Author Topic: The 9th. NEO Project --- NEO Super SNES Dev Kit  (Read 100143 times)

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Offline Dr.neo

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #15 on: April 17, 2006, 09:02:49 PM »
I don't mean to press or anything, but I would just like to ask a question. Approximately when can we expect to see the finished product? No hurry at all,  since I want something that works properly. Just very very anxious to know when it will be completed.

it'll take 1 or 2 month still  ::sm-21.gif::
In my world,have 0 and 1 only ......Matrix World......

Offline NSCXP2005

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #16 on: April 18, 2006, 12:45:41 AM »
I would like to know, if this device is going to support goldfinger & pro action replay codes?

If this will support these type of functions, will it be possible to saves what they produce( ie codes) to the device.

plz reply ASAP

cheers & thanks in advance.
yourproduct are so execellant.

NSCXP2005

Offline Nero

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #17 on: April 18, 2006, 02:05:55 AM »
By

Support ALL SNES console,all in one solution!

I guess you mean it supports both PAL and NTSC consoles right?

I just took my old SNES out and ran a few oldies on it, it still rocks and it was a different feeling than playing on emu's. Really interested by this!

Offline Dr.neo

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #18 on: April 18, 2006, 02:34:19 AM »
I guess you mean it supports both PAL and NTSC consoles right? --- yes

and about the support goldfinger & pro action replay codes,sorry it don't support yet. >:(
In my world,have 0 and 1 only ......Matrix World......

Offline Jagasian

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #19 on: April 18, 2006, 03:06:36 AM »
1.  Will the snes kit support DSP1 games (Mario Kart, Pilotwings)
2.  What is the largest SRAM size that it will support?  Some Super Famicom games require 1Mb of SRAM.
3.  Will it have a real-time clock?  Some Super Famicom games require a real-time clock.
4.  What is the largest game size supported?  One game is 96Mb in size!
5.  Can the snes card be used with a Game Genie or Pro Action Replay by combining the two cards?

Offline RuneEdge

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #20 on: April 18, 2006, 07:17:01 AM »
Will this support the FX chip for 3D games like Starwing?

Offline Dr.neo

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #21 on: April 18, 2006, 11:52:16 AM »
1.  Will the snes kit support DSP1 games (Mario Kart, Pilotwings) --- if you plug the DPS1 cart to the NEO SNES cart,then you can run the DSP1 games

2.  What is the largest SRAM size that it will support?  Some Super Famicom games require 1Mb of SRAM. --- NEO SNES build in 2M save,can support any game save.

3.  Will it have a real-time clock?  Some Super Famicom games require a real-time clock. --- we are testing this function still,mostly it just need to patch the SNES rom to support NEO SENS RTC.

4.  What is the largest game size supported?  One game is 96Mb in size! --- the NEO SENS have 128M AT LEAST,but can't support this game in current because it use a very special DSP chip , hope can use patcher to make it work in the future ::sm-14.gif::

5.  Can the snes card be used with a Game Genie or Pro Action Replay by combining the two cards?  --- Sorry don't support in currect yet, because it'll goto NEO menu directly when turn on SNES. But it support NEO SNES cheat code already.
« Last Edit: April 18, 2006, 12:14:09 PM by Dr.neo »
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Offline NSCXP2005

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #22 on: April 19, 2006, 08:05:04 AM »
what do you mean by 'NEO SNES cheat codes'?

Offline Dr.neo

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #23 on: April 19, 2006, 11:55:11 AM »
it's one cheat system for NEO SNES,you can choose to use it when you burn the snes rom on your PC,then you can enable/disable it use your SNES joypad when you playing the game.
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Offline sven

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #24 on: April 19, 2006, 10:53:18 PM »
1.  Will the snes kit support DSP1 games (Mario Kart, Pilotwings) --- if you plug the DPS1 cart to the NEO SNES cart,then you can run the DSP1 games

wat is dps1? but you have to put a snes game in top of the thing you guys create just like with the mk2/3 is you didn't flash the firmware?

and i have mario kart for the snes but dont have an extra cart with dsp1 or something so i think it is in the mario kart cartridge. if that is right then you have to stick that in top, but do you heve to do that for other special thingies wo are in game cartridges?

