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NEO Coding Competitions => NEO Summer Coding Compo 2006 => NEO Compo 2006 => The past Neo Coding Compos => NEO summer coding contest 2006 for GBA/NDS Games => Topic started by: scognito2 on August 20, 2006, 08:54:35 AM

Title: [NDS GAME] Breakout DS!
Post by: scognito2 on August 20, 2006, 08:54:35 AM
NEW VERSION, check this link for all changes:
http://teamnnc.free.fr/phpBB2/viewtopic.php?t=1359
Hi, this is my first game for DS.
Sorry IF it will not work correctly on DS (it run fine on dualis) but i don't have the hardware to run homebrews because i only have the DS :)
This is an Arkanoid/Breakout clone (use the paddle to bounce the ball and destroy the bricks) and you can use the stylus or the d-pad to move the paddle.
This version comes with two modes: normal mode with 10 levels, and random generated level (infinite levels). Bonuses included are: double size, half size, fireball and magnet.
(http://scognito.dyndns.org/varie/bods0.jpg)
(http://scognito.dyndns.org/varie/bods1.jpg)
(http://scognito.dyndns.org/varie/bods2.jpg)
(http://scognito.dyndns.org/varie/bods3.jpg)
(http://scognito.dyndns.org/varie/bods4.jpg)
Title: Re: [NDS GAME] Breakout DS!
Post by: Sektor on August 21, 2006, 10:49:04 AM
It works on hardware.  I tested it with WMB (DS Download play).  The ball moves fast but that just makes it more challenging.
Title: Re: [NDS GAME] Breakout DS!
Post by: scognito2 on August 21, 2006, 08:26:03 PM
It works on hardware.  I tested it with WMB (DS Download play).  The ball moves fast but that just makes it more challenging.
You can use the stylus to launch the ball and/or move the paddle (even on title screen ;) ) so the playing is more fun (i think you did know that eheh)
Title: Re: [NDS GAME] Breakout DS!
Post by: Snuk the Great on August 22, 2006, 02:27:33 AM
Works on GBAMP CF too.

This game is just classic! I got one request though. Could you move the paddle a bit up. My hands and stilus obstruct my vision of the paddle.
Title: Re: [NDS GAME] Breakout DS!
Post by: frens on August 22, 2006, 03:48:13 AM
Works on GBAMP CF too.

This game is just classic! I got one request though. Could you move the paddle a bit up. My hands and stilus obstruct my vision of the paddle.

yeah i have this request too
Title: Re: [NDS GAME] Breakout DS!
Post by: DynamicStability on August 22, 2006, 10:08:58 AM
Hey I love it, its a lot of fun.  But very hard, I always lose trying to get the 'stinky ball' weapon.  ::sm-23.gif::

Play music at more than just the title screen.
Can you make up also release the ball if on magnet mode?
Title: Re: [NDS GAME] Breakout DS!
Post by: scognito2 on August 23, 2006, 03:07:54 AM
Hey I love it, its a lot of fun.  But very hard, I always lose trying to get the 'stinky ball' weapon.  ::sm-23.gif::

Play music at more than just the title screen.
Can you make up also release the ball if on magnet mode?

I cannot find a decent midi to put on.. if you find something tell me :)
Don't understand what you mean for release the ball in magnet mode, btw if i understand (and iirc) you can launch the ball with the stylus (even in magnet mode).

@Snuk the Great:
Yeah i moved it 5 pixel up, and i'm also adding the "Hall of fame" (no save support since you guys know i have only the emu to test on ;)) and after that i'll release, but outside the compo since the deadline is over :)
Title: Re: [NDS GAME] Breakout DS!
Post by: DynamicStability on August 25, 2006, 07:49:05 AM
Do you really mean midi?
Title: Re: [NDS GAME] Breakout DS!
Post by: scognito2 on August 25, 2006, 08:40:08 AM
Do you really mean midi?
yeah, but i cannot use them, so i poorly converted to mod.
I did a complete new graphic, i'll post somewhere since the contest is over :)
Title: Re: [NDS GAME] Breakout DS!
Post by: DynamicStability on August 27, 2006, 02:03:43 AM
K, thanks for clarifying.