Neo TeAm Forum

The 10th. NEO Project for N64 => The 10th. NEO Project for N64 Dev kit. => N64 development section => Topic started by: Conle on January 01, 2010, 11:17:39 PM

Title: Testers report thread
Post by: Conle on January 01, 2010, 11:17:39 PM
Okay i know that most testers/coders haven't recieved their sample yet , but there are some lucky people that already recieved it , so lets start reporting bugs or issues found in the programmer.

Please include your equipement (only in your first post) , and report compatible/incompatible games like this :

[Game name] [Group/Hacked] [Region (optional)]

If the game doesn't boot or the programmer crashes , report also :
[Detected ICIC type]
 [Size(Mbit)]

1...2...3...
Lets go! ~sm-42.gif~

Edit : Please use only one post and edit it accordingly.A general chat thread where we can talk freely will be created soon.

Edit #2 : Here it is ->
http://www.neoflash.com/forum/index.php/topic,5902.msg42736.html#msg42736




Combined lists


WORKING
Region = Any
Caribean Nights Homebrew/tech demo , NONE

Region = E
Super mario E M3 , NONE ,E,
Doom64 , NONE ,E
Didy kong racing , NONE,E
Wipeout 64 , NONE,E
Waverace 64 , NONE,E M2
Wetrix , NONE
Conker's bad fur day [E]!, NONE ,E
Resident evil 2 , NONE  , E M2
Jet force gemini , NONE , E ( works but you're unable to run or shoot)
Road rush 64 , NONE , E
Castlevania legacy of darkness , NONE , E
Rush2 - Extreme racing , NONE , E M6
Robotron , NONE , E
Glover , NONE , E M3
Gauntlet lengends , NONE , E
Zelda Ocarina of Time (E) (M3) (V1.0) [!], 256Mbit, 6105 - Saves fine
Paperboy , NONE , E
Perfect dark , NONE , E M5
Charlie Blast's Territory,NONE,E
Misschief makers [E]
Mystical Ninja [E]
Excitebike 64 [E] - Needs EEPROM16Kb forced to work ( Soon it will be automatic ) 6103
World Driver Championship[E] ! Works great & saves fine.
Star wars : Battle for naboo [E]  works great (FORCED SAVE TYPE TO EEPROM 4Kb)

Region = U
Super Mario 64 (U) [!], 32Mbit, 6102 - Saves fine
Conkers Bad Fur Day (U) [!], 512Mbit 6105 - Does not save
Donkey Kong 64 (U) [!], 256Mbit, 6105 - Saves for one moment, but save dissappears after console is turned off and on again.
Perfect Dark (U) [!], 256Mbit, 6105 - Does not save, game says 'save file is corrupted'
Banjo Tooie (U) [!], 256Mbit, 6105 - Does not save
Zelda Ocarina of Time (U) (V1.0) [!], 256Mbit, 6105 - Saves fine
Donkey Kong 64 (U) [!], 256Mbit, 6105 - Save fine
Star Wars EP1 Racer (U) [!], 256Mbit, 6102 - Save fine
Jet Force Gemini (U) [!], 256Mbit, 6105 - Saves fine
Zelda Majoras Mask (U) [!], 256Mbit, 6105 - Saves fine
Legend of Zelda, The - Ocarina of Time - Master Quest (U) (GC) [!], 256 Mbit 6105 - Save fine
Legend of Zelda, The - Ocarina of Time (U) (V1.1) [T+Ita100], 256 Mbit 6105 - Save fine
Excitebike 64 [ U ] [f2] [SAVE] 6102 runs with default settings , and also it runs at 60hz on PAL N64(with just a Gamecube scart cable).

Region = J
J.League Live,NONE,J
Neon Genesis Evangelion (J) [f1] (PAL)
Neon Genesis Evangelion (J) [!]


NOT WORKING
Indiana jones[ U ] - Probably region issue

Title: Re: Testers report thread
Post by: Conle on January 01, 2010, 11:38:13 PM
My equipment :
PAL N64
Official expansion RAM cart
Official red controller
Official red rumble pack
Gamecube scart cable
A random PAL game plugged in the NEO MYTH 64


Results so far->
WORKING
Super mario E M3 , NONE ,E,
Caribean Nights Homebrew/tech demo , NONE
Doom64 , NONE ,E
Didy kong racing , NONE,E
Wipeout 64 , NONE,E
Waverace 64 , NONE,E M2
Wetrix , NONE
Conker's bad fur day [E]!, NONE ,E
Resident evil 2 , NONE  , E M2
Jet force gemini , NONE , E
Road rush 64 , NONE , E
Castlevania legacy of darkness , NONE , E
Rush2 - Extreme racing , NONE , E M6
Robotron , NONE , E
Glover , NONE , E M3
Gauntlet lengends , NONE , E
J.League Live,NONE,J
Paperboy , NONE , E
Perfect dark , NONE , E M5
Charlie Blast's Territory,NONE,E
Misschief makers [E]
Mystical Ninja [E]
Excitebike 64 [E] - Needs EEPROM16Kb forced to work ( Soon it will be automatic ) 6103
Excitebike 64 [ U ] [f2] [SAVE] 6102 runs with default settings , and also it runs at 60hz on PAL N64(with just a Gamecube scart cable).
World Driver Championship[E] ! Works great & saves fine.
Star wars : Battle for naboo [E]  works great (FORCED SAVE TYPE TO EEPROM 4Kb)

NOT WORKING
Indiana jones[ U ] - Probably region issue
Title: Re: Testers report thread
Post by: Link83 on January 03, 2010, 12:15:01 AM
My Equipment
PAL N64 Console with Expansion Pak
NTSC N64 Console with Expansion Pak
PC with Windows XP SP2
NEO2 Ultra Menu version 2.95
USB connected directly to PC (No Hub)

Following games tested on NTSC N64 console
All games have verified fine for me ;D
So far I have tested the following games:-

EEPROM 4Kbit
Super Mario 64 (U) [!], 64Mbit, 6102 - Saves fine
Blast Corps (U) (V1.1) [!], 64Mbit. 6102 - Saves fine
Tsumi to Batsu - Chikyuu no Keishousha (J) [!] (Sin and Punishment), 256Mbit, 6102 - Saves fine

EEPROM 16Kbit
Conkers Bad Fur Day (U) [!], 512Mbit 6105 - Saves fine after 1.1 core update
Donkey Kong 64 (U) [!], 256Mbit, 6105 - Saves fine after 1.1 core update
Perfect Dark (U) [!], 256Mbit, 6105 - Saves fine after 1.1 core update
Banjo Tooie (U) [!], 256Mbit, 6105 - Saves fine after 1.1 core update
Neon Genesis Evangelion (J) [!], 256Mbit, 6102 - Boots and saves fine after 1.1 core update

N64 Myth cart 1.1 core update is needed to make 16Kbit saves work correctly:-
http://www.neoflash.com/forum/index.php/topic,5910.0.html

SRAM 256Kbit
Zelda Ocarina of Time (U) (V1.0) [!], 256Mbit, 6105 - Saves fine
Zelda Ocarina of Time (E) (M3) (V1.0) [!], 256Mbit, 6105 - Saves fine

Flash 1Mbit
Jet Force Gemini (U) [!], 256Mbit, 6105 - Saves fine
Zelda Majoras Mask (U) [!], 256Mbit, 6105 - Saves fine

Controller Pak (Memory Card)
Castlevania - Legacy of Darkness (U) [!], 128Mbit, 6102

Following games tested on PAL N64 console
Zelda Ocarina of Time (U) (V1.0) [!], 256Mbit, 6105 - Saves fine, Game runs in 60Hz but sound skips and has popping due to the 50/60Hz difference (Not the fault of N64 Myth Cart)

Testing
I have been doing most of my testing on my NTSC N64 and using NTSC roms. I have actually tried using an NTSC rom on my PAL N64 as well and it did boot fine but had sound distortions/skipping which is to be expected due to the 50/60Hz difference. I have not yet tried PAL roms on an NTSC N64 but expect similar results depending on if the game was 50Hz optimised or not.

Using an NTSC game on a PAL N64 console, or a PAL game on an NTSC N64 console will probably be hit and miss, but this is not the fault of the N64 Myth Cart.

I will post further issues/opinions in the "Testers(and not only!) dump thread"
Title: Re: Testers report thread
Post by: kuroiso on January 04, 2010, 02:20:04 AM
My equipment :
N64:
PAL N64 with AV Output
Official Pokemon controller
3rd Party expansion RAM cart
3rd Party Memory Pack
Blaze rumble pack
Mission Impossible game plugged in the NEO MYTH 64

PC:
PC with Windows XP SP3
NEO2 Ultra Menu version 2.95


WORKING:

REGION = E:
Donkey Kong 64 (E) [!]
Legend of Zelda, The - Majora's Mask (E) (M4) (V1.0) [!]
Legend of Zelda, The - Ocarina of Time - Master Quest (E) (GC) [!]
Mario Kart 64 (E) (V1.0) [!]
Mario Kart 64 (E) (V1.1) [!]
Perfect Dark (E) (M5) [!]
Pokemon Stadium (E) (S) [!]
Resident Evil 2 (E) (M2) [!]
South Park (E) (M3) [!]
Super Mario 64 (E) (M3) [!]
Super Smash Bros. (E) (M3) [!]

REGION = U:
Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!]
Super Mario 64 (U) [!]

REGION = J:
Neon Genesis Evangelion (J) [!]
Super Mario 64 (J) [!]
Title: Re: Testers report thread
Post by: Dr.neo on January 04, 2010, 06:29:14 PM
ok,find one save bug in the logic (define a wrong save type in the function), will release the N64 Myth upgrade pack soon.
Title: Re: Testers report thread
Post by: the|Gamer on January 04, 2010, 06:49:23 PM
Can we Upgrade with Nero Dual Programmer?
Title: Re: Testers report thread
Post by: 64scener on January 04, 2010, 09:08:29 PM
Any ETA for the menu and sd support?

Also there seems to be a problem with Ogre Battle 64, it's recognized by the software as a 512mbit rom when it's in fact 320mbit and the only one that size if I remember correctly.

The game doesn't boot, obviously?

Also, is it just me or doesn't "Neon Genesis Evangelion 64 (J)" work either?

Also, what a nice touch that the menu placeholder is the VirtualPCE emulator for the N64 :-)
Title: radorn's report
Post by: radorn on January 04, 2010, 11:34:54 PM
Equipment:
N64 PAL x2
N64 NTSC-U x1
Official Expansion Pak x1
Several controllers and paks
A bunch of cartridges
PC running Windows XP SP3

NOTE: I'm using GoodN64 3.14 (http://two.xthost.info/radorn/n64/GoodN64%203.14.zip) names
NOTE: Some games will display a wrong region message when you try to run them on the "wrong" region, some others will run and even change video mode to match the host system. I will note these, and attempt to patch them where I feel it is appropriate.

NTSC USA console - WORKING:
GoldenEye 007 (U) [!]
GoldenEye 007 hack - Knox Plus
Turok - Dinosaur Hunter (U) (V1.2) [!]
Top Gear Rally (U) [!]
Paper Mario (U) [!]
Perfect Dark (U) (V1.1) [!]
Mystical Ninja Starring Goemon (U) [!]
Mystical Ninja Starring Goemon (E) [!] = GOOD 50hz fullscreen
Ganbare Goemon - Neo Momoyama Bakufu no Odori (J)
Wipeout 64 (U) [!]
Blast Corps (U) (V1.0) [!]
64 Oozumou 2 (J) [!]
64 Oozumou (J) [!]
Chameleon Twist 2 (E) [!] = GOOD 50hz fullscreen
Chameleon Twist (E) [!] = GOOD 50hz blackbars
Chameleon Twist (U) [!]
Chameleon Twist 2 (U) [!]

NTSC USA console - PROBLEMS:
Paper Mario (E) (M4) [!] = no boot - region protection?
Jet Force Gemini (U) [!] = save function won't complain, but save is not there upon reboot (flash 1mb).
Body Harvest (U) [!] = save problems (eeprom 4kbit) (more in dump thread) (http://www.neoflash.com/forum/index.php/topic,5902.msg43386.html#msg43386)
Neon Genesis Evangelion (J) [!] = Error! [ EEP-ROM VERIFY MISS ] (http://img8.imageshack.us/img8/7605/neongenesisevangelion16.jpg)

PAL EUR console - WORKING:
GoldenEye 007 (U) [!] = GOOD 60hz
Turok - Dinosaur Hunter (U) (V1.2) [!] = GOOD 50hz black bars
Top Gear Rally (U) [!] = GOOD 60hz
Paper Mario (E) (M4) [!]
Mystical Ninja Starring Goemon (E) [!]
Mystical Ninja Starring Goemon (U) [!] = GOOD 60hz !!intro song lags behind animation!!
Ganbare Goemon - Neo Momoyama Bakufu no Odori (J) = GOOD 60hz !!intro song lags behind animation!!
Wipeout 64 (U) [!] = GOOD 50hz black bars
Blast Corps (U) (V1.0) [!] = GOOD 60hz
64 Oozumou 2 (J) [!] = GOOD 60hz
64 Oozumou (J) [!] = GOOD 60hz
Chameleon Twist 2 (E) [!]
Chameleon Twist (E) [!]
Chameleon Twist (U) [!] = GOOD 60hz
Chameleon Twist 2 (U) [!] = GOOD 60hz

PAL EUR console - PROBLEMS:
Perfect Dark (U) (V1.1) [!] = no boot - region protected?
Paper Mario (U) [!] = no boot - region protected?
Jet Force Gemini (U) [!] = doesn't boot
Body Harvest (U) [!] = region protection message
Title: Re: Testers report thread
Post by: ChillyWilly on January 05, 2010, 01:50:19 AM
Any ETA for the menu and sd support?

