Neo TeAm Forum

NEO Coding Competitions => NEO Compo 2013 => Topic started by: Dr.neo on August 22, 2013, 04:56:44 AM

Title: The NEO Retro Coding Compo 2013 is closed! Have 27 entries total
Post by: Dr.neo on August 22, 2013, 04:56:44 AM
The NEO Retro Coding Compo 2013 is closed! Have 27 entries total   

Here are the entries list for this compo 2013:   
   
The Game division, total 19 entries   Author
[NDS] Fuzed   by relminator
[NDS] BAGASMI Roulette   by BassAceGold
[NDS] Krystals DS   by NightFox
[NDS]Rock Paper Scissors Lizard Spock DS   by GEMISIS
[NDS] ImpulseDS   by Rajveer
[PSP] Get Cookie   by leviadragon
[GBA] Powerpig   by genecyst
[GBA] WaimanuGBA - Grinding Blocks Adventure   by sverx
[Playstation 1] Yopaz IceStar   by Orion_
[PCE] Bug Hunt   by sarang
[Wii] Newo Defence   by owen
[GBA] MazezaM Challenge   by alekmaul
[PSP]SkyRacer   by musky44
[GBA] Rick Dangerous   by alekmaul
[3DO] Unlucky Pony   by blabla95
[NES] Ball and Flag   by lbarasc
[Sega Mega Drive/Genesis] Sacred Line: Genesis   by sashadarko
[SMD] Silent Hill: Genesis - fan-made SH:PN adaptation   by lupus
[NDS] Aperture Science DS   by smealum
   
   
   
The App division, total 8 entries   Author
[GBA]MOD Player for GBA - VMP    by Verme
   
[SNES] Super Famidoctor    by ARM9
   
[Astrocade] Nyastrocat: plays back the Nyan Cat animation on an Astrocade   by 500 Internal Server Error
   
[N64]GNUBOY64:GB&GBC emulator for the N64 ( Opensource Gnuboy-x86 hackport )    by Conle
   
[SNES] PVSneslib    by alekmaul
   
[GBA]GBA Utility Tools   by TheRealGamer2020
   
[NDS]BAGASMI R7    by BassAceGold
   
[NDS]ASM-Interpreter DS    by GEMISIS
   
   
We have open the public poll for this compo in here: http://www.neoflash.com/forum/index.php/board,152.0.html   
And we will announce the final TOP 3 winners in the 20th.Sep. Good luck for all coders :)   
Title: Re: The NEO Retro Coding Compo 2013 is closed! Have 27 entries total
Post by: sanni on August 22, 2013, 11:04:38 AM
What a great compo  :)
So many exciting games and programs  ~sm-84.gif~.gif
Title: Re: The NEO Retro Coding Compo 2013 is closed! Have 27 entries total
Post by: habababa on August 22, 2013, 12:35:50 PM
damn.does this mean submissions were still accepted up until yesterday?
Or am I wrong? ???
Title: Re: The NEO Retro Coding Compo 2013 is closed! Have 27 entries total
Post by: KungFuFurby on August 27, 2013, 09:42:09 PM
Huh. I wasn't completely aware of the compo until now.  ~sm-66.gif~.gif

The only involvement I had this go round was assisting with porting over the music from MazezaM Challenge to GBA (mainly by showing Maxmod to alekmaul, the developer of the game). I personally prefer the SNES over the GBA, though. Had I produced new music, then I don't have a real-time method of testing my music on a GBA emulator... yet. I already know what I'm going for, though, on my tracker to somewhat emulate the parameters.  ~sm-57.gif~.gif

I actually have some working code that can display graphics. The catch is that I don't even remotely have a game up and running, because I'm working on the joypad input.  ~sm-58.gif~.gif ::sm-22.gif:: Technically it would be simple to implement if I only went for two joypads, but I'm going after 8-player support in my master NMI routine (and the code doesn't even have to check for all 8 players: the coder can define what controllers to check).