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NEO Coding Competitions => NEO Compo 2013 => The Game Zone => Topic started by: lupus on July 13, 2013, 09:03:14 AM

Title: [SMD] Silent Hill: Genesis - fan-made SH:PN adaptation
Post by: lupus on July 13, 2013, 09:03:14 AM
Nickname: lupus
Project Name: Silent Hill:Genesis
From: Ukraine
Division: GAME
Platform: SMD/GEN
Original Enter: NO (port/adaptation)
In last NEO Compo this project have won in the top 10: NO

(https://dl.dropboxusercontent.com/u/57975554/gincs/shg.jpg)(https://dl.dropboxusercontent.com/u/57975554/gincs/shg02.jpg)(https://dl.dropboxusercontent.com/u/57975554/gincs/shg03.jpg)(https://dl.dropboxusercontent.com/u/57975554/gincs/shg04.jpg)

Silent Hill: Genesis is an freeware fan-made adaptation of the original Silent Hill for Sega Megadrive/Genesis in the form of visual novel, based on Silent Hill: Play novel for GBA.
A visual novel is an interactive fiction game featuring mostly static graphics with text. At certain moments the game asks a player to make a choice between two or more possible variants which affect the following walkthrough.
Such kind of games is very popular in Japan, however totally unpopular in the west, therefore Silent Hill: Play Novel was never released outside this country.

The game offered two scenarios: for Harry and Cybil (available after completing Harry's Scenario). Besides the narration the game features a couple of puzzles and multiple endings.
After reaching the end of Cybil scenario a player is awarded with Digital Cards - 32 in total.

As engine used GINCS Visual Studio 1.42 - modded GINCS with compression support. In the future I have plans to update engine to GINCS VS 1.50 for sound support. Now game with no sfx or bg music.
Work in Progress.

Project page with download links (https://dl.dropboxusercontent.com/u/57975554/gincs/shg.html)


Title: Re: [SMD] Silent Hill: Genesis - fan-made SH:PN adaptation
Post by: lupus on October 24, 2013, 09:31:02 PM
Game was updated. Now with som sfx.