I'm still haven't gotten my N64 Myth yet, and then it'll take a while to get the first version done. How about giving us programmers a week or two?
 ???
Title: Re: Testers report thread
Post by: 64scener on January 05, 2010, 02:56:31 AM
Anyone experienced the same odd Neo software feature that I have?

Moving pictures describes it better than words :-)
http://www.youtube.com/watch?v=iAtwK3bOowo
Title: Re: Testers report thread
Post by: kuroiso on January 05, 2010, 03:00:31 AM
Neon Genesis Evangelion (J) [!] doesn't work for me either, 64scener. Perhaps it's a region problem.
Title: Re: Testers report thread
Post by: Infrid on January 05, 2010, 03:01:53 AM
My Equipment
NTSC JAP N64 Console with Expansion Pak
PC with Windows 7 Business
NEO2 Ultra Menu version 2.95
USB connected directly to PC (No Hub)

EEPROM 4Kbit
Super Mario 64 (J) [!], 64Mbit, 6102 - Saves fine

EEPROM 16Kbit
Conkers Bad Fur Day (U) [!], 512Mbit 6105 - Does not save
Donkey Kong 64 (U) [!], 256Mbit, 6105 - Does not save
Perfect Dark (U) (1.1) [!], 256Mbit, 6105 - Does not save, game freeze if you try it.
Star Wars EP1 Racer (U) [!], 256Mbit, 6102 - Does nor save

SRAM
Zelda Ocarina of Time (U) (V1.0) [!], 256Mbit, 6105 - Saves fine


Flash 1Mb
Jet Force Gemini (U) [!], 256Mbit, 6105 - Software protection issue, you can't jump or shoot
Paper Mario (U) [!], 512Mbit, 6103 - Saves fine
Zelda Majoras Mask (U) [!], 256Mbit, 6105 - Saves fine
Title: Re: Testers report thread
Post by: 64scener on January 05, 2010, 04:01:40 AM
Neon Genesis Evangelion (J) [!] doesn't work for me either, 64scener. Perhaps it's a region problem.

Doubt it, I'm using a japanese N64 and a japanese piggyback cart
Title: Re: Testers report thread
Post by: Conle on January 05, 2010, 04:09:01 AM
Anyone experienced the same odd Neo software feature that I have?

Moving pictures describes it better than words :-)
http://www.youtube.com/watch?v=iAtwK3bOowo

Weird.  >:(
Try to set a custom skin and re-launch the app.It might fix it.
Title: Re: Testers report thread
Post by: the|Gamer on January 05, 2010, 04:13:11 AM
Hi,
do I have to Format everytime I wanna burn a ROM?
Because I burned a Rom after a Standart Form tried with diffrent Piggybank Carts -> None worked -> Black Screen.
Then formatted Low Level and burned 007:GoldenEye with CIC type Cart set.
But it doesnt boot when Pokemon Stadium or Zelda is plugged in :D
Title: Re: Testers report thread
Post by: Conle on January 05, 2010, 04:18:11 AM
Hi,
do I have to Format everytime I wanna burn a ROM?
Because I burned a Rom after a Standart Form tried with diffrent Piggybank Carts -> None worked -> Black Screen.
Then formatted Low Level and burned 007:GoldenEye with CIC type Cart set.
But it doesnt boot when Pokemon Stadium or Zelda is plugged in :D

No,do full format to N64 MODE only the first time.You have to select n64 mode manually in Format tab.
And only burn roms compatible with your region.

Goldeneye [e]! worked fine for me by the way.Tested it like ...5' ago.

@To all testers : We're going to move to the n64 wiki soon so don't worry about the posts here anymore ~sm-42.gif~
Title: Re: Testers report thread
Post by: 64scener on January 05, 2010, 04:22:07 AM
Maybe it's a CIC issue, I've had the same problem, but when I loaded a game with the same cic as the piggyback cart it booted just fine. However Conker that worked earlier today I now can't get to boot for some reason
Title: Re: Testers report thread
Post by: 64scener on January 05, 2010, 04:24:21 AM
Weird.  >:(
Try to set a custom skin and re-launch the app.It might fix it.

Same deal, the funny thing is that if I leave it at 640x480 and close the neo application, the screen returns to normal (1680x1050).

So that lead me to viewing the shortcut settings and it seems that I may have accidently changed it to 256 colors and 640x480 in an earlier test (MythMD).

So it's not an application error, but my fault, woops :-)
Title: Re: Testers report thread
Post by: Conle on January 05, 2010, 04:33:11 AM
Maybe it's a CIC issue, I've had the same problem, but when I loaded a game with the same cic as the piggyback cart it booted just fine. However Conker that worked earlier today I now can't get to boot for some reason

Have you done full/standard format?Its very important.
Title: Re: Testers report thread
Post by: the|Gamer on January 05, 2010, 04:53:48 AM
Hi,
IT has to do with the CIC and the Flashtool
the Flashtool only has CIC's with 6XX but PAL is 7XX
So some Pal games run with the CarD option
Title: Re: Testers report thread
Post by: Conle on January 05, 2010, 06:00:58 AM
Hi,
IT has to do with the CIC and the Flashtool
the Flashtool only has CIC's with 6XX but PAL is 7XX
So some Pal games run with the CarD option

I see , but i find it weird.Every single PAL game that i've tried it worked great.

Edit: So for the wiki we are going to use the "GoodN64" format?
Title: Re: Testers report thread
Post by: Link83 on January 05, 2010, 06:57:30 AM
NOT WORKING:
Neon Genesis Evangelion (J) [!] 256Mbit, 6102 - Black Screen
Also, is it just me or doesn't "Neon Genesis Evangelion 64 (J)" work either?
Neon Genesis Evangelion (J) [!] doesn't work for me either, 64scener. Perhaps it's a region problem.

The problem with 'Neon Genesis Evangelion' is not due to the region, but because it requires a 16Kbit EEPROM save which is currently not working correctly (See my test list on page 1 - EDIT - All saves fixed now, see below for details) That is why it boots to a black screen, even on NTSC consoles.

When 16Kbit EEPROM saves are working correctly these games should boot fine. Dr.neo is already working on a fix :)

EDIT 16Kbit EEPROM save fix now available! N64 Myth Cart 1.1 core update:-
http://www.neoflash.com/forum/index.php/topic,5910.0.html

Flash 1Mb
Jet Force Gemini (U) [!], 256Mbit, 6105 - Software protection issue, you can't jump or shoot
You must use a CIC-NUS-6105/7105 boot cartridge with Jet Force Gemini as it has extra software protection:-
http://n64.icequake.net/mirror/www.elitendo.com/n64/usa_boot_save_faq.html#jfg1
You must also remember to set the save to 1Mbit Flash before burning.

The N64 Myth cart also appears to have a 'CIC boot emulator' already built in (This seems to be an unmentioned feature?):-
http://n64.icequake.net/mirror/www.elitendo.com/n64/usa_boot_save_faq.html#b11
This allows most games that didnt originally use the 'standard' 6102/7101 boot cartridge to work without the 'correct' CIC chip.

However a few games have extra security measures in the software (Mainly Rareware games) that prevent them from working properly without the correct boot cartridge (Usually 6105/7105 CIC chips) I know that Donkey Kong 64 and Banjo Tooie also have similar software protection. There are some cracked/patched versions available, but they can be hard to find nowadays.
Title: Re: Testers report thread
Post by: radorn on January 05, 2010, 07:15:56 AM
http://www.dextrose-forum.com/index.php?s=3&m=20&fg=35
Title: Re: Testers report thread
Post by: Conle on January 05, 2010, 08:08:23 AM
Don't worry im working on a module that will support all these sort of patches  ::sm-29.gif:: ~sm-42.gif~
Title: Re: Testers report thread
Post by: the|Gamer on January 05, 2010, 02:28:02 PM
Hi,
so I had to do a Low Level Format with N64 Settings then I found the trick!
Press Clear Rom,then N64 Burn,then Refresh.
Now the Cart is again Ready to hold a new Rom!!
That was my problem.
Now all Game except for a few are working!
My Console is Pikachu Edition (PAL) :

Working:

Starfox Lylat Wars (E)
Both 007 -> Golden Eye,The World is not Enough (E)
Mario Kart (E)
Smash Bros (E)
Mario Party 1,2,3 (E)
Worms Armageddon (E)
Zelda 2 Majoras Mask (E)
Star Wars Naboo (E)
Conger Bad Fur Day (E)
F-Zero X (E)
Wipeout64 (E)
Bomberman64 (E)

NOT Working :
None!

Title: Re: Testers report thread
Post by: Link83 on January 05, 2010, 08:14:37 PM
NOT Working :
Star Wars Naboo (E) -> LED just Blinking and Black Screen
Conger Bad Fur Day (E) -> Same here
Im just checking here, but did you set the save type correctly for these two games? I only ask as Conkers Bad Fur Day boots and plays fine for me (Although you cant currently save due to the current 16Kbit EEPROM save problem which Dr.neo is fixing) If you dont select the correct save type many games wont boot at all.

There were four types of cartridge save used in N64 games:-
4Kbit EEPROM
16Kbit EEPROM
256Kbit SRAM
1Mbit Flash

You need to select the correct save type in the 'Neo2 Ultra Menu' for all the games mentioned in this FAQ section:-
http://n64.icequake.net/mirror/www.elitendo.com/n64/usa_boot_save_faq.html#s3

That means those two games should be set to:-
Star Wars: Battle for Naboo - 4Kb EEPROM
Conkers Bad for Day - 16Kb EEPROM
Make sure to select the correct save type before you press the 'N64 Burn' button!

Also, Conkers Bad Fur Day requires a CIC-NUS-6105/7105 boot chip, which means you need to use an original game from this list:-
http://n64.icequake.net/mirror/www.elitendo.com/n64/usa_boot_save_faq.html#b7
As a boot cartridge in the back of the N64 Myth Cart.

I hope that helps  ;)

(Anyone know when the N64 Wiki will be up? I have partially written a guide to using the N64 Myth cart that I would like to add)
Title: Re: Testers report thread
Post by: the|Gamer on January 05, 2010, 10:25:52 PM
Hi,
yes will try that later ;)
I am currently at work
Title: Re: Testers report thread
Post by: Aleomark on January 05, 2010, 11:04:41 PM
Also, Conkers Bad Fur Day requires a CIC-NUS-6105/7105 boot chip, which means you need to use an original game from this list:-
http://n64.icequake.net/mirror/www.elitendo.com/n64/usa_boot_save_faq.html#b7
As a boot cartridge in the back of the N64 Myth Cart.

I just have boot my first game: Conker's bad fur day (U) [!] with banjo kazzoie (ntsc-usa) witch has a CIC-NUS-6103 boot chip and worked fine.
Title: Re: Testers report thread
Post by: Link83 on January 05, 2010, 11:15:13 PM
I just have boot my first game: Conker's bad fur day (U) [!] with banjo kazzoie (ntsc-usa) witch has a CIC-NUS-6103 boot chip and worked fine.
Glad to hear that worked  :) The N64 Myth cartridge must have a 'boot emulator' built in, otherwise a CIC-NUS-6103 should not have worked at all for Conkers Bad Fur Day.

Using an 'incorrect' boot cartridge for the game you are trying to play can be hit and miss - it does not always work. Sometimes the game will boot fine but will do funny things - for instance in Jet Force Gemini you cant run, jump or shoot without a 6105 boot cartridge, and in Donkey Kong 64 it will delete your save file half way through the game!
Title: Re: Testers report thread
Post by: Conle on January 06, 2010, 12:19:33 AM
I have plugged in V-rally and Conker's works great. the|Gamer , check your pm shortly.
::sm-21.gif::
Title: Re: Testers report thread
Post by: the|Gamer on January 06, 2010, 12:40:27 AM
Hi,
:D PM Box is emtpy
Title: Re: Testers report thread
Post by: Conle on January 06, 2010, 01:00:11 AM
Hi,
:D PM Box is emtpy

PM Sent!
Title: Re: Testers report thread
Post by: kuroiso on January 06, 2010, 01:50:59 AM
Thanks for the save type pages, Link63. It's very useful to burn the save type properly.
Title: Re: Testers report thread
Post by: Aleomark on January 06, 2010, 03:37:18 AM
i was having trouble booting super smash bros. (U) [!] but with the update it was fix! really nice!
Title: Re: Testers report thread
Post by: Conle on January 06, 2010, 03:38:15 AM
@The|gamer->
So did it work?
Title: Re: Testers report thread
Post by: the|Gamer on January 06, 2010, 03:39:33 AM
Hi,
Testing it now ;)
Naboo worked :D
Title: Re: Testers report thread
Post by: Conle on January 06, 2010, 03:44:38 AM
Cool! keep us updated  ~sm-37.gif~
Title: Re: Testers report thread
Post by: the|Gamer on January 06, 2010, 04:01:23 AM
Well 100% Compatible .
Dr.Neo should be called KING NEO!!!  ~sm-43.gif~
Now Chilly Willy and Conle show us what you can   ::sm-11.gif::

BTW Conker is working too   :)
Title: Re: Testers report thread
Post by: Conle on January 06, 2010, 04:06:23 AM
Great news!

By the way all testers keep updating your posts to this thread so i can fill the lists as soon as the n64 wiki page is available.

