Author Topic: 3D Modeler Available  (Read 2614 times)

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Offline MiLO83

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3D Modeler Available
« on: February 19, 2008, 06:23:37 AM »
Hello,
I have been 3D modeling for 11 years and am interested in entering this competition.
I would like to use Normal Mapping on the PSP.
(http://en.wikipedia.org/wiki/Normal_mapping)
I am open to suit a programmers interest as far as story is concerned,
as long as this feature is to be implemented properly.
The motion sensor should also be a main priority as well as I have some ideas for interesting ways to use this up my sleave.

Interested programmers capable of meeting these goals need only apply.
I refuse to work on a project unless it is 'wrapped up', meaning it doesnt need to be finished, but rather unnoticably incomplete.
I can also do quality photoshop work for the interface although 3D is my specialty, as well as technology advancement and theoretical implementation.

Do you have what it takes to win?
Can you program tilt/motion control?
Can you program Normal Mapping?

Send me a PM and I will sign on to the project I feel has the most promise.
Email at simdiff@gmail.com is also a good idea.

Thanks for reading,
   - MiLO83 ::sm-18.gif::

Offline J-Fox

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Re: 3D Modeler Available
« Reply #1 on: March 01, 2008, 07:23:34 PM »
I think the PSP hardware doesnt support normal mapping - its also using a fixed function pipeline which means you would have to software-render the normal mapping which would be extremly slow.
I could be wrong, but this is what I think.

Offline teamsushi

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Re: 3D Modeler Available
« Reply #2 on: March 06, 2008, 10:20:01 PM »
Well, it might be possible using a paletted technique pointed to by the wikipedia article:

http://vcg.isti.cnr.it/activities/geometryegraphics/bumpmapping.html

but I'm not sure, and surely don't have time between now and March 20 to implement.  Maybe it could be done in time for Summer Neo Flash though. Again I haven't decided whether to buy a motion kit yet or not, so maybe Summer Neo Flash.

To my knowledge no homebrew has tried this technique so far.  Certainly no-one on forums.ps2dev.org has talked about it.  I'm still trying to get my artists to make LOD (level of detail) models for my games.
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