Author Topic: neoFlash.h  (Read 4099 times)

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Offline Dr.neo

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neoFlash.h
« on: July 02, 2007, 01:21:09 AM »
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#pragma once

typedef struct neoFlashMaker_t
{
   u16 makerCode;
   const char *makerString;
}   neoFlashMaker_t;

typedef struct neoFlashDev_t
{
   u16 makerCode;
   u16 devCode;
   const char *devString;
} neoFlashDev_t;         

typedef struct neoFlashBlockList_t
{
   u32 numBlocks;
   u32 blockSize;
} neoFlashBlockList_t;

typedef struct neoFlashChip_t
{
   u16 makerCode;
   u16 devCode;
   const neoFlashBlockList_t *blockList;
} neoFlashChip_t;

typedef struct neoFlashHandle_t {
   const neoFlashChip_t *chip;
   const char *makerString;
   const char *devString;
   unsigned int blockSize;   
   unsigned int size;   
} neoFlashHandle_t;
In my world,have 0 and 1 only ......Matrix World......