Author Topic: [PSP Game] Apollonia 0.03N  (Read 8202 times)

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Offline GlennNZ

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[PSP Game] Apollonia 0.03N
« on: March 19, 2009, 08:03:36 PM »
Nickname: justinlatimer & GlennNZ
Projet name: Apollonia 0.03N
From: New Zealand
Division: PSP GAME
Original enter: Yes
Support Motion: No (tried and failed)
In last NEO Compo this project have won in the top 10: No

Apollonia is a tribute to the old Strike series, but with the final goal of adding new elements to make the game play more epic (not there yet though).

Project description:

Fly your helicopter (Apollonia) on missions to seek out and destroy enemy forces before they cause havoc.
* Triangle: Take off/land
* Circle: Guns
* Cross: Hydras
* Square: Hellfires
* Start: Menu
* Joystick/D-Pad: forward, back, rotate.
* Triggers: strafe.

* Landing at the Helipad will refuel and rearm your helicopter
* There is a different control scheme available in the options menu where triggers can be used to rotate. If using this alternate scheme, a flying hint is to primarily use the joystick to move forward and back and rotate with the triggers. Leave the D-Pad alone.

* Apollonia 0.03N is the same as the 0.03 version released on 16/3, which the exception of the NEO splash screen.



« Last Edit: March 19, 2009, 08:24:06 PM by GlennNZ »

Offline Kojote

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Re: [PSP Game] Apollonia 0.03N
« Reply #1 on: March 20, 2009, 01:25:59 PM »
it's a bit less if this release just adds a neoflash splash screen ;) can we expect an update with fixes or features for this compo?
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Offline GlennNZ

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Re: [PSP Game] Apollonia 0.03N
« Reply #2 on: March 20, 2009, 01:55:41 PM »
0.03 came out on Monday, the competition closed today. We'd intended to do it this way. Maybe we could have held off for 5 days.

So in answer to your question, no. Does anyone own a PSP Motion? It'd be good to implement.

Offline teamsushi

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Re: [PSP Game] Apollonia 0.03N
« Reply #3 on: March 24, 2009, 03:22:43 AM »
I certainly have one.  So I was hoping to judge something that had the motion control included.  But so far I haven't found anything.

For my (unreleased) motion control project I use Raphael's plugin.
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