Author Topic: Defence Station Portable  (Read 32810 times)

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Offline antisocialist

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Re: Defence Station Portable
« Reply #30 on: August 30, 2007, 07:33:54 AM »
damn you!! that means i get half the money and they have twice the health
thats 4 times harder.
i will beat it
sticking to my strategy (i havent done that yet) i will beat u

Offline antisocialist

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Re: Defence Station Portable
« Reply #31 on: August 30, 2007, 07:49:46 AM »
ill try it on 1.8.
its not even beatable on 2.0 without modifying the text file so theres less enemies or they have less health or give more money

Offline danzel

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Re: Defence Station Portable
« Reply #32 on: August 30, 2007, 08:39:10 AM »
You get the same money as normal difficulty, but enemies have 2.0x more health.
I've got fairly far on 2.0x difficulty, haven't beaten it yet however.

Offline antisocialist

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Re: Defence Station Portable
« Reply #33 on: August 30, 2007, 09:38:48 AM »
ok and what does the numbers by the star represent???
or what does the star represent?

Offline danzel

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Re: Defence Station Portable
« Reply #34 on: August 30, 2007, 10:41:51 AM »
Points!

Offline antisocialist

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Re: Defence Station Portable
« Reply #35 on: August 30, 2007, 12:02:40 PM »
oh... i beat game 20 times and didnt know that lol

Offline shazz

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Re: Defence Station Portable
« Reply #36 on: September 01, 2007, 07:19:50 PM »
Hello,

I have customized TileStudio to generate DSP maps
get it there :
http://www.sendspace.com/file/7aw6vg

Instructions :
1. Unzip the zip
2. Run TS.exe
3. open the river project as example :
File->Open then go to maps subdir and choose river.tsp
4. Click rivertd tab on the bottom
5. Do CTRL+Tab (Toggle map/Tile editor)
6. As you should see a map is composed of
32×32 tiles of 16×16
7. To set a tile as tower-able or not :
select with the ’selection tool’ (dotted square) the block of tiles you want to set as tower-able (= you can put a tower there) then click on the left button 00
8. Set the Map Code (hex) as 23

9. Do set non tower-able tiles, do the same but set the Map Code (hex) as 5F

ALL tiles should have a map code

10. Then go to Code menu, select ‘Generate Code’
11. in the maps dir, a level.map is created
12. in the windows explorer clic on convert.vbs
13. a level.txt file is created, you’ve got your map !
14. edit it to add other required parameters as usual


15. To have your level.png image, go to menu Map, uncheck Show Map Codes, then do menu File, Export Map as Image, select PNG filetype and type level.png

So now do you own map with your own tileset !

have fun

« Last Edit: September 01, 2007, 07:42:12 PM by shazz »

Offline antisocialist

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Re: Defence Station Portable
« Reply #37 on: September 02, 2007, 03:10:12 AM »
but thats almost as complicated as doing it the way danzel did.... i think im gonna wait till his comes out... in ****hopefully**** 2 weeks

Offline shazz

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Re: Defence Station Portable
« Reply #38 on: September 02, 2007, 05:15:12 AM »
are you kidding ??????????

I don't think that in 2 weeks Danzel will do better !!!! This is the way that graphist use to design game worlds !!! And I don't see what is so complex.... draw, save, convert, play...

Ask Danzel but I guess expecting more than this in 2 weeks in a dream... Maybe I'm wrong but as a professional developer I know what is doable and what is not in 2 weeks...

Offline danzel

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Re: Defence Station Portable
« Reply #39 on: September 02, 2007, 06:12:42 AM »
Yeah, my level editor isn't really any better than what shazz has made.
It (will) support wave waypointing, but thats about the only difference.
It is just a tool designed to assist in creating levels, not create them all for you.

Offline antisocialist

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Re: Defence Station Portable
« Reply #40 on: September 02, 2007, 07:05:23 AM »
well im still gonna wait till i comes out to compare them
i only have 40gb of hdd left