 ::sm-29.gif:: ~sm-42.gif~
Title: Re: Testers report thread
Post by: Aleomark on January 06, 2010, 05:47:57 AM
ok, this is so cool, is like homework but with retro-videogames xD, and with a lot of people from different places interested on the same thing and we can speak trough a common language.

Anyway, this is a new report from me, after the core update, seems like everything works so fine and so easy, i have booted:

-Conker's Bad Fur Day (U) [!]

-Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T+Spa1.0] : a hacked ocarine of time rom tranlasted to spanish. is so cool!

-Neon Genesis Evangelion (J) [!]

-Super Smash Bros. (U) [!]

All them play perfect, and seems to save fine, i still need to boot conker again after the update to see if now i can save without troubles but i think it'll work fine.
Title: Re: Testers report thread
Post by: Conle on January 06, 2010, 08:24:12 AM
Yeah , exactly like homework!  ::sm-08.gif:: O0O But its really fun to work with these retro consoles.You learn alot of cool things.
Title: Re: Testers report thread
Post by: Sektor on January 06, 2010, 01:48:36 PM
Neon Genesis Evangelion (J) [!] just gave a black screen on my PAL console but Neon Genesis Evangelion (J) [f1] (PAL) worked.
Title: Re: Testers report thread
Post by: Infrid on January 06, 2010, 04:17:40 PM
with new core

Conkers Bad Fur Day (U) [!], 512Mbit 6105 - Save fine
Donkey Kong 64 (U) [!], 256Mbit, 6105 - Save fine
Perfect Dark (U) (1.1) [!], 256Mbit, 6105 - Save fine
Star Wars EP1 Racer (U) [!], 256Mbit, 6102 - Save fine
Title: Re: Testers report thread
Post by: MaxPower on January 06, 2010, 10:07:59 PM
Legend of Zelda, The - Ocarina of Time - Master Quest (U) (GC) [!], 256 Mbit 6105 - Save fine

Legend of Zelda, The - Ocarina of Time (U) (V1.1) [T+Ita100], 256 Mbit 6105 - Save fine
Title: Re: Testers report thread
Post by: Dr.neo on January 06, 2010, 11:06:33 PM
hehem very nice,seems the V1.1 core (from Jan.5th 2010, all N64 cart ship out build in the V1.1 core already, we have put one neo label on the new v1.1 cart) working perfect so far  ~sm-37.gif~

if have some more bug, just let me know,will fix ASAP!  ~sm-42.gif~
Title: Re: Testers report thread
Post by: ronaldo_76 on January 06, 2010, 11:14:04 PM
good news neo, but i thing i must update my card.  ~sm-41.gif~
shipped yesterday 5.1
Title: Re: Testers report thread
Post by: Conle on January 07, 2010, 03:27:27 AM
Yeah v1.1 is indeed extremely stable! Seems to boot everything.

By the way Dr.Neo , any chance to make optional the progress text in the programmer?

It really adds a big factor to the final burn time.Even on verify it makes the process to take like 2-3times longer.

Its like having a small C program counting from 0 to N Mb with
4printf's and calculating the percentage every time the index pointer increases .

 ~sm-39.gif~
Title: Re: Testers report thread
Post by: Infrid on January 07, 2010, 03:39:00 AM
yes, we need a better burner.

dr.neo, can you speed up it? 10 minutes for 512Mbit it's just TOO long!
Title: Re: Testers report thread
Post by: Conle on January 07, 2010, 04:09:24 AM
Excitebike 64 [E] - Needs EEPROM16Kb forced to work ( Soon it will be automatic ) 6103

Excitebike 64 [ U ] [f2] [SAVE] 6102 runs with default settings , and also it runs at 60hz on PAL N64(with just a Gamecube scart cable).
Title: Re: Testers report thread
Post by: Aleomark on January 07, 2010, 11:48:23 AM
a new quick report:

Hybrid Heaven (U) . boots and save fine with default settings

Excitebike (U) boots and save fine with default settings with donkey kong 64 (CIC-NUS-6105),  it didn't pass the intro with banjo kazooie (CIC-NUS-6103) cart attached.
Title: Re: Testers report thread
Post by: Infrid on January 07, 2010, 08:09:47 PM
jet force jemini still don't work without a 6105 bootcart

edit:


Dr.Neo can you fix this?
Title: Re: Testers report thread
Post by: Conle on January 07, 2010, 08:57:29 PM

Excitebike (U) boots and save fine with default settings with donkey kong 64 (CIC-NUS-6105),  it didn't pass the intro with banjo kazooie (CIC-NUS-6103) cart attached.

Set the save type to "EEPROM 16Kb" because "CARD" means it will use the plugged cart on the back instead.
Title: Re: Testers report thread
Post by: Dr.neo on January 07, 2010, 09:11:02 PM
jet force jemini still don't work without a 6105 bootcart


someone can confirm this issue?
Title: Re: Testers report thread
Post by: the|Gamer on January 07, 2010, 09:15:55 PM
Hi,
yes same with Banjo-Tooie
Title: Re: Testers report thread
Post by: Conle on January 07, 2010, 09:18:23 PM
someone can confirm this issue?

I'm burning it now. The game uses 1Mb Flash so that's the type that i selected. Lets see  :)
Title: Re: Testers report thread
Post by: Conle on January 07, 2010, 09:47:12 PM
Okay the game boots and saves fine but for some reason i cannot use the weapon  ???

Dr.Neo watch this video here ->
http://www.youtube.com/watch?v=95iVZZGYUA8

At 04:32 you're supposed to kill those alien-things but its impossible to shoot.I think its a software protection.
Title: Re: Testers report thread
Post by: Conle on January 07, 2010, 10:00:00 PM
Okay there seems to be Z64 patches available for this game.
I will try to add support for them in the new plugin.
 ~sm-37.gif~
Title: Re: Testers report thread
Post by: Sektor on January 07, 2010, 10:27:52 PM
I tried to add Paper Mario but it just says not enough ROM even when the cart is empty.  Maybe some bad blocks?

edit: Low level format wouldn't fix it but standard did
Title: Re: Testers report thread
Post by: Conle on January 07, 2010, 10:31:14 PM
I tried to add Paper Mario but it just says not enough ROM even when the cart is empty.  Maybe some bad blocks?

Yeah try to do a standard format. It happened to me once ::sm-26.gif::
Title: Re: Testers report thread
Post by: Infrid on January 07, 2010, 10:33:48 PM
Okay there seems to be Z64 patches available for this game.
I will try to add support for them in the new plugin.
 ~sm-37.gif~

as far as i know there is a patch only for jet force jemini, for banjo-tooie we still need a 6105 boot cart.
Title: Re: Testers report thread
Post by: Dr.neo on January 08, 2010, 12:07:46 AM
i just try the jet force jemini, burn app show it's use 6105 CIC chip, it's run great for me.

BTW,i use the clean dump, without any modification.
Title: Re: Testers report thread
Post by: Dr.neo on January 08, 2010, 12:16:10 AM
and, in the burn APP, system will auto detect the CIC type from the rom, so please DON'T change the CIC type too!
Title: Re: Testers report thread
Post by: Conle on January 08, 2010, 12:29:17 AM
Dr.Neo, it runs great , it also saves/load great. Its just a software protection issue that won't let you to run or shoot without actual 6105 cart plugged in.
 :-\

Edit:There is a patch for this available by the way.  :D
Title: Re: Testers report thread
Post by: Dr.neo on January 08, 2010, 12:40:09 AM
ok,we will trace it more deeper...  ~sm-40.gif~
Title: Re: Testers report thread
Post by: Conle on January 08, 2010, 12:44:27 AM
ok,we will trace it more deeper...  ~sm-40.gif~

If it can be fixed with the hardware boot emulator that would be way too cool!

If its not possible , remember that there is a patch available   :)
I will include it in the autopatch database just in case  ::sm-16.gif::
Title: Re: Testers report thread
Post by: Aleomark on January 08, 2010, 12:55:18 AM
Set the save type to "EEPROM 16Kb" because "CARD" means it will use the plugged cart on the back instead.

that works,



So far with banjo tooie the problem it's that this game doesn't boot if an actual 6105 cart is plugged in.

And with Jet force gemini, doesn't shoot and jump if an actual 6105 cart is plugged in too.

today i have all the complete day for boot and test roms xD, i'll start in order with the whole set for usa games
Title: Re: Testers report thread
Post by: Dr.neo on January 08, 2010, 01:42:27 AM
aleomark, you use the clean dump or patched rom?
Title: Re: Testers report thread
Post by: Aleomark on January 08, 2010, 02:03:32 AM
i use the "[No-Intro] Nintendo - Nintendo 64 (2009-08-07) [Collection/2009]" set from underground gamer, and no-intro means (just in case that someone doesn't know):

" "No-Intro" lists only the best available ROM; it must be a full dump with no faults and no changes to the file, basically just the ROMS that are the closest as possible to the original licensed cartridges. "
Title: Re: Testers report thread
Post by: radorn on January 08, 2010, 05:11:22 AM
No-Intro is good, although I don't exactly like the naming scheme.
GoodN64, although it's updated less often (not like there are that many N64 releases today, though), but to me GoodN64, even with it's lots of bad dumps and other **** listed, has an added value for us testing here, in that it includes many patched ROMs for things like region protection, copy protection, save type changes...

Saves lots of time finding and applying those patches if for some reason you want to use them, it's also a good way to find out about the existence of a particular patch since they are hard to find today or even find info about them.

I'm not going to say if it's complete or what, but there are many.
Title: Re: Testers report thread
Post by: Aleomark on January 08, 2010, 06:34:39 AM
thats ok too!

My official post from now on:  ~sm-41.gif~

My equipment :

1-USA NTSC N64
1-Official expansion RAM cart
1-Official Purple transparent controller
3-Official Gray Controller
2-Official Rumble Pack
4-Non-Official Rumble Pack
2-Official memory Card
4-Non-official N64 cable extender
A random NTSC game plugged in the NEO MYTH 64

PC:
PC-Notebook with Windows XP SP2
NEO2 Ultra Menu version 2.95


Results so far->
WORKING

All USA games starting with number and letter A, U, X, Y, Z checked!

File Name   Size   Save    CIC   Comments

*number
007 - The World is Not Enough (U) [!].z64   256mb   Card   6102   Perfect!
1080 Snowboarding (JU) [!].z64   128mb   SRAM 256KB   6103   Perfect!

*A
AeroFighters Assault (U) [!].z64   64mb   EEPROM 16KB   6102   Perfect!
AeroGauge (U) [!].z64   64mb   Card   6102   Perfect!
Aidyn Chronicles - The First Mage (U) [!].z64   256mb   Card   6102   Perfect!
Airboarder 64 (E) [f1] (NTSC).z64   64mb   Card   6102   Perfect!
All Star Tennis '99 (U) [!].z64   64mb   EEPROM 4KB   6102   Perfect!
All-Star Baseball '99 (U) [!].z64   128mb   Card   6102   Perfect!
All-Star Baseball 2000 (U) [!].z64   128mb   Card   6102   Perfect!
All-Star Baseball 2001 (U) [!].z64   128mb   Card   6102   Perfect!
Armorines - Project S.W.A.R.M. (U) [!].z64   128mb   Card   6102   Perfect!
Army Men - Air Combat (U) [!].z64   64mb   Card   6102   Perfect!
Army Men - Sarge's Heroes (U) [!].z64   64mb   Card   6102   Perfect!
Army Men - Sarge's Heroes 2 (U) [!].z64   64mb   Card   6102   Perfect!
Asteroids Hyper 64 (U) [!].z64   64mb   Card   6102   Perfect!
Automobili Lamborghini (U) [!].z64   32mb   Card   6102   Perfect!

*B
Banjo-Tooie (U) [!].z64   256mb   EEPROM 16KB   6105   Doesn't boot if an actual 6105 cart is plugged in

*C
Conker's Bad Fur Day (U) [!].z64   512mb   EEPROM 16KB   6105   Perfect!

*E
Excitebike 64 (U) [!].z64   128mb   EEPROM 16KB   6103   Perfect!

*H
Hybrid Heaven (U) [!].z64   128mb   Card   6102   Perfect!

*I
Indiana Jones and the Infernal Machine (U) [!].z64   256mb   EEPROM 4KB   6102   Perfect!

*L
Legend of Zelda, The - Ocarina of Time (U) (V1.0) [T+Spa1.0].z64   256mb   SRAM 256KB   6105   Perfect!

*M

MRC - Multi Racing Championship (U) [!].z64   128mb   Card   6102   Perfect!

*N
Neon Genesis Evangelion (J) [!].z64   96mb   Card   6102   Perfect!

*S
Star Wars Episode I - Battle for Naboo (U) [!].z64   256mb   EEPROM 4KB   6102   Perfect!
Super Smash Bros. (U) [!].z64   128mb   SRAM 256KB   6103   Perfect!

*U
There are no games that start with this letter on usa.

*V
V-Rally Edition 99 (U) [!].z64   64mb   EEPROM 4KB   6102   Perfect!

*W
World Driver Championship (U) [!].z64   128mb   Card   6102   Perfect!

*X
Xena Warrior Princess - The Talisman of Fate (U) [!].z64   128mb   Card   6102   Perfect!

*Y
Yoshi's Story (U) [!].z64   128mb   EEPROM 16KB   6106   Perfect!

*Z
There are no games that start with this letter on usa.

