Author Topic: [PSP GAME] POLYGUNWARS UPDATED 0.65  (Read 50635 times)

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Offline jonisjb

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Re: [PSP GAME] POLYGUNWARS UPDATED 0.65
« Reply #30 on: September 04, 2008, 04:08:56 PM »
When is the next release coming out? I really want an update, I LOVE this game! It's freaking super addictive, and I can give some tips for future releases!
Is it possible to get ad hoc co-op? that would really rock! And, possibility to choose your ship! Different music styles! Please give me a new update!

Btw, my highscore is 986739! I'm really proud!

It would really be great!, but when are you planning to release 0.70? If you're going to release it at the next comp I'll get very sad,  since this is the greatest homebrew in the world! ad hoc co-op! PLEASE! I love this game
« Last Edit: September 04, 2008, 06:21:46 PM by jonisjb »

Offline ahrimanes

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Re: [PSP GAME] POLYGUNWARS UPDATED 0.65
« Reply #31 on: September 16, 2008, 09:05:54 AM »
i think the next release will come not soo soon as im Re-designing  all gfx of the enemys to skip falling in Bizarre, Activision  Copyrights, i think i need sound fx too. so, if any body know some source to get great sounds will be wellcome.

tks

Offline Qowface

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Re: [PSP GAME] POLYGUNWARS UPDATED 0.65
« Reply #32 on: September 16, 2008, 09:10:36 AM »
This game looks pretty amazing...downloading now, lol...

(yep I'm a little slow, just joined NeoFlash...)

Offline ahrimanes

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Re: [PSP GAME] POLYGUNWARS UPDATED 0.65
« Reply #33 on: September 16, 2008, 09:36:43 AM »
sadly i get 2 ¬¬ again... i think i must get that motion kit jijijiji :'(

Offline Conle

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Re: [PSP GAME] POLYGUNWARS UPDATED 0.65
« Reply #34 on: September 17, 2008, 12:47:56 PM »
i think the next release will come not soo soon as im Re-designing  all gfx of the enemys to skip falling in Bizarre, Activision  Copyrights, i think i need sound fx too. so, if any body know some source to get great sounds will be wellcome.

tks

I use this for school projects:
http://www.freesound.org/
 ~sm-42.gif~ ~sm-42.gif~
You might have to modify some samples to get the wanted result , though. ::sm-12.gif::


Offline ahrimanes

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Re: [PSP GAME] POLYGUNWARS UPDATED 0.65
« Reply #35 on: October 28, 2008, 12:48:06 PM »
I use this for school projects:
http://www.freesound.org/
 ~sm-42.gif~ ~sm-42.gif~
You might have to modify some samples to get the wanted result , though. ::sm-12.gif::



hooo thanks mate,
now if i only have some time to see the motion kit code... im a lil bussy and already get my motion kit.. but time is somthing i lost some where...  ::sm-02::