O hai

Offline Jagasian

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #25 on: April 20, 2006, 12:28:56 AM »
1.  Will the snes kit support DSP1 games (Mario Kart, Pilotwings) --- if you plug the DPS1 cart to the NEO SNES cart,then you can run the DSP1 games

wat is dps1? but you have to put a snes game in top of the thing you guys create just like with the mk2/3 is you didn't flash the firmware?

and i have mario kart for the snes but dont have an extra cart with dsp1 or something so i think it is in the mario kart cartridge. if that is right then you have to stick that in top, but do you heve to do that for other special thingies wo are in game cartridges?



Yes, you can put your Super Mario Kart cartridge into the back slot of the flash cartridge, so that the flash cartridge can use the DSP1 chip inside the Super Mario Kart cartridge.  However, this is only necessary for DSP1 games.  There are other special chips used in carts that are not supported by any copier, backup device, or flash cart.  However, the DSP1 is the most popular special chip.  Here is a list of chips and the games that use them:

Game Genie
==========
Game Genie (US)

SA-1
====
Augusta Masters 3 New World Golf (J)
Bass Fishing No.1 (US)
Derby Jockey 2 (J)
Idaten (J)
Igo Daidou (J)
J-League '96 Dream Stadium (J)
Jumpin' Derby (J)
Kakinoki Shogi (J)
Kato Hifumi9dan Shogi (J)
Kirby 3 (J)
Kirby Super Deluxe (J)
Kirby Super Star (US)
Kirby's Dream Land 3 (US)
Kishi no Hanamichi (J)
Marvelous (J)
Masoukishin - Super Robot Wars Gaiden - Lord of Elemental (J)
Mini Yonku Shining Scorpion Let's & Go!! (J)
Parodius 3 - Jikkyou Oshaberi Parodius (J)
Pebble Beach New Tournament Edition (J)
PGA European Tour (US)
PGA Tour 96 (E)
PGA Tour 96 (US)
Saban's Power Rangers Zeo Battle Racers (US)
SD F1 Grand Prix (J)
SD Gundam GNext (J)
Shogi Saikyou 2 (J)
Super Mario RPG (US)
Super Mario RPG (J)
Super Shogi 3 (J)
War in Europe Expert WW II (J)

SA-1 (ID=52)
====================
Dragon Ball Z - Hyper Dimension (J)
Igo Taisyou (J)
New Shogi Club (J)
Shogi Mahjing (J)
Super Bomberman Panic Bomber World (J)

PLGS (SPC7110 - ROM types 0xF5 & 0xF9)
======================================
Dai Kaijyu Monogatari 2 (J)
Far East of Eden Zero (J)
Large Shell Beast Story 2
Super Power League 4

FX GSU-1 (FX-Argonaut)
======================
Dirt Racer (E)
Dirt Trax FX (E)
Dirt Trax FX (US)
Doom (J)
Doom (US)
Vortex (E)
Vortex (J)
Vortex (US)

Seta ST010 (SETA DSP1)
======================
2 Dan Morita Shougi (J)
Exhaust Heat 2 (J)
F1 Roc 2 - Race of Champions (US)

CX4
===
Mega Man X2 (E)
Mega Man X2 (US)
Mega Man X3 (US)
Rockman X2 (J)
Rockman X3 (J)

O B C 1 (OBC1)
==============
Metal Combat (US)

Mario Chip 1 (FX-V1)
====================
Star Fox Competition - Weekend Edition (US)
Star Fox 2 (Beta)
Star Fox (US)
Star Fox (J)
Star Wing (E)
Star Wing (G)