NOT WORKING
NONE


EXTRA
I boot Airboarder 64 (E) [!] on my ntsc n64, it boots and play fine but with the screen jumping of course because it was not patched to ntsc from pal.
Title: Re: Testers report thread
Post by: Link83 on January 08, 2010, 07:59:18 AM
I have now moved much of this post over to the new "N64 Myth programmer bug reports & recommendations" thread:-
http://www.neoflash.com/forum/index.php/topic,5921.0.html
I have just left the following paragraphs so later posts still make sense.



When I have selected the 'CARD' save type in the Neo2 Menu to save to the original boot cartridge I cannot backup this CARD save file with the Neo2 Ultra Menu, I get an error message that says 'save backup failed' (Or similar) Does that mean the Neo2 Ultra Menu cannot access the original cartridge save?

Or does it mean it will only possible to backup the CARD save type by using the N64 Myth Cart boot menu that is under development? (To copy the original boot cartridge save to the Neo2 cart)
Title: Re: Testers report thread
Post by: Aleomark on January 08, 2010, 08:09:10 AM
Card save type is for memory card, you should save the game on your memory card and it doesn't need to save on the myth64 if i'm ok.
Title: Re: Testers report thread
Post by: Link83 on January 08, 2010, 08:20:55 AM
Card save type is for memory card, you should save the game on your memory card and it doesn't need to save on the myth64 if i'm ok.
Hmm, then why does the N64 Myth save to the boot cartridge?

I tested it with Zelda Ocarina of Time. You can test it yourself by burning a game you already own that has a save file to the N64 Myth Cart, then insert the same original game into the back and then you can load your original cartridge save file on the N64 Myth Cart - I hope that makes sense!

I thought the default CARD setting meant either use the 'Controller Pak' (Memory card) Or the save type used in the original boot cartridge inserted in the back of N64 Myth Cart.
Title: Re: Testers report thread
Post by: Aleomark on January 08, 2010, 08:27:06 AM
I thought the default CARD setting meant either use the 'Controller Pak' (Memory card).

yes.

on games that used battery we should select the best save type according to the list posted before and for the ones that used memory card (controller pak) we select "card"
Title: Re: Testers report thread
Post by: Brainstorm on January 09, 2010, 12:17:13 AM
I received my cart today, but no games work at all.
i have a pal n64 with expansion ram, and it boots my own cartridges without a problem
i formatted the 512cart via standard format, then burned oot, plugged in different boot carts in the back, but none of them worked, i get no signal at my tv
i also tried flipping the little switch, but nothing
then i tried goldeneye and conker, but it's the same problem
any help?
Title: Re: Testers report thread
Post by: Sektor on January 09, 2010, 12:21:48 AM
I received my cart today, but no games work at all.
i have a pal n64 with expansion ram, and it boots my own cartridges without a problem

Sometimes it's just a case of cleaning the contacts on both the boot cart and on the Myth but you can get a black screen for selecting the wrong save type or trying to run a U game on a E system or just for a bad ROM. I'm curious how to work around those region problems, my CD64 seems to do it for some games.
Title: Re: Testers report thread
Post by: Conle on January 09, 2010, 12:25:02 AM
Are you sure you clicked on "N64 Myth" list in the format tab? Because it defaults to MD MYTH.
Title: Re: Testers report thread
Post by: Brainstorm on January 09, 2010, 12:26:51 AM
Are you sure you clicked on "N64 Myth" list in the format tab? Because it defaults to MD MYTH.
of course i did! contacts seem to be clean :/
Title: Re: Testers report thread
Post by: Sektor on January 09, 2010, 12:30:24 AM
Did you try using the same region games as your system?
Title: Re: Testers report thread
Post by: Brainstorm on January 09, 2010, 12:31:19 AM
Did you try using the same region games as your system?
yes, i tried both (U) and (E) versions
Title: Re: Testers report thread
Post by: Link83 on January 09, 2010, 12:32:39 AM
yes, i tried both (U) and (E) versions
Did you try setting the correct save type for the games using the drop down box before burning the game?
Zelda OoT uses SRAM 256Kb
Conker uses EEPROM 16Kb
GoldenEye uses EEPROM 4Kb
Title: Re: Testers report thread
Post by: Brainstorm on January 09, 2010, 12:34:32 AM
Did you try setting the correct save type for the games using the drop down box before burning?
Zelda uses SRAM 256K
Conker uses EEPROM 16K
GoldenEye uses EEPROM 4K
i left it on "card" for oot, but i plugged my original oot in the back
Title: Re: Testers report thread
Post by: Link83 on January 09, 2010, 12:38:08 AM
i left it on "card" for oot, but i plugged my original oot in the back
I would try using the correct game save setting as well just to rule that out as a possibility.

Also maybe try doing another Neo2 format but this time selecting 'Standard Format' for Menu format, and 'Low level Format' for ROM format - this will take quite a while to complete though!
Title: Re: Testers report thread
Post by: Aleomark on January 09, 2010, 12:38:17 AM
try change it and tell us
Title: Re: Testers report thread
Post by: Conle on January 09, 2010, 12:42:33 AM
The RUN Command is "RUN game" before you burn the game?
Title: Re: Testers report thread
Post by: Brainstorm on January 09, 2010, 12:55:30 AM
The RUN Command is "RUN game" before you burn the game?
sure

just burned conker with the correct savetype and tried to boot it with donkey kong 64 and banjo tooie, but it still doesn't work
 ~sm-31.gif~

i also did not change anything else like CIC type

i'll do a low level format now and check if any games work
Title: Re: Testers report thread
Post by: Conle on January 09, 2010, 01:00:28 AM
With the cart did you got the yellow usb cable or the black?
For some reason the yellow cable for my case didn't worked well(im not yet 100% sure if it was my broken n64 myth usb port).

I suggest to use a high quality usb cable(if you got the black you're okay) plugged on the MB's usb port. Its very important.

I either use the black USB cable(the one that came with MD myth) or one that i use with my PSP.

Also if you happen to have a slimloader4 or md myth , try to burn there just to make sure that the gba cart is okay.
Title: Re: Testers report thread
Post by: Sektor on January 09, 2010, 01:24:36 AM
If it says verify is OK after writing then I think the USB cable is working fine.

When you power on the N64 with the Myth connect (USB cable unplugged), does the Myth light turn green? Just checking it is getting power.

Maybe try a small demo (http://www.pouet.net/prod.php?which=30013). Much quicker to write it for testing.
Title: Re: Testers report thread
Post by: Brainstorm on January 09, 2010, 01:28:27 AM
still didn't work!

and yes, the power led changes to green when i turn the n64 on
and it said verify ok after every burn i tried
Title: Re: Testers report thread
Post by: Brainstorm on January 09, 2010, 01:38:24 AM
If it says verify is OK after writing then I think the USB cable is working fine.

When you power on the N64 with the Myth connect (USB cable unplugged), does the Myth light turn green? Just checking it is getting power.

Maybe try a small demo (http://www.pouet.net/prod.php?which=30013). Much quicker to write it for testing.
the demo works fine, wtf?
plugged dk64 in the back and worked right away
but i still don't see what i'm doing wrong with the normal games :/
maybe because they're in *.n64 format?
Title: Re: Testers report thread
Post by: Conle on January 09, 2010, 01:50:46 AM
the demo works fine, wtf?
plugged dk64 in the back and worked right away
but i still don't see what i'm doing wrong with the normal games :/
maybe because they're in *.n64 format?

n64 = word swapped!
Only z64 will work until the plugin is released & convert them back to z64  ::sm-26.gif::
Title: Re: Testers report thread
Post by: Aleomark on January 09, 2010, 02:00:58 AM
i have 4 invitation left to underground gamer if someone need it, just say it and write the email to send it
Title: Re: Testers report thread
Post by: Brainstorm on January 09, 2010, 02:29:06 AM
n64 = word swapped!
Only z64 will work until the plugin is released & convert them back to z64  ::sm-26.gif::
wow, now it works, thanks for the info!
just need a converter now if anyone is willing to post a link ::sm-17.gif::
Title: Re: Testers report thread
Post by: Sektor on January 09, 2010, 02:35:06 AM
http://ucon64.sourceforge.net/

ucon64 *.n64 -z64
Title: Re: Testers report thread
Post by: Brainstorm on January 09, 2010, 02:35:31 AM
http://ucon64.sourceforge.net/

ucon64 *.n64 -z64
thank you ::sm-29.gif::
Title: Re: Testers report thread
Post by: ronaldo_76 on January 09, 2010, 04:29:26 AM
today i get my card too.  ~sm-42.gif~

all games i testet woks 100% very, very good.  ::sm-15.gif::
Title: Re: Testers report thread
Post by: Conle on January 09, 2010, 11:22:40 AM
today i get my card too.  ~sm-42.gif~

all games i testet woks 100% very, very good.  ::sm-15.gif::

Cool you were lucky and got the cart with 1.1 core installed  8)
Title: Re: Testers report thread
Post by: Sektor on January 09, 2010, 11:30:24 AM
This testing really makes me hate slow NOR.  I wish it used fast to write RAM instead.
Title: Re: Testers report thread
Post by: Conle on January 09, 2010, 01:05:46 PM
This testing really makes me hate slow NOR.  I wish it used fast to write RAM instead.

Sektor , better start porting REminiscence on N64  ::sm-05::

Your PSP port is just too good ^-^  ~sm-42.gif~
Title: Re: Testers report thread
Post by: Conle on January 09, 2010, 02:59:06 PM
New bug found by "abignale"(he PMed me).

"Body harvest [E] 6102 - EEPROM 4Kb"(the gta-style game) saves fine , but when you turn off/on the console the saves are lost!.
 ::sm-12.gif::

Can someone confirm this ?

Edit ->
http://www.neoflash.com/forum/index.php/topic,5901.msg43175.html#msg43175

With default settings it works. Its weird because its indeed 4Kb EEPROM game.I wonder why it doesnt work with manually setting 4Kb eeprom.
Title: Re: Testers report thread
Post by: abignale on January 09, 2010, 03:16:02 PM
I also noticed the LED was constantly blinking during gameplay on Body Harvest (E) (!). I'll post more details when I've finished testing my full set of games.
Title: Re: Testers report thread
Post by: Conle on January 09, 2010, 03:18:10 PM
I also noticed the LED was constantly blinking during gameplay on Body Harvest (E) (!). I'll post more details when I've finished testing my full set of games.

If you set the save type to "CARD" it saves/loads fine. Just tested it. Weird.  ???
Title: Re: Testers report thread
Post by: ronaldo_76 on January 09, 2010, 05:48:35 PM
Cool you were lucky and got the cart with 1.1 core installed  8)
No Conle,

my Card have Core 1.0. :) 16K EEPROM Games doesen't save, but my NDProgrammer is on the way. I thing i have it Monday or Tuesday.  ~sm-42.gif~

After Upgarde to Core 1.1 I post my results of a Test on two N64 Machines.
Pal and RGB Jap...  ~sm-37.gif~

cu soon
Title: Re: Testers report thread
Post by: abignale on January 09, 2010, 07:53:31 PM
Using firmware v1.1
Console type is PAL, but I use NTSC names for the CIC chips for clarity.

Boot carts used:
6102: Dark Rift (PAL)
6103: Banjo Kazooie (PAL)
6105: Perfect Dark (PAL)

Unless otherwise specified, the boot cart is Dark Rift and the save type has been manually set for each rom

Error descriptions
#1: Does not save - LED always blinking during gameplay. However, if you set save type to CARD it saves correctly (even though it's EEPROM 4Kb) - solution found by Conle

#2: Too many bad blocks to save onto 512Mb cart, so I can't test it at the moment. I only have 510Mb of storage after doing a full format...

#3: I don't have a controller pak, but the game loads and plays without saving.

#4: Cannot run or shoot due to in-game CIC checks (works fine if using a 6105 boot cart).

#5: Does not save even if save type is set correctly or to "CARD" mode.

#5: Does not boot unless the actual Lylat Wars cartridge is used as the boot cart. The save state is passed through to the actual boot cart too. Lylat Wars is called "Starfox" in America.

#6: LED blinks during save but game responds "Data cannot be saved". This happens even if save type is set correctly or to "CARD" mode.

#7: Toggle switch must be set to "off" even if the game is the only rom on the cart.

