for original carts.
Even the storage of games on special flash carts has its pros. You can start a 512M game like Conker with no loading time! Unfortunately the buggy software does only allow to write 512M of 1024M. But hopefully the next revision of Neo2 Manager will fix this!

To summarize, both of you are right!
Title: Re: Neo N64 Myth menu v2.2
Post by: Morden on August 17, 2011, 05:36:12 PM
Quote from: stefan_iro
But the N64 Neo Myth still has some features which the offer flash carts don´t and will never have. For example the backup ability of save files! With the current menu you are able to backup the save file of any game from your original cartridge.

It's a cool feature for those who own original cartridges, but we both know that the majority of people who buy flash devices do it to play pirated games. I guess what I mean to say is that it's an added extra that most of the potential buyers wouldn't even use.

The only thing I could wish for when it comes to the Neo cartridge is for someone to clean up the mess that is the Neo Manager, plugins, menus and the rest. Truth be told, when I got the thing to work the first time, I didn't even know how it happened. As in, I installed, re-installed and updated various components, and when it finally clicked, I left it alone. There should always be a SINGLE download with the latest and working stuff in it.

The feature you mention I'm unable to use. Why? Because the menu doesn't really work for me. I also have absolutely no idea how the saving works, and that problem isn't limited to N64 alone. There should be an "extract save" option in the Neo Manager that allows you to see individual save files. I don't know what type of saves are supported [aside from games that use the external save pak].

Having a standard CompactFlash card with MyGame.n64 and a corresponding MyGame.sav is a dream come true compared to the headache that is Neo cart saving and save extraction.

For a variety of reasons, Neo Flash products often fall short of the competition. I got the MD flash cartridge as well. Previously I bought the MegaCart, which doesn't have nearly as much space and doesn't use USB, but it simply works. On everything. The Neo cartridge doesn't work properly on the WonderMega, which I use as my primary console. It returns to the menu when the image is supposed to boot.

P.S. - I completely forgot about the EverDrive 64, which is another easy solution that requires no PC end software whatsoever. It supports CIC emulation [how this works exactly, I'm not sure. Apparently, you need to have a CIC inside of the cartridge, but the emulation takes care of the rest, so you can run just about anything without a problem], loads everything off of an SD card and has integrated NES emulator to top it all off. And, it's $99.
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on August 21, 2011, 02:49:33 PM
The ED64 is $99 for a bare board with no CIC chip or case. Its CIC support is just the same as the N64 Myth - you can run most games with any CIC chip, but a few like Jet Force Gemini have to be patched or require a REAL CIC 6105 to work right. It also requires a PC and an Altera ByteBlaster (or compatible) cable to update the firmware of the card.
Title: Re: Neo N64 Myth menu v2.2
Post by: Morden on August 21, 2011, 04:37:19 PM
Quote from: ChillyWilly
The ED64 is $99 for a bare board with no CIC chip or case.

The Retrogate store was selling them for $99 with the case. Without the CIC, though. And if it is like you say, then what's with the CIC emulation? You can boot just about anything using 6102. The only game that never got cracked was Banjo Tooie I think. I thought the emulation makes use of the 6102 inside of the cartridge, but still allows running unpatched non-6102 games. So that all you need is the most common CIC. If that's not the case, what is this CIC emulation about exactly? From the look of it, Everdrive works exactly like the Myth when it comes to booting.
Title: Re: Neo N64 Myth menu v2.2
Post by: ChillyWilly on August 21, 2011, 04:50:41 PM
The Retrogate store was selling them for $99 with the case. Without the CIC, though. And if it is like you say, then what's with the CIC emulation? You can boot just about anything using 6102. The only game that never got cracked was Banjo Tooie I think. I thought the emulation makes use of the 6102 inside of the cartridge, but still allows running unpatched non-6102 games. So that all you need is the most common CIC. If that's not the case, what is this CIC emulation about exactly? From the look of it, Everdrive works exactly like the Myth when it comes to booting.

I know StoneAgeGamer was higher than that. Maybe Retrogate was doing a sale to attract business away from Stoney.

The CIC "emulation" only affects BOOTING the game. You can boot games that use other CICs using one CIC (all the N64 backup units including the Myth do this). However, certain games then do more checks on the CIC chip at certain places in the game that the CIC emulation cannot handle. For those games (BT, JFG, etc), you need to either patch the game to remove the extra checks, or use the proper CIC chip. I know KRIKzz has posted some patches over in the ED64 thread at assemblerGames. Those patches would be the same for any N64 backup unit, not just the ED64.