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NEO Coding Competitions => NEO Compo 2012 => The past Neo Coding Compos => The GAME zone => Topic started by: dieudunet on August 19, 2012, 03:28:49 PM

Title: [SNES] Tchou
Post by: dieudunet on August 19, 2012, 03:28:49 PM
Hello, here's my entry for the Retro Compo 2012

Nickname: Dieudunet
Project Name: Tchou
From: France
Division: GAME
Platform: SNES
Original Enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO

Code : Fully in Asembly with CA65 + snes kit. Source code will be release soon on dieudunet DOT blogspot DOT com.
Music by KungFuFurby
Graphics And Sprite : My wife and my son (6 years old)
Fully test on NTSC SNES. Working perfectly on real hardware.

Description  :

Tchou is a green ET with big ears. He wins a ship at the lottery and now explores the universe.
But today, he enters the galaxy of the Orange Evil Octopus??
( I?m not a scenarist?.that?s sure)

Tchou is a survivor shoot?em up game.
The goal is to survive many waves of foe, each wave coming with is own trajectory, resistance and speed.
After some waves (depending of the level you choose) you?ll reach the Boss . Try to survive to him now.

Joypad  :

   A : Shoot
   B: Activate shield
   Start : Pause

Gameplay  :

   Shoot and destroy foe is easy.
   But you must handle intelligently your shield.

   The rules are simple (or not, depending on the reader..):

-   You can activate the shield when you want if you have more than 0 battery (lower left corner). Consume 1 battery
-   The battery recharge every 6 seconds (nearly :D)  add 1 battery
-   You can have a maximum of 8 charges of shield
-   Your ship has an automatic ?shield activation process? (Code name SAP, code on assembly is seems,).
   But this system consumes a lot of battery to be executed. So, it will consume ALL the battery you have.
-   This means that if you?re hit 2 times in 7 seconds. Well, you?re dead.
-   The better idea is to start the shield just before being hit :D :P

I have no real beta tester. So if someone can give me feedback about the gameplay and everythong,it would be nice.

Hope you will enjoy.



Youtube video : (

And I think that the easy mode isn't so easy.
Title: Re: [SNES] Tchou
Post by: alekmaul on August 19, 2012, 08:10:55 PM
really nice  ~sm-69.gif~.gif, very happy to see something on snes from your side.
Just say 'thank's you' to your wife and your son , the aim of retro gtraming is to share such thing with everyone  ~sm-60.gif~.gif
Title: Re: [SNES] Tchou
Post by: KungFuFurby on August 19, 2012, 09:39:58 PM
Well done with the Mode 7!  ~sm-76.gif~.gif I haven't seen a single brand new SNES game in recent times that I could clearly tell was Mode 7...
Title: Re: [SNES] Tchou
Post by: dieudunet on August 20, 2012, 12:27:14 AM
@alek: my wife love pixel art and my son like the snes, i'm ? lucky man. By the way, i will take a look to your C may be interesting

@kungfu: the worst was to animate the picture in mode 7 . But With your music the result is really perfect

But i'm really wondering if the easy mode is not too hard :D
Title: Re: [SNES] Tchou
Post by: stefan_iro on August 21, 2012, 04:47:15 AM
Holy ****!!!
This game looks awesome! ^o^  ~sm-76.gif~.gif ~sm-78.gif~.gif ~sm-76.gif~.gif
Title: Re: [SNES] Tchou
Post by: KungFuFurby on August 21, 2012, 10:05:48 AM
For those of you that love messing around with program code, yes, there is unused music in there. Let's see how many you can find... there are lots and lots of unused music!  ::sm-24.gif::

I've found musical easter eggs before... I've even gotten away with finding unused music that requires me to use raw pointer values! Typically it's because I can find a consistent set of bytes.
Title: Re: [SNES] Tchou
Post by: dieudunet on August 25, 2012, 04:06:33 AM
It's seems the game is a little too difficult.  ~sm-56.gif~.gif

I've changed the bounding colision off the ship. it's easier now. and it seems really more playable.

The V2 version is now on my blog dieudunet DOT blogspot DOT com.
Title: Re: [SNES] Tchou
Post by: sarang on August 25, 2012, 04:44:52 PM
I like Tchou very much !

It's a fun game, and I really glad to hear you made it with your family.

Is there any other changes to Version 2? I'll test it later... I think a little smaller collision bounding was a good idea