Results

Pass (Runs and saves)
Code: [Select]
PASS        Banjo-Kazooie (E) [!].z64                                  6103  EEPROM (4 Kbits)
PASS        Blast Corps (E) [!].z64                                    6102  EEPROM (4 Kbits) / Controller Pak
PASS        Dark Rift (E) [!].z64                                      6102  None
PASS        F-1 World Grand Prix (E) [!].z64                           6102  EEPROM (4 Kbits)
PASS        GoldenEye 007 (E) [!].z64                                  6102  EEPROM (4 Kbits)
PASS        Killer Instinct Gold (E) [!].z64                           6102  EEPROM (4 Kbits) / Controller Pak
PASS        Legend of Zelda, The - Ocarina of Time (E) (V1.0) [!].z64  6105  SRAM (256 Kbits)
PASS        Mickey's Speedway USA (E) [!].z64                          6105  EEPROM (4 Kbits)
PASS        Perfect Dark (E) [!].z64                                   6105  EEPROM (16 Kbits) / Controller Pak
PASS        Pilotwings 64 (E) (M3) [!].z64                             6102  EEPROM (4 Kbits)
PASS        Star Wars Episode I - Racer (E) [!].z64                    6102  EEPROM (16 Kbits)
PASS        Super Mario 64 (E) [!].z64                                 6102  EEPROM (4 Kbits)
PASS        WCW-nWo Revenge (E) [!].z64                                6102  SRAM

Pass with notes
Code: [Select]
NOTE #3     Forsaken 64 (E) [!].z64                                    6102  Controller Pak
NOTE #3     Hybrid Heaven (E) [!].z64                                  6102  Controller Pak
NOTE #3     Jeremy McGrath Supercross 2000 (E) [!].z64                 6102  Controller Pak
NOTE #3     Nagano Winter Olympics '98 (E) [!].z64                     6102  Controller Pak
NOTE #3     Scooby-Doo - Classic Creep Capers (E) [!].z64              6102  Controller Pak
NOTE #3,#7  Shadow Man (E) [!].z64                                     6102  Controller Pak
NOTE #3     Supercross 2000 (E) [!].z64                                6102  Controller Pak
NOTE #3     World is Not Enough, The (E) [!].z64                       6102  Controller Pak

Fail (Did not execute, save, or had other serious problems)
Code: [Select]
FAIL #1     Body Harvest (E) [!].z64                                   6102  EEPROM (4 Kbits)
FAIL #2     Conker's Bad Fur Day (E) [!].z64                           6105  EEPROM (16 Kbits)
FAIL #4,#5  Jet Force Gemini (E) [!].z64                               6105  FlashRAM
FAIL #5     Legend of Zelda, The - Majora's Mask (E) (M4) [!].z64      6105  FlashRAM
FAIL #6     Lylat Wars (A) [!].z64                                     6102  FlashRAM
FAIL #7     Pokemon Snap (A) [!].z64                                   6103  FlashRAM
FAIL #5     StarCraft 64 (E) [!].z64                                   6102  FlashRAM
Title: Re: Testers report thread
Post by: sven on January 10, 2010, 04:14:38 AM
Can't get conker bad fur day working, tried several piggy back cards including DK64 wich has the 6105 cic chip. tried both eeprom 16kb and card settings, tried card cic and manual cic 6105, tried the pal and ntsc version (my n64 is pal). Upgraded the core to 1.1

Title: Re: Testers report thread
Post by: the|Gamer on January 10, 2010, 05:00:47 AM
Hi,
40 Winks does not work.
I burned it (it is Pal) and I have just a Black screen.
Thats what the Neo Flasher shows me :

CIC:6102
Save: Card

I Burned it but nothing happend
Title: Re: Testers report thread
Post by: ChillyWilly on January 10, 2010, 05:01:07 AM
Can't get conker bad fur day working, tried several piggy back cards including DK64 wich has the 6105 cic chip. tried both eeprom 16kb and card settings, tried card cic and manual cic 6105, tried the pal and ntsc version (my n64 is pal). Upgraded the core to 1.1

When using piggyback carts, make sure the edge is clean. Use a q-tip and alcohol to clean the cart and try again. I had all kinds of problems getting my N64 Myth to work until I cleaned the piggyback cart edge.
Title: Re: Testers report thread
Post by: sven on January 10, 2010, 05:07:39 AM
but the piggyback games themselve work (i tried multiple games) and also work when piggybacking with other games (whom run fine).
Title: Re: Testers report thread
Post by: the|Gamer on January 10, 2010, 05:11:30 AM
Hi,
you are from Germany?
You used the Version from n-***.de?
This one does not work!
Title: Re: Testers report thread
Post by: Brainstorm on January 10, 2010, 05:14:42 AM
anyone tried booting the oot debug version yet? ~sm-41.gif~
Title: Re: Testers report thread
Post by: Conle on January 10, 2010, 05:23:24 AM
Hi,
40 Winks does not work.
I burned it (it is Pal) and I have just a Black screen.
Thats what the Neo Flasher shows me :

CIC:6102
Save: Card

I Burned it but nothing happend

Try to burn it with 4Kb eeprom as save type.


@Sven:
Conker's works fine.Its just the rom.
Title: Re: Testers report thread
Post by: ronaldo_76 on January 10, 2010, 05:27:25 AM
conker's bad fur day works but i can't save. core 1.0 must wait to upgrade 1.1 !

Conker's Bad Fur Day (E)

CIC 6105
eeprom 16kb
back modul: Star Wars Racer

cbfd what a crazy game...  ~sm-43.gif~
Title: Re: Testers report thread
Post by: Brainstorm on January 10, 2010, 05:29:02 AM
conker's bad fur day works but i can't save. core 1.0 must wait to upgrade 1.1 !

Conker's Bad Fur Day (E)

CIC 6105
eeprom 16kb
back modul: Star Wars Racer

cbfd what a crazy game...  ~sm-43.gif~
i got the same setup, but dk64 in the back and saving works fine
Title: Re: Testers report thread
Post by: 64scener on January 10, 2010, 05:31:54 AM
anyone tried booting the oot debug version yet? ~sm-41.gif~

Yes... it worked until I switched off the N64 and then on again
Title: Re: Testers report thread
Post by: ronaldo_76 on January 10, 2010, 05:34:12 AM
lucky man.

then you have core 1.1  :)

Title: Re: Testers report thread
Post by: Conle on January 10, 2010, 05:40:56 AM
Yes... it worked until I switched off the N64 and then on again

Debug version does not save anything.
Set the save type to CARD and try to boot the game.But do a fast format first.

If it doesn't work , then try to plug one 6102 dummy cart on the back.
Title: Re: Testers report thread
Post by: the|Gamer on January 10, 2010, 05:45:16 AM
Hi,
40 Winks does not work with 4Kb EEPROM
Title: Re: Testers report thread
Post by: Sektor on January 10, 2010, 11:01:23 AM
Paper Mario worked. Set save type to Flash 1Mb.
Title: Re: Testers report thread
Post by: Aleomark on January 10, 2010, 11:33:41 AM
Can't get conker bad fur day working, tried several piggy back cards including DK64 wich has the 6105 cic chip. tried both eeprom 16kb and card settings, tried card cic and manual cic 6105, tried the pal and ntsc version (my n64 is pal). Upgraded the core to 1.1



try a diferent rom of conker
Title: Re: Testers report thread
Post by: abignale on January 10, 2010, 12:13:06 PM
I updated my test results (http://www.neoflash.com/forum/index.php/topic,5901.msg43186.html#msg43186) and have finished testing all my games. Let me know if you want me to try anything or add any extra information.

As most of us know, some of the 6105 games do extra CIC checks, like Jet Force Gemini which won't allow you to run or shoot if you use a 6102 boot cart. To solve this problem, you can just use a 6105 boot cart all the time because it will still work for 6102 games. You could even buy an old Perfect Dark cart, desolder the CIC and solder it into the MYTH cart. Then all your boot problems are solved, except for Lylat Wars / Starfox which is a bit strange (check my test results for more info).

Unfortunately my 512Mb cart has so many bad blocks that any 512Mb game will fail to verify. Has anyone else had that happen?
Title: Re: Testers report thread
Post by: Conle on January 10, 2010, 02:20:09 PM
Hi,
40 Winks does not work with 4Kb EEPROM

Just tried it , and i can confirm that it doesn't work. ::sm-10.gif::
Title: Re: Testers report thread
Post by: Conle on January 10, 2010, 03:37:10 PM
An update on Jet force gemini.

I managed to import the crack , and also to "convert" the Z64 sram save file to N64 Myth , and to be recognized & loaded by the game , but guess what , the save leads to black screen.

It seems that the crack is very connected with that save file and maybe it contains z64 modified instructions.
 ~sm-34.gif~

Lets see..

Edit : Dr.Neo , maybe these addresses/data pairs can help your research?
http://pastebin.com/f50199474
Title: Re: Testers report thread
Post by: the|Gamer on January 10, 2010, 05:03:22 PM
Hi,
tried an other 40Winks Version now and what should I say? IT WORKS flawlessly
Title: Re: Testers report thread
Post by: Sektor on January 10, 2010, 05:13:59 PM
Unfortunately my 512 cart has so many bad blocks that any 512Mb game will fail to verify. Has anyone else had that happen?

I did get them working with a 512 game once or twice but now one fails after the verify and one always seems to say not enough space for a 512 game. I have tried all the format options, different USB cables and computers. There may still be hope with different burning software.

My Neo2-SD has 512 and that still works with 512 games but 1 out of 3 isn't good odds.
Title: Re: Testers report thread
Post by: Conle on January 10, 2010, 06:01:40 PM
I did get them working with a 512 game once or twice but now one fails after the verify and one always seems to say not enough space for a 512 game. I have tried all the format options, different USB cables and computers. There may still be hope with different burning software.

My Neo2-SD has 512 and that still works with 512 games but 1 out of 3 isn't good odds.

Before my n64 myth's port reach ...the bottom of the case (http://www.neoflash.com/forum/Smileys/classic/rolleyes.gif),
 i had the same issues.

The programmer was crashing at verify , and if i was lucky enough it was just failing at the verify process without crash.

Maybe you should try to use another slimloader(&remember to to a standard format first!) , try with md myth for example or another external SL if you happen to have one.

If it works there , then ... (http://www.neoflash.com/forum/Smileys/classic/rolleyes.gif)(http://www.neoflash.com/forum/Smileys/classic/rolleyes.gif)(http://www.neoflash.com/forum/Smileys/classic/rolleyes.gif) ::sm-03::
Title: Re: Testers report thread
Post by: Sektor on January 10, 2010, 06:10:03 PM
I tried with MD Myth and N64 Myth but it didn't seem to make a difference. I don't have any other Slimloaders and since it works for smaller games and with the Neo2-SD, I don't think it's the writer at fault.

Dr.Neo, will the 512 version of the Neo2-SD be added to ic2005?
Title: Re: Testers report thread
Post by: Conle on January 10, 2010, 07:00:49 PM
Is it only me or the programmer writes garbage data to the sram when downloading ?

Maybe that's the reason that my modified save files don't work and result in a crash.
 ~sm-34.gif~

We need the menu really bad  ~sm-31.gif~

Edit : Tried to write one 1Mb block full of 0xFF to the Flashram and i got back a block with MD header word swapped and some other garbage data.
 ~sm-39.gif~
Title: Re: Testers report thread
Post by: Link83 on January 10, 2010, 07:16:29 PM
Is it only me or the programmer writes garbage data to the sram when downloading ?

Maybe that's the reason that my modified save files don't work and result in a crash.
 ~sm-34.gif~

We need the menu really bad  ~sm-31.gif~


No, its not just you - I mentioned the problem in the "N64 Myth programmer bug reports & recommendations" thread:-

I am still having problems backing up and restoring save files using the Neo2 Ultra Menu - it does not seem to work at all for me...

All the save files seem to dump as the correct size and file type (EEP, SRA, FLA) but none of the save files actually work on any emulators, even when using the exact same rom and giving the save file the exact same name as expected by the emulator.

When compared with a hex editor all the save files I have backed up from the N64 Myth cart (Neo2 cart) have exactly the same data, even though the saves are from entirely different games. When compared with a hex editor to their corresponding game emulator save files they seem to be completely different, leading me to believe that incorrect data is being dumped from the SRAM by the Neo2 Ultra Menu.

After burning different games when I try to restore the save file for the first game back to the N64 Myth Cart using the 'DownLoad Save' option the save file will not work at all, the game will just create a new save file.

What is interesting is that if you restore any save file, and then back it up again you will get the exact same save data you restored dumped back, even after playing and saving a number of different games.

Basically I think the Neo2 Ultra Menu is backing up and restoring saves files to an entirely different part (memory address) of the Neo2 SRAM than where the games are actually being saved to.

:'(
Title: Re: Testers report thread
Post by: Conle on January 10, 2010, 07:28:09 PM
Yes , i've seen it Link83 , its just i modified the data manually and its very weird.

Anyway,here's something interesting.

I created a 4Mb file full of 0xFF then wrote it using SRAM Write->4Mb->WVerify = On , and i got back the same block.

Then i wrote 1Mb save + (3Mb with 0xFF) and i got back the correct data.
Now i will see if i can get back the data from flashram using the download option.
 ~sm-39.gif~

Edit : Still im getting a sega genesis header with swapped bytes. ::sm-01::
Edit : Second test - same result.Eh , that's it for today i guess.
::sm-12.gif::
Title: Re: Testers report thread
Post by: ronaldo_76 on January 12, 2010, 06:35:06 AM
now i have upgrade to core 1.1  ~sm-37.gif~ i must say: it's a very good card and yes, i can save conker's bad für day...  ::sm-18.gif::
ver good project and i'm sure it just keeps geeting better!  ~sm-42.gif~
Title: Re: Testers report thread
Post by: kuroiso on January 13, 2010, 08:41:10 PM
In my opinion the priorities are:
-NEO2 Menu Plugin for auto configuring save types/CIC/Patches
-Myth SD Card Menu

But all of this features will be great.
Title: Re: Testers report thread
Post by: Aleomark on January 13, 2010, 10:43:24 PM
1-save restore working option
2-SD support
3-Myth SD Card Menu
4-Plugin for auto configuring save types/Patches, CIC already works fine
Title: Re: Testers report thread
Post by: MockyLock on January 24, 2010, 07:14:10 PM
Hello all (i'm frenchy so please forgive my weird english)
First, i wanna congratulate all N64 Myth team incl. dev and testers. You do a great job.
Here my report for some bug:

#1 I had some weird behavior with the now well-known Yellow-Cable, i will try for now with a new one. Will give feedback.
#2 Once, i had a report from Neo2Menu that there was a bad writting verification After some tests, i saw that there was only 510/512Mb available. No more games could be writen, unless Super Mario 64. I managed to get back the whole 512 Mb by uninstalling and installing again the Neo2Menu and doing a new low level format. It was the 2.95 version. I now use the 2.98, and will give feedback.
#3 Tsumi no Batsu (Sin & Punishment) does not work. I use a Pal console, and set the save to EEPROM 4KBit, and boot with Super Mario 64 PAL. I only have a black screen.
#4 i played perfect Dark perfect and could save. But i tried to backup the save (said it was done) and when i loaded it back, the save was not available in game (even if the Neo2Menu told me it was well loaded).

