Author Topic: MAGIC KEY 3 and GBA flashcart NEED HELP  (Read 7238 times)

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Offline bruceg

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Re: MAGIC KEY 3 and GBA flashcart NEED HELP
« Reply #15 on: March 08, 2006, 12:08:24 PM »
Sven (and all other users interested in Neomax 1.5):

Upon closer observation of neomax 1.5, I found a bug (that cory confirmed) using the format function.

When you format the cartridge (the 'sd/mmc support' button is in fact enabled already by default -- if you look really closely, you will notice a tiny upside down arrow symbol in the box).

However, if you click on that tiny box, the tiny arrow symbol will be replaced by a square black mark.  That is where the bug is..  It shouldn't turn black at all -- the box should be cleared instead, so there is no tiny arrow symbol.

So to summarize, 'sd/mmc support' IS in fact enabled by default.
Clicking on the square (making it black) actually TURNS OFF 'sd/mmc support' (this is a bug -- the box should be CLEARED instead)

Now, in case you are not already fully aware of how neomax 1.5 functions, when you enable 'sd/mmc support', you can add NDS, GBA roms, and homebrew as well (though my homebrew didn't work) to their corresponding folders on the SD card, by using the sd/mmc tab.  Save backups are then stored in their respective folders on the sd card.

If you disable 'sd/mmc support', the saving backup space is created on the flashcart instead (you select the size of the Save Management Support (SMS) space during format). 

For either option (enable or disable 'sd/mmc support'), you may also 'add' gba AND nds roms to the flashcart on the Neo-Flash tab (these rom titles will be listed under the moonshell application).  After you are done adding everything, just hit the 'multi-write' button to burn all of them.

Finally, re-connect your sd card and flashcart to your ds, and turn on your ds to run the neomax multi-loader application.  Gba should run fine (using the gba loader tab), some nds commercial roms should work (using the nds loader tab), and homebrew should generally function as well (though mine wouldn't flash to the cart or copy to the sd card for some unknown reason). 

However, I couldn't get saving to function correctly, so that may still be broken.

The future neomax program should hopefully fix all these bugs and work quite well, even for mk1 users.

BruceG
« Last Edit: March 08, 2006, 06:33:46 PM by bruceg »

Offline rogerpoco

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Re: MAGIC KEY 3 and GBA flashcart NEED HELP
« Reply #16 on: March 08, 2006, 01:00:58 PM »
i use it to format,and flash(single rom),thats about it.
i didnt use the folders created on the sd,then i did,then i didnt,etc...,but always writing the roms direct to sd,not with neomax.

so i use it(neo-max 1.5),but i dont use it.that menu sure looks neat,though.
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Offline bruceg

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Re: MAGIC KEY 3 and GBA flashcart NEED HELP
« Reply #17 on: March 08, 2006, 01:06:22 PM »
It generally works fine for gba, and some nds commercial roms work as well, if you follow the above steps.  Once the coders resolve all the bugs, it should become a very viable alternative to using the menu software only.

BruceG

Offline cory1492

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Re: MAGIC KEY 3 and GBA flashcart NEED HELP
« Reply #18 on: March 08, 2006, 05:38:56 PM »
This is the last build I have been able to get working, use the SC option to make a file that can be burned directly to a cart, use the __boot__MP.nds file it creates with setup.exe to run from the MK menu.

20060212_moonshell0992test4.zip

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Offline bruceg

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Re: MAGIC KEY 3 and GBA flashcart NEED HELP
« Reply #19 on: March 08, 2006, 06:35:13 PM »
And cory's general moonshell setup guide is in the FAQ section:

http://www.neoflash.com/forum/index.php/topic,1706.0.html

BruceG