FX GSU-2 (FX-V2)
================
Stunt Race FX (E)
Stunt Race FX (US)
Wild Trax (J)
Winter Gold FX (E)
Yoshi's Island (E)
Yoshi's Island (J)
Yoshi's Island (US)

S-DD1
=====
Star Ocean (J)
Street Fighter 2 Alpha (US)
Street Fighter 2 Alpha (E)
Street Fighter Zero 2 (J)

GAMEBOY
=======
Super Gameboy (J) (V1.0)
Super Gameboy (J) (V1.1)
Super Gameboy (J) (V1.2)
Super Gameboy 2 (J) (V1.16)

Unknown ID=245
==============
Nidan Morita Shogi 2 (J)

FX-KSS
======
Pachisuro Palusupe (Pachislo Story) (J)

BS-X
====
Satellaview BS-X (O.S.rom)

DSP1
====
Aim for the Ace Tennis (J)
Armored Trooper Votoms (J)
Ballz 3D (J)
Ballz 3D (US)
Battle Racers (J)
Drift King Shuto Kou Battle 2 (J)
Final Stretch (J)
Hashiriya - Rider's Spirit (J)
Korean League (K)
Lock-On (US)
Michael Andretti's Indy Car Challenge (J)
Michael Andretti's Indy Car Challenge (US)
Pilot Wings (E) (DSP1 LoRom)
Pilot Wings (J) (DSP1 LoRom)
Pilot Wings (US) (DSP1 LoRom)
Super Air Diver (J)
Super Air Diver (E) (No Good Dump Known)
Super Air Diver 2 (J)
Super 3D Baseball (J)
Syutoko Battle Racing 94' (J)
Syutoko Battle Racing 2 (J)
Super Bases Loaded 2 (US) (DSP1 A LoRom)
Super F1 Circus Gaiden (J) (22655)
Super F1 Circus Gaiden (J) (21859)
Super Mario Kart (J)
Super Mario Kart (E)
Super Mario Kart (US)
Suzuka 8 Hours (J)
Suzuka 8 Hours (US)

DSP2
====
Dungeon Master (J)
Dungeon Master (E)
Dungeon Master (US)

DSP3
====
Gundam GX (J)

DSP4
====
Planets Champ Top Gear 3000 (J)
Top Gear 3000 (E)
Top Gear 3000 (US)

Addendum:

BS-X SatellaView
================
The Satellaview consists of two units.. the base unit which connected to the IO port on the
bottom of the SNES and the BS-X cart which went in the top of the SNES.

The Satellaview system connected to St. Giga, the Satellite provider. The unit would connect and
make new content available for download.

Games on the system were often exclusive to the Satellaview, and can't be found anywhere else.
They were also available for only imited periods of time.

Games could be saved to a RAM cart (BS-X adapter).

The base unit had a 512 Kbit memory (RAM) chip to boost the SNES's capabilities and 1 Megabit ROM
chip that contained the operating system needed to control the Satellaview. It also had a 256
Kbit flash memory if the user hadn't bought him/herself an BS-X Special Broadcast Cassette that
contained a 1 Megabit flash memory chip.

The BS-X cartridge resembles a Super Game Boy. It plugs into the cart slot as normal. Inside, it
has 8 MBits of ROM that holds the operating system and the interface software. It also holds and
extra 4 MBits of RAM. The little plug-in cart is actually a unique 'Flash ROM' cart that holds
game code without the use of Battery-Backed RAM. Unlike ROM, it can be wiped and overwritten by
special methods.

Super FX
========
The Super FX is a 10/21MHz RISC CPU developed by Argonaut Software used as a game enhancer by
several game tiles. Released SNES Super FX games included Yoshi's Island (best single-player
game on SNES, if you like platform games), Doom, Winter Gold, Dirt Trax FX, StarFox, Stunt Race
FX and Vortex. If you're lucky, you might find a copy of the unreleased Starfox 2 image floating
around, but its sound code is corrupt.