Some thing about the menu:

- Sometime, for noobs like me, the Neo2Menu is a bit hard to use. I mean there is many options int the N64 menu that are not used (GBA options ?) Why do they appear in this N64 section ?

- The new section in v2.98 Neo2Menu, N64 U2: what is the use for those options ? I mean, what is the difference betwen "Read ROM" from this option and "Backup ROM" ?

Some question:

- Is it possible to swap betwen many GBA flashcard, so i could have many N64 game already burned ? Which flashcard can I use ?

- The core version, is it possible to know it from Neo2Menu ? I think i have the 1.1 since I can save in Perfect Dark.

- last one, why the flash tool for upgrading the core is not shipped in bundle with the N64 Myth card ? We know that we'll have to update one day. I think it would be great to send it, even for some extra $.

i hope i didnt bore you with this post, and i hope you will help me for Sin & Punishment.
And once again, congratulation


EDIT I tried to burn Tsumi no Batsu with Neo2Menu v2.98 and it still not working.
And when i tried to burn 2 other games (Zelda OOT and Perfect Dark), I had a verifiing error oh the second one, and now i still have 510Mb/512Mb free.
I hope i could fix this issue...
EDIT 2I uninstalled Neo2Menu v2.98 and installed v2.95, formated in low level the flashcard and burned Zelda OOT and Perfect Dark. Everything seems to be running well.
But, why the flashcard sometime loose 2Mb of memory ?????
Title: Re: Testers report thread
Post by: Aleomark on January 26, 2010, 07:04:55 AM
Because it was one of the two games that required cic6105 cart game attached, I played Banjo Tooie completely and it's fine, the only thing besides that requires cic6105 for boot, it's that when the camera change of location (i.e.: when you enter or leave mumbo's house, wumba's, a new world etc) it takes a few seconds charging and the led blinks, I don't know if this delay is normal because I don't have the actual game, that's all.
Title: Re: Testers report thread
Post by: Nekojin on January 26, 2010, 08:27:18 AM
Hello,

I tried to play Neon Genesis Evangelion (J) [!].z64 on my NTSC-J console and found a few interesting things:

The game boots when you select 16KBit EEPRom. You can complete the first mission, but then when the game tries to save you will get an error message:
EEPRom verification failed. This seems to be a protection of the game, or does the Myth cart give such informations?

Then I reformatted the card again (standard) and used the "cart" option to save. I could boot the game, complete the first mission and save the game with Yoshi (EEPRom 16KBit) as Bootcart.

So my question is:
Is this behavior normal (That the game stops playing if the wrong Bootcart is inserted)? (I am using Core 1.1)
Title: Re: Testers report thread
Post by: MockyLock on January 27, 2010, 04:01:43 AM
Hello
About Tsumi No Batsu, i thought that Jet Force Gemini or Banjo Tooiee needed a 6105 Bootcard.
Link83,in this post (page 1), uses a 6102 bootchip for Tusmi and it worked :/
Title: Re: Testers report thread
Post by: sanni on January 27, 2010, 06:09:24 PM
I just want to report that soldering a 6105 CIC into the Myth Cart works for all games I tested so far.

(http://www.abload.de/thumb/p1260079g25b.jpg) (http://www.abload.de/image.php?img=p1260079g25b.jpg)
Title: Re: Testers report thread
Post by: Nekojin on January 29, 2010, 12:54:43 AM
Experiencing serious problems with formatting and burning roms.

Hello, since a few days, nothing seems to work how it should. I am using Windows 7 64 bit as primary system, and for about 2 Weeks, everything was fine, formatting, burning and playing games was fine.

Now out of nowhere burning roms and formatting seems to be a problem. I can format the card (with a good USB Cable that I was using the whole time), and get NO ERRORS. Then, when I try to add games, sometimes it works, sometimes I get an error that not enough space is available. However, I always format the card in standard mode before I use another game.

Even when the game is verified, (in the case of adding 2 games at the same time), I can often only start one game. (I use basic roms like mario, bomberman, mario kart and waverace, so no copy protection ect...)

This is NOT SYSTEM related, because I get the same errors on different systems (XP 32 Bit Pro SP3; Vista Ultimate 32 Bit; Virutal PC Windows XP Mode for Windows 7 32 Bit).

Is this a Hardware related problem, or can it be a software problem?

All roms worked fine for the 2 first weeks.
Title: Re: Testers report thread
Post by: ChillyWilly on January 29, 2010, 01:54:20 AM
Make sure the cart plugged into the N64 Myth is clean. The only time I had a problem running anything was when that cart was dirty.
Title: Re: Testers report thread
Post by: Nekojin on January 29, 2010, 03:01:26 AM
The cart is like new, really clean, and the game works fine.

Since one game works fine, and the other game does not, I doubt that it is related to the boot-cartridge.

Could there be a problem with the GBA cart?

//Update//

I just connected the cart to the PC and opened the Neo2 Ultra Menu. I got an error message saying that the N64 Bios Menu was failed burning last time (Not exactly like this, when I get it again, I will post it), do you want to burn it again?

I selected Yes and the Myth menu loaded normally. But in the game list was Zelda MM Japanese Version. This is strange since I formatted the cart before and wrote Hexen 64 and Doom 64. I also think that I have read the rom while trying to get a backup of my save a few days ago. Anyway, could it be that I messed up the bios? Or is this not possible.

I already uninstalled and reinstalled the program and formatted using the low format option.

//Update2//

It seems to be a hardware related problem. I tried formatting on a clean Windows XP 32 Bit System, but after the low format I had only 507 /512 MBit Ram.

Is there any way I can fix this?
Title: Re: Testers report thread
Post by: sanni on January 29, 2010, 04:15:19 PM
Quote
I even tried a few times to pull the usb cable out while it was formatting, in order to try to recreate the problem you have.

Maybe you shouldn't have done that  ^-^

Did you plug the Myth Cart directly into the USB slot on the back of your computer, becuase I had some problems when using a usbswitch.
Title: Re: Testers report thread
Post by: Aleomark on January 29, 2010, 08:17:51 PM

//Update2//

It seems to be a hardware related problem. I tried formatting on a clean Windows XP 32 Bit System, but after the low format I had only 507 /512 MBit Ram.

Is there any way I can fix this?

try a full format
Title: Re: Testers report thread
Post by: stefan_iro on January 29, 2010, 09:30:30 PM
Wow sanni, this looks very professional!  ;)
How did you desolder the 6105 CIC from the original cart?

Stefan

I just want to report that soldering a 6105 CIC into the Myth Cart works for all games I tested so far.

(http://www.abload.de/thumb/p1260079g25b.jpg) (http://www.abload.de/image.php?img=p1260079g25b.jpg)
Title: Re: Testers report thread
Post by: Nekojin on January 29, 2010, 10:40:57 PM
Maybe you shouldn't have done that  ^-^

Did you plug the Myth Cart directly into the USB slot on the back of your computer, becuase I had some problems when using a usbswitch.

As I said in the first post:

I use the motherboard USB Slot
I use a good USB Cable (and tried different ones)

Pulling the cable out while formatting / computer reset can happen to anyone and should not damage the card.

@ aleomark:

Maybe I misunderstand you, but with a full format you mean a standard mode or low level format, or can you choose "full format" in the menu?
Title: Re: Testers report thread
Post by: Sektor on January 29, 2010, 11:00:52 PM
I think some of the GBA carts are just bad and all of them will be eventually since they use NOR and the blocks die on those after less than 100k writes.  It could also be a problem with the software not properly marking the blocks as bad. SD and RAM combo carts should be the future, just with the menu stored on NOR.
Title: Re: Testers report thread
Post by: sanni on January 29, 2010, 11:40:37 PM
Wow sanni, this looks very professional!  ;)
How did you desolder the 6105 CIC from the original cart?

Stefan


I used a desoldering pump I bought at reichelt.de for 1,10€ (http://www.reichelt.de/?ACTION=3;ARTICLE=7395;PROVID=2402)

(http://www.abload.de/thumb/2cwkt.jpg) (http://www.abload.de/image.php?img=2cwkt.jpg)(http://www.abload.de/thumb/1z7sb.jpg) (http://www.abload.de/image.php?img=1z7sb.jpg)

You heat the solder with your iron and then suck it into the pump while its still melted. 
Title: Re: Testers report thread
Post by: Aleomark on January 30, 2010, 12:40:07 AM
As I said in the first post:

I use the motherboard USB Slot
I use a good USB Cable (and tried different ones)

Pulling the cable out while formatting / computer reset can happen to anyone and should not damage the card.

@ aleomark:

Maybe I misunderstand you, but with a full format you mean a standard mode or low level format, or can you choose "full format" in the menu?

a standard format, there was somebody with the same problem ago, I remember he was using win7, so he changed to winxp 32bit, did a standard format and resolved that, if you are currently using winxp 32 bit already, try it on other pc, maybe register or something on windows got broken.
Title: Re: Testers report thread
Post by: Nekojin on January 30, 2010, 01:28:02 AM
a standard format, there was somebody with the same problem ago, I remember he was using win7, so he changed to winxp 32bit, did a standard format and resolved that, if you are currently using winxp 32 bit already, try it on other pc, maybe register or something on windows got broken.

Already did this. I tried it on various computer systems WIN XP 32Bit also failed, installed it again, nothing changed.

I tried again to format it on Windows 7 64Bit, and now it worked fine for one try. (With Conker), reformated (standard) again, and he did only recognize 507/512 MBit again. Reformatted it another time on the same system, now it works again.

So why does it sometimes work, then it fails again, then reworks? I changed nothing on the system and always do a standard format for the menu and the rom...

So can it be software related or hardware?

I find this strange.
Title: Re: Testers report thread
Post by: MockyLock on January 30, 2010, 05:28:38 AM
Hello
I come to talk about my problem again.
First, i can' load my saved games. I'he done a Perfect Dark saves, that works well (i mean i could save and play again with my saves). But if I backup this save, format my card and load it again, it's not recognized.
Second, I still cant make Tsumi no Batsu (Sin & Punishment) work. I tried on a PAL and a JAP Nintendo 64. The burning is well verified. I booted with a PAL 7101 / NTSC 6102 game (Super Mario 64)  and  a PAL 7105 / NTSC 6105 game (Jet Force Gemini).

Please could someone help me ?
Title: Re: Testers report thread
Post by: sanni on January 30, 2010, 07:38:44 AM
Sin & Punishment works perfectly on my japanese N64, I have a 6105 CIC soldered in the N64 Myth and no boot cart.

What save settings did you use when burning?
(http://www.abload.de/thumb/unbenannte5qo.jpg) (http://www.abload.de/image.php?img=unbenannte5qo.jpg)

Maybe your S&P Rom is faulty?

I also tried backing up and restoring a save game for Perfect Dark.
It also worked flawlessly. I used the newest V2.99 App.
First I marked the Perfect Dark Rom on the list in the V2.99 App, then I clicked Backup Save, the save now is in C:\NEO2 Ultra Menu\N64. I loaded the save with an emulator, it worked perfectly.
Then I formatted the N64 Myth Cart, flashed the Perfect Dark rom, then market it and clicked DownLoad Save and selected the Perfect Dark.eep file in C:\NEO2 Ultra Menu\N64.
As I stated above it worked flawlessly.
Title: Re: Testers report thread
Post by: Dr.neo on January 30, 2010, 03:48:03 PM
Nekojin you need use the last v2.99 APP, it have fix one bug of format, your cart should be 512M full useable.
Title: Re: Testers report thread
Post by: Nekojin on January 30, 2010, 06:20:05 PM
Just tried it out, nothing changed. I formatted it in standard mode and could not add conker, saying there is not enough space free (510 / 512MBit). Reformatted it again, still no luck. At the third time it worked once.
Title: Re: Testers report thread
Post by: MockyLock on January 30, 2010, 07:01:39 PM
Sin & Punishment works perfectly on my japanese N64, I have a 6105 CIC soldered in the N64 Myth and no boot cart.

What save settings did you use when burning?
(http://www.abload.de/thumb/unbenannte5qo.jpg) (http://www.abload.de/image.php?img=unbenannte5qo.jpg)

Maybe your S&P Rom is faulty?

I also tried backing up and restoring a save game for Perfect Dark.
It also worked flawlessly. I used the newest V2.99 App.
First I marked the Perfect Dark Rom on the list in the V2.99 App, then I clicked Backup Save, the save now is in C:\NEO2 Ultra Menu\N64. I loaded the save with an emulator, it worked perfectly.
Then I formatted the N64 Myth Cart, flashed the Perfect Dark rom, then market it and clicked DownLoad Save and selected the Perfect Dark.eep file in C:\NEO2 Ultra Menu\N64.
As I stated above it worked flawlessly.

Thanks a lot for answering me.
My rom come form the Goodset Nintendo64 3.14, and it worked on a Z64.
I'll try with the new 2.99 APP and with your settings.
Title: Re: Testers report thread
Post by: MockyLock on January 30, 2010, 11:57:57 PM
Hello all, here is my report. I hope that some of Neo Team will read.

