Author Topic: Impact  (Read 6630 times)

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Offline slicer4ever

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« on: March 15, 2008, 01:43:00 PM »
Nickname: Slicer4ever
Project name : Impact
From : USA
Division : PSP Game
Original enter : YES
Support Motion :NO=-) (i didn't even know the psp could do motion...i'll have to look into this as my game may work wonders with motion)
In last NEO Compo this project have won in the top 10 : NO
Project description:
k so basically the aim of this game is to collide with yourself
one of you starts in top left
the other starts in bottom right

the bottom right has inverse controls to the top left object
white blocks - walls
green - speed
red - slow
think of them as a stop light
if i manage to i'll try and update the game with a tutorial before the 20th but as of now i have to work on a machinima that me and my friends are doing
see readme for all the features=-).


9 pre-built maps(not including template)
fully functional map maker(see readme)
and funness=-)

written in c++

alright that's it
here's the game:

and here's to hoping=-)

if source is needed
contact: <-email
slicer4ever06 <- aim
or i can usually be located in the leak or exo irc server's under slicer
« Last Edit: March 17, 2008, 02:36:41 AM by slicer4ever »

Offline Sektor

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Re: Impact
« Reply #1 on: March 16, 2008, 12:39:39 PM »
The PSP doesn't have built-in motion sensors but Neoflash makes a motion device for the fat PSP.

Offline slicer4ever

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Re: Impact
« Reply #2 on: March 16, 2008, 06:12:46 PM »
i see i'll have to check it

Offline b0rk

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Re: Impact
« Reply #3 on: March 16, 2008, 11:33:09 PM »
Might want to fix the download link, it current looks like:
Or just attach it to your post (click Additional Options when posting).

Offline sturmen

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Re: Impact
« Reply #4 on: March 17, 2008, 01:04:35 AM »
Yeah, the PSP motion kit. It costs $59. Libs and info can be found here.

Buy from these websites!
DealExtreme or Play-Asia

Offline slicer4ever

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Re: Impact
« Reply #5 on: March 17, 2008, 02:38:15 AM »
thanks sturm105 i'm ganna get one when i get enough money=-)

also thanks b0rk for telling me the prob, i've uploaded it here now=-)