S-DD1
=====
The S-DD1 is a custom data decompression chip that can decompress data in real- time as the SNES
DMA's data from the ROM to RAM. Only two known games use the chip: Star Ocean and Street Fighter
Alpha 2.

The chip uses some unknown compression algorithm, so to actually support the two S-DD1 games,
pre decompressed graphics packs are required

SA-1
====
The SA-1 is a fast, custom 65c816 8/16-bit processor, the same as inside the SNES itself, but
clocked at 10MHz compared to a maximum of 3.58MHz for the CPU inside the SNES.

The SA-1 isn't just a CPU, it also contains some extra circuits developed by Nintendo which
includes some very fast RAM, a memory mapper, DMA and, several real-time timers. These include
Mario RPG, Kirby Superstar and Paradius 3.

OBC1
====
OBC1 chip (for Metal Combat)

C4
==
The C4 is custom Capcom chip used only in the Megaman X2 and Megaman X3 games. It can scale and
rotate images, draw line-vector objects and do some simple maths to rotate

Offline Dr.neo

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #26 on: April 20, 2006, 02:10:09 AM »
thanks alto Jagasian  :-*
In my world,have 0 and 1 only ......Matrix World......

Offline Phantom

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #27 on: April 20, 2006, 02:30:27 AM »
Nice, I've one of each (almost)  ::sm-18.gif::

Offline Jagasian

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #28 on: April 20, 2006, 02:35:45 AM »
Just in case there is any confusion, out of the list above, the following are the only games that will be compatible with the Neo Super SNES Dev Kit, as only the DSPX games can be played on a backup device like a flash cart, via pass-thru.  Hence if you have a DSP1 game, you can play any other DSP1 game in the DSP1 list.  Similarly, if you have a DSP2 game, you can play any other DSP2 game in the DSP2 list.  The same goes for the DSP3 and DSP4.

So don't expect the other games listed above to work with the flash kit.  However, that only makes up 1% of all SNES and Super Famicom games.

DSP1
====
Aim for the Ace Tennis (J)
Armored Trooper Votoms (J)
Ballz 3D (J)
Ballz 3D (US)
Battle Racers (J)
Drift King Shuto Kou Battle 2 (J)
Final Stretch (J)
Hashiriya - Rider's Spirit (J)
Korean League (K)
Lock-On (US)
Michael Andretti's Indy Car Challenge (J)
Michael Andretti's Indy Car Challenge (US)
Pilot Wings (E) (DSP1 LoRom)
Pilot Wings (J) (DSP1 LoRom)
Pilot Wings (US) (DSP1 LoRom)
Super Air Diver (J)
Super Air Diver (E) (No Good Dump Known)
Super Air Diver 2 (J)
Super 3D Baseball (J)
Syutoko Battle Racing 94' (J)
Syutoko Battle Racing 2 (J)
Super Bases Loaded 2 (US) (DSP1 A LoRom)
Super F1 Circus Gaiden (J) (22655)
Super F1 Circus Gaiden (J) (21859)
Super Mario Kart (J)
Super Mario Kart (E)
Super Mario Kart (US)
Suzuka 8 Hours (J)
Suzuka 8 Hours (US)

DSP2
====
Dungeon Master (J)
Dungeon Master (E)
Dungeon Master (US)

DSP3
====
Gundam GX (J)

DSP4
====
Planets Champ Top Gear 3000 (J)
Top Gear 3000 (E)
Top Gear 3000 (US)
« Last Edit: April 20, 2006, 03:04:01 AM by Jagasian »

Offline Dr.neo

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Re: The 9th. NEO Project --- NEO Super SNES Dev Kit
« Reply #29 on: April 20, 2006, 11:01:31 AM »
yes Jagasian is right,without DPS cart support,NEO SNES can play 98% of all games ata least...

but Jagasian how can you know it so well? i think you have some backup device?  ::sm-02::
In my world,have 0 and 1 only ......Matrix World......