FIRST TEST:
So, I made this tests with:
Perfect Dark (E) (M5) [!].z64
Tsumi to Batsu - Hoshi no Keishousha (J) [!].z64
both from GoodN64 3.14,
Nintendo 64 NUS-001(FRA) (Pal)
Nintendo 64 NUS-001(JPN) (NTSC)

and for boot:
Donkey Kong 64 NUS-NDOP-EUR (EUR)
Donkey Kong 64 NUS-NDOJ-JPN (JPN)


And results:
Working:
Perfect Dark (E) on N64 FRA with DK64 EUR
Tsumi (J) on N64 JPN with DK64 JPN
Not Working:
Perfect Dark (E) on N64 JPN with DK64 JPN
Perfect Dark (E) on N64 JPN with DK64 EUR
Tsumi (J) on N64 FRA with DK64 JPN
Tsumi (J) on N64 FRA with DK64 EUR

SECOND TEST
These two roms
Perfect Dark (U) (V1.1) [!].z64
Perfect Dark (J) [!].z64

, three consoles:
NUS-001 (FRA)
NUS-001 (EUR)
NUS-001 (JPN)

, two boot game
Donkey Kong 64 NUS-NDOP-EUR (EUR)
Donkey Kong 64 NUS-NDOJ-JPN (JPN)

Results: I can't play these games on any PAL consoles (FRA or EUR) ; but they boot on the Japan console.

So we (european) need 2 Nintendo 64 to use any game, one NTSC for US an Japan Games, and one for European games.
I own a Z64 and it made the console "region free".
Is it possible for the Neo Myth Card ?
Title: Re: Testers report thread
Post by: sanni on January 31, 2010, 12:10:03 AM
You could try to patch NTSC roms with PALadin.

Also when the SD Menu is available maybe there will be something like an integrated patch system? That would really be cool.  :)
Title: Re: Testers report thread
Post by: MockyLock on January 31, 2010, 03:04:25 AM
Thanks again sanni for all your help !
I managed to play Tsumi and it's really great.
But for my NTSC PAL problem..
I downloaded your utils and tried to convert the rom. I can't see if the rom is realy converted since it doesn't change the rom name.
The "patched" rom doesn't work on my N64 FRA. It does the same : black/grey screen.
Do you ever use PALadin ?
Title: Re: Testers report thread
Post by: sanni on January 31, 2010, 03:17:52 AM
I did solder a 6105 CIC(NTSC) in my Neo Myth Cart so now I can't use any Pal Roms anymore. I kinda didn't think that one through :-\
I never used PALadin, I only read that it was used often back then.
Title: Re: Testers report thread
Post by: MockyLock on January 31, 2010, 04:42:11 AM
As far as know, PALadain can do NTSC rom from PAL ones. Mayube you could try it ?
Title: Re: Testers report thread
Post by: Conle on January 31, 2010, 06:56:16 AM
As far as know, PALadain can do NTSC rom from PAL ones. Mayube you could try it ?

Games with region protection will not work! ~sm-31.gif~
Title: Re: Testers report thread
Post by: MockyLock on January 31, 2010, 04:01:18 PM
In PALadin, there is an option that disable the "region check". I thought that it would deprotect the game.
So I tried with Tsumi and Perfect Dark.
These games are region protected ?
Mr Conle, did you ever tested any PAL games on NTSC consoles ?
I'm not for sure the only one who tried to play NTSC games on PAL console.
I can't see anywhere someone talking about this issue.
If you, Dr neo or ChillyWilly, read this message too, have you ever tested this ?

but i wanna say and say again:
Thank you all for this amazing  job ! I waited the last 12 years for such an item :)
Title: Re: Testers report thread
Post by: sanni on January 31, 2010, 08:23:55 PM
(http://www.abload.de/thumb/p13100619bkt.jpg) (http://www.abload.de/image.php?img=p13100619bkt.jpg) (http://www.abload.de/thumb/p13100683zpg.jpg) (http://www.abload.de/image.php?img=p13100683zpg.jpg)
(http://www.abload.de/thumb/p1310073lzj6.jpg) (http://www.abload.de/image.php?img=p1310073lzj6.jpg) (http://www.abload.de/thumb/p1310075kyuj.jpg) (http://www.abload.de/image.php?img=p1310075kyuj.jpg)
(http://www.abload.de/thumb/p131007689zn.jpg) (http://www.abload.de/image.php?img=p131007689zn.jpg) ???
Title: Re: Testers report thread
Post by: ronaldo_76 on January 31, 2010, 08:48:23 PM
nice switch sanni.  ::sm-18.gif::
i send you my card, you can mod my too...  ~sm-42.gif~

hehe

Title: Re: Testers report thread
Post by: Conle on January 31, 2010, 09:20:33 PM
Great work Sanni  >:D
Title: Re: Testers report thread
Post by: sanni on January 31, 2010, 09:55:52 PM
Here are the Pinouts, so far it works:

A CIC-NUS-6105 boot chip, for my japanese N64, was soldered to the Myth Cart with PIN 14 lifted and therefore not connected to the Myth Card but wired to the switch.

A second CIC for my PAL N64, a 7105, was placed beside the myth pcb and connected as follow:
Pin 16(7105) to Pin 16(6105)
Pin 15(7105) to Pin 15(6105)
Pin 14(7105) wired to the switch
Pin 13(7105) an Pin 13(6105)
Pin 11(7105) an Pin 11(6105)
Pin 9(7105) an Pin 9(6105)

Neo Myth PCB:
Pin 14(Myth PCB) wired to the switch

Switch:
wire from Pin 14(6105)
wire from Pin 14(Myth PCB)
wire from Pin 14(7105)

If the wire from Pin 14(6105) is connected to the wire from Pin 14(Myth PCB) the 6105 cic is active and you can use the Neo Myth Cart with a NTSC N64.
If the wire from Pin 14(7105) is connected to the wire from Pin 14(Myth PCB) the 7105 cic is active and you can use the Neo Myth Cart with a PAL N64.
If none is conected the CIC from a cartridge on the back of the Myth Modul is used
Title: Re: Testers report thread
Post by: MockyLock on January 31, 2010, 11:57:40 PM
For sure it's a great great work !
But it means that the Neo Myth Card doesn't "unlock" the region protection.
And I would like to add that it means we must have two console, one NTSC and one PAL. As far as i remember, the Z64 from Bung Enterprise (that I own but it's very well boxed so i would'nt test it again unless it's really usefull) can play any rom on any console (at least I played Tsumi no Batsu on a PAL console).
I'm not a coder or a programmer so I wouldn't criticize at all. But if it's possible for the Z64, maybe one day it would be possible for the Myth Card.
Like I told you earlier, I'm french and many people from forums wait and see to buy this wonderfful item. If playing NTSC roms on, PAL console became possible, it would open a great european market.
I cross my finger =) (I apologize for any kind of bad english).
Title: Re: Testers report thread
Post by: KR155E on February 01, 2010, 01:59:37 AM
That's right, the Z64 auto patches games to work on your console. I don't think I ever had problems playing any NTSC games on my PAL console. I assume and hope that the Myth 64 will offer the same feature when it gets SD support.

BTW, the Z64 was not made by Bung, but by Z64 Enterprises. Bung made the V64 and V64jr.
Title: Re: Testers report thread
Post by: MockyLock on February 01, 2010, 02:49:24 AM
Exact for the Z64 and thank you for agreeing with my reply.
BTW, are you KR155E from vr32.de ?
You should since you have this special name.
I'm one of the "happy owner" of the Flashboy =) (#44 i think)
We meet in every good game place !
(If you're not the one from vr32.de, so apologize and forget what I say...)
Title: Re: Testers report thread
Post by: Nekojin on February 01, 2010, 02:51:03 AM
@KR155E

If you have some time, could you test if this also works with Indiana Jones and the Infernal Machine?

I never got this to work on a Pal N64, even with Paladin.
Title: Re: Testers report thread
Post by: Conle on February 01, 2010, 03:03:08 AM
When the menu & its source is released we can then try to setup the video mode based on the game's region.This might fix the region issues.
Title: Re: Testers report thread
Post by: sanni on February 01, 2010, 03:04:21 AM
The Region and Pal Fix could be added to the Neo2 Ultra Menu and also to the SD Menu using some custom patching magic thingies I don't understand but Conle or Chillywilly will add something like that in the future I'm pretty sure.

Until then just use PALadin. It works.  ~sm-42.gif~
I just played Sin & Punishment (J) and Indiana Jones (U) on my PAL N64.

What I did was:
I placed the Sin & Punishment Rom in C:\
I placed PALadin.exe in C:\
I pressed Win+R and wrote cmd, pressed enter
It displayed C:\Users\sanni in that black dos-like window thing
i typed cd.. pressed enter, and then again cd.. and pressed enter
now it said: C:\
so I typed:
paladin /p /f "sin and punishment.z64"
I pressed enter
It said something.
I flashed the rom using the Neo2 Ultra Menu, 4KB save, 6102 CIC.
I plugged it in my PAL N64, used Jet Force Gemini PAL as boot cart, but Mario 64 and all other PAL Carts will work also.
It booted.
It was in Color.
Now you could also try the /m command instead of the /p command, but I don't know if that works.

/f removes the region check, this makes S&P boot
/p will set it to 50Hz PAL, this will remove the image distortion

if you use /m it will set it to 60Hz PAL, which is better then 50Hz PAL but I didn't test it as it just tooks to damn long to flash a 256Mbit game over and over again.

Title: Re: Testers report thread
Post by: MockyLock on February 01, 2010, 06:50:12 AM
Thanks again gor all what you do.
When I used PALadin, I used it with the S-Paladin GUI, perhaps I've done a wrong thing.
Tommorow I'll try without the GUI and using your method.
Waiting for the whole new function included with the menu.
BTW, anyone know about the ModeA / Mode0 of the loader menu ?
And about PSRAM function ? 'cause as i told above, i'm not a coder/ programmer and don't understand all :/
Title: Re: Testers report thread
Post by: KR155E on February 01, 2010, 09:24:42 AM
@MockyLock : Yes, that's me, hi! :D

@Nekojin: Sorry, I don't have my Z64 anymore, sold it years ago. :(
Title: Re: Testers report thread
Post by: MockyLock on February 02, 2010, 03:23:30 AM
I tested you rmethod sanni and IT WORKS !
You're great indeed.
It saves us we all europeans =)
Title: Re: Testers report thread
Post by: sanni on February 02, 2010, 06:02:39 AM
I'm glad that I could help.
Have fun with your Neo MYth Cart  ~sm-42.gif~
Title: Re: Testers report thread
Post by: the|Gamer on February 05, 2010, 12:44:10 AM
HI,
Sanni thank I try it out ;)
Title: Re: Testers report thread
Post by: MockyLock on February 06, 2010, 08:35:36 PM
Hello all
My Neo Myth 64 has some weird behavior late time.
First i lost again 2 Mb of memory. I managed to get them back by formating with NeoMenu 2.93.
I thought that it was all done but when I wanted to burn Perfect Dark US, i got a "verifying data error", and i had many burning errors with Perfect Dark, Goldeneye (even with 512Mb free).
I tried every NeoMenu. But i could burn Conker Bad Fur Day.
Because I wanted to test furthermore, i tried a format that add errors, and now I only have 507Mb.
It seems that the Neo Myth 64 is not stable. I don't know if it comes from the flashcard of from the 512Mb card.
I'll try to recover the whole 512 Mb using any NeoMenu.
But it's so weird that the Neo Myth can run any rom very well for a time and suddenly have many problems of burning/verifying data, and in the same time loose Mb of memory...

EDIT : some questions:
What is the use of ModeA/Mode0 option ?
When burning roms onto the flashcard, can we let the boot card inserted ?
Do you start the NeoMenu before or after connecting the flashcard ?
It can seem some ridiculous question but...
Title: Re: Testers report thread
Post by: Aleomark on February 06, 2010, 09:40:12 PM
What is the use of ModeA/Mode0 option ?
this mode you don't need to change, leave it as it's

When burning roms onto the flashcard, can we let the boot card inserted ?
I always burn my rooms with the boot card game attached and everything is all right

Do you start the NeoMenu before or after connecting the flashcard ?

before connecting, but i guess if you do it after and you refresh the software there should be not troubles.
Title: Re: Testers report thread
Post by: sanni on February 07, 2010, 05:18:47 AM
There seems to be a nasty save bug in the japanese and us version of Mario Kart 64.
The PAL version works fine though.
It would be nice if some testers could confirm this.  ~sm-41.gif~

Here is a video, it goes dark in the middle for quite some seconds, just wait until the tv screen is on again to see the bug:

http://img29.imageshack.us/img29/4929/mk64.mp4

How to reproduce the bug:
- flash Mario Kart 64 (J) oder (U) with following settings:
CIC: 6102
SAVE: 4kb Eeprom
- play through the first cup and win
- now in the cup selection menu you see a golden goblet
- now turn your N64 off
- wait a minute or two
- turn your N64 on again
- go to the cup selection screen
- the golden goblet is vanished and so is your save
- also if you had any other games flashed that uses 4kb eeprom, their saves are probably also gone ... as I said it's a nasty one  ~sm-31.gif~
Title: Re: Testers report thread
Post by: Nekojin on February 07, 2010, 06:20:51 AM
Hi, I just tested it with the same settings than you.

My result:

Mario Kart 64 (J) (V1.0) [!].z64 - DOES NOT SAVE ON V2.99

//Update//

This is kind of wired:
Mario Kart 64 (J) (V1.0) [!].z64 - Saves on Card even EEPRom 4KBit was selected - v2.93
Title: Re: Testers report thread
Post by: ronaldo_76 on February 07, 2010, 06:32:55 AM
yeah same probs here:

jap. n64
mario kart 64 (ntsc/us)
wave race 64 (ntsc/us)

bootcatridge: conker's bad fur day (ntsc/us), Super Mario 64 (ntsc/jap)
Title: Re: Testers report thread
Post by: MockyLock on February 07, 2010, 06:06:57 PM
Hello all, me again.
So I recovered the 512 Mb, and tried to burn a 512 Mb game (Conker or Resident Evil 2) to fill the memory ; but every game I try to burn fail in Verifying data.
And after each Verifying data failed, I loose some memory, leaving 510, 509 or 507 Mb.
Hopefully, for the moment, I could get back the whole 512 Mb aech time, but if I can't burn any game, it's usefull.
I used 3 different USB cable (not the yellow one), and tried on 2 USB port on my motherboard, and on a USB Hub.
I also tried Neo2Menu 2.93, 2.95, 2.98, 2.99...
The Neo Myth  64 seems to be a bit touchy, not ?
Title: Re: Testers report thread
Post by: sanni on February 07, 2010, 07:25:20 PM
This is the USB cable I'm using, no problems so far.
(http://www.abload.de/img/p2070064wq19.png)
It also has this big round thing at one end thats helps to improve the signal.
It's from a Sandisk Sansa MP3 Player.  :)
Title: Re: Testers report thread
Post by: Taxititan on February 07, 2010, 08:37:36 PM
Hi there all testers.

Im gonna buy a SD/CF adapter for the neo n64 myth cart.
But it does not says n64 flash cart on the box for the cheaper twin package. http://www.ic2005.com/shop/product.php?productid=41&cat=5&page=1
But the cheaper one says it support 512mb games.

While the other simulair one says only 256 mb support, & also says it supports n64 on the box.
Is this an older packaging?
http://www.ic2005.com/shop/product.php?productid=58&cat=5&page=1

Which one shall I buy to play 512mb games from the SD/CF, and which of them is best?
Title: Re: Testers report thread
Post by: MockyLock on February 08, 2010, 01:23:08 AM
Hello all, it's me again and again...
So i formated my computer and reinstalled WinXP (i already had WinXP).
I tried to install Neo2Menu V2.99, i had an error from Neo2USB.dll registering...
I managed to do the trick by using this method from abignale:
If anyone else has problems with neo2usb.dll, you can try this:

Download winusb.dll, efsadu.dll and msjava.dll from dllcentral.com. Put them in your NEO2 Ultra Menu directory, then reregister the Neo2Usb.dll file (regsvr32 "c:\NEO2 Ultra Menu\Neo2Usb.dll")

I plugged the Neo Myth card and everything seems OK, 512Mb/512Mb.
Since I had some burning error, i wanted to do a new whole formating. And you know what ?
My flashcard gone to 507 Mb again.. just by formating....
I think I'm cursed...
I'll try to reformat it again... and to use it.
Please, someone tell me what to do to have my Neo Myth 64 working well like you all....


EDIT: Even if the card shows 507Mb/512; I burned a game, GoldenEye. I can burn only 128Mb games, since 256 Mb tell me "not enough ROM" It was burned well, with good data verifying but doesn't run.
I burned 2 games, GoldenEye and Super Mario 64. Super Mario runs well, GoldenEye doesn't boot.... And after a new format, still 507Mb/512Mb.

I wonder... with my NeoMyth 64 i had a GBA card with "512M" writen on it (not Neo2 etc..). it shows "Card Type 5" in Neo2Menu but I saw on some screenshot "Card Type 7"
Can it be faulty ? I mean, if I change the "memory card", would my flashcard run well ? I wanted to buy the Neo2 SD... but i don't want to spend money for useless stuff.
Title: Re: Testers report thread
Post by: Nekojin on February 08, 2010, 03:48:50 AM
Hi,

we have the same problems than you. Here is what I do:

1. Format the cart with the Ultra Menu v2.93 in standard mode.

2. Open Ultra Menu v2.99 and copy your rom over.

3. If I want to change the game, or add a game, I reformat the cart in standard mode on v2.93

In order to use 2 different menus, you must first copy the version you have on your computer (like v2.99, copy, past and rename it). Then uninstall it and install v2.93 and change the name in the installation process (like Neo Ultra Menu 2.93). After this, create a shortcut on your desktop of both versions, v2.93 and v2.99. So you can use both at the same time, one for formatting only, the other for burning and copying savegames.
Title: Re: Testers report thread
Post by: MockyLock on February 09, 2010, 04:50:56 AM
I tried your method, got Neo2Menu 2.93, 2.95, 2.98, 2.99 installed.
I tried to format in Low and standard level with all version, and still got 507/512 Mb.
I'm pretty sure that the Neo card is faulty. I think I'm gonna let IC2005 know about that and try to find a deal...

Just a question (for sanni maybe): how can i know which one are the bad blocks ? (im'n not sure of my english ^^)
Title: Re: Testers report thread
Post by: the|Gamer on February 09, 2010, 01:19:48 PM
Hi,
PALadin worked for me too!
I tried Indiana Jones Infernal Machine,Namco Museum,Harvest Moon 64 all of them Worked in Pal60 and Pal50!
PS: I modded my Controller so now it has a PSX Joystick in it YEAH
Title: Re: Testers report thread
Post by: MockyLock on February 10, 2010, 02:25:13 AM
Hello all.
Thanks again to you sanni. It's good to have help !!
I formated first with 2.93 and gone from 507 to 509Mb.
Then i tried your method and utils and you know what ? I have the exact same bad blocks than you, 1, 2, 511, 512.
And in the Neo2Menu 2.99, it appears again 509 Mb.
I thought that 1 block = 1 Mb ; so 512 - (4 bad blocks) = 509 Mb.
but you tell me that your flashcard works perfectly even with the 4 bad blocks on the format log...
Why the hell mine can't work well ?

EDIT : i wanna add that now with 509Mb rather than 507, I can burn a 256 Mb game plus a 128 game (before, with 507, i couldn't add any 256 Mb game, only 2x128)

EDIT#2: actually i could CHOOSE 256 and 128 games to add to the flashcard ; but the first one (here it's the 256 Mb game Perfect Dark) failed in data verification.
And toher thing : i can choose FIRST athe 256 Mb game and then the 128. If i choos ethe 128 Mb game first, the 256 Mb can't be added (not enough ROM).
After a last foramt, there is still 509 Mb left.
I wonder, if the FIRST game added is the FIRST burned, and if the first burned uses the first blocks, here the bad blocks (# 1 & 2) so it's obvious that it will fail, isn't it ?
Since i'm not a programmer, forgive me if i tell "coding bullsh***"
I just want to find why i can't use my flashcard :(
Title: Re: Testers report thread
Post by: the|Gamer on February 10, 2010, 03:42:24 AM
Hi,
I dont have all that trouble with BadBlocks ;)
Flashed Conker a few times and well It worked every time!
Title: Re: Testers report thread
Post by: stefan_iro on February 10, 2010, 04:32:09 AM
When I try to format my Neo2 Lite card with neotest_v05win32, I get the following error:

(http://i215.photobucket.com/albums/cc190/stefan_iro/Neotest.jpg)

Anyone an idea what to do?
BTW I can´t format my card with Neo2 Ultra Menu 2.93, 2.95, 2.98 and 2.99 either...  ~sm-39.gif~
Title: Re: Testers report thread
Post by: sanni on February 10, 2010, 05:00:25 AM
MockyLock, we need to isolate the problem ~sm-41.gif~
 
I could be the fault of:

1- the Neo2 GBA Cart
2- the N64 Myth Cart
3- the USB cable
4- your PC's hardware, e.g. USB port doesn't provide enough power
5- a software problem

1) since your Neo2 GBA cart doesn't have more bad block than mine, I don't think that its the fault of the Neo2 GBA cart
2) the only way to test this would need another N64 Myth Cart, so lets exclude the other options first
3) the USB cable, how long is your usb cable? On mine there is "high speed" printed on, there are different kinds of usb cables, try to find a "high speed" one, or another high qualitiy and short usb cable
4) Do you know somebody that has a laptop? Laptops tend to be more dependable. Just try it on another pc.
5) It could be a software incompatibilty, so that the neo2 ultra menu just don't work withyour pc, try it on another pc

@stefan_iro
neotest only supports the MD cart so even if you flashed the menu successfully it would not help you. You would have to flash with Neo2 Ultra Menu afterwards.
Title: Re: Testers report thread
Post by: madmonkey on February 10, 2010, 02:11:31 PM
@MockyLock, uninstall both the neo client and driver from the device manager, then install following this post Re: No SlimLoader USB Found? (http://www.neoflash.com/forum/index.php/topic,5776.msg43429.html#msg43429).
see if the official client works after that.

1, 2, 511, 512 blocks seem to be really suspicious, especially since these are "special" blocks on some carts.
I suspect there might be an error in my app :)
I need the result of the --cartid option to look further into it.
the same goes for error with menu writing - maybe it's the cart for which there is no known menu_write command yet(there is one such cart).
Title: Re: Testers report thread
Post by: MockyLock on February 11, 2010, 03:12:16 AM
Hello and thanks again to you all that bring help.

So, to sanni:
1) you're right but the cart should not have bad blocks. For me, it's already a first problem.
2) since noone around me got a NeoMyth, let's go to the third question =)
3) I tested with 4 different cables, the yellow one, and 3 from others USB stuff, with different length, etc.. it doesn't change anything. And i tried on a USB Hub and on the motherboard.
4) here may be the main problem. I don't know if it's USB port or anything else, but i think it could be a hardware problem.
5) i tried many Neo2Menu, and it already worked before. I managed to burn and play Conker or Resident Evil, even Sin & Punishment. So the flashcard already worked well. But sometimes it does, sometime not.
And for a while now, it can't recover the whole 512 Mb.

Every day, when i come back from my job, i try a format on a random Neo2Menu (i must do something, musn't ?)
Today, it has gone from 509 to 510 Mb.
This is what i don't understand. Sometime 507 Mb, sometime 509, sometime 510, and sometime 512. The flashcart seems to run "randomly". This make me think it must be a hardware issue.

To madmonkey:
I'm gonna try your method, maybe tonight. But already, thanks to you.
And of course, thanks to sanni =)

EDIT:
I tried  the method from madmonkey and
"you know what ? I'm happy" =)
I recovered the whole 512 Mb in the first format, I could burn and PLAY Conker Bad Fur Day.
I'm gonna test the whole system furthermore, with many format / burning ROMs to see if it's stable.
But "That's one small step for me, one giant leap for Neomankind"
Title: Re: Testers report thread
Post by: MockyLock on February 12, 2010, 04:07:15 AM
Hello all, new episode in the "MockyLock great journey in the Neo Myth World"

Today I achieved to burn 2 games, Perfect Dark & GoldenEye without formating, just clearing the ROMs, and I flashed a save state for each game and everything works =)

When nothing works, i bore you with my complain ; so when everything works, i tell you too, question of courtesy.
More tests in next days...

Just a question, how did you found this trick madmonkey ?
And you sanni, how do you know so much of Neo Myth card ?
Are you both coders/programmers ?
And what make the last trick work ?
Sorry for this cross-examination (auto translate^^) but i'm curious
Title: Re: Testers report thread
Post by: madmonkey on February 12, 2010, 05:06:20 AM
I'm using winxpsp1 as primary system(mainly because I' can't figure out how to painlessly transfer 500+ torrents from utorrent to other client :) ), so I had to use this "trick" to use official client.
which last trick? if you mean driver, winusb is not supposed to work with winxp prior to sp3, if it works good, if not just don't do it.
Title: Re: Testers report thread
Post by: Nekojin on February 14, 2010, 03:12:31 AM
Dr.Neo:

Did you find out why Mario Kart 64 and Wave Race 64 Japanese and US but NOT Pal can not keep save games?

After you saved the game, the save game disappears after about one minute when you remove the N64 Myth card from the N64.

Other games like Super Mario 64 Japanese 1.0 for example which uses also 4KBit EEPRom works fine, just finished the game with 120 stars after about 1 week of playing. Goldeneye 64 Japanese also works fine.

Title: Re: Testers report thread
Post by: Conle on February 14, 2010, 03:29:40 AM
Did you find out why Mario Kart 64 and Wave Race 64 Japanese and US but NOT Pal can not keep save games?

This is why the Menu with SD support is very important.
We can R/W the save dumps of each game on loading/returning from game to menu.

All these issues will be sorted out with the menu & will also provide unlimited amount of saves.
 ~sm-42.gif~
Title: Re: Testers report thread
Post by: Nekojin on February 14, 2010, 04:00:31 AM
ok, by the way Super Mario 64 J 1.0 ! Save Game Backup did not work correctly. Got no error message but the save game is useless / corrupt because it does not show up my save...
Title: Re: Testers report thread
Post by: Conle on March 21, 2010, 07:21:04 PM

Just a simple request  ~sm-67.gif~.gif ..

Can someone name 1-2 games per region that contain region lock?   ~sm-77.gif~.gif  ~sm-75.gif~.gif  ~sm-75.gif~.gif  ~sm-75.gif~.gif ~sm-91.gif~.gif
Title: Re: Testers report thread
Post by: Dr.neo on January 06, 2012, 03:46:21 PM
sanni do you try the lst V6+ firmware? i think this guy is gone in V6+  ~sm-63.gif~.gif