Author Topic: DronS V1.6  (Read 6591 times)

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Offline leinad

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DronS V1.6
« on: August 14, 2009, 09:29:15 PM »
Nickname: leinad (a.k.a. n00bey)
Project name: DronS
From: Germany
Division: NDS GAME
Original entry: NO
Support Motion: YES
In last NEO Compo this project have won in the top 10: NO
Project description: An Armagetron clone. Every player is represented as a "line" and has to avoid to drive into other lines - and therefore try to "kill" the other players.


Features:
- English, German, Czech, Spanish, Dutch and French laguage support
- Online-Multiplayer feature - Play against people all over the world
- Supports NeoFlash Rumble Pak
-  Very customizable: You can set every color, speed, arena size, mirroring, acceleration, brakes ammount, maximal speed, rumble ....
- 3D-Gameplay:
-- It is possible to steer the camera
-- The "head" of the players are displayed as cars
-- Walls have some textures on it
-- The ground is mirroring everything
-- . . .
- The whole button-map is configurable
- Motion-Actions can also be mapped


Screens:

On the top-screen you can see the arena, on the bottom screen messages are printed and players are listed. Death players will be stroken. Also there is a status bar showing the speed, remaining health and left brake.

Here some random screens; keep in mind that you can almost change every color/size!:



Changes since V1.5:
- Changed maxplayers to 12
- No more PAlib - I just kept the text-sheet
- Changed the default config
- Player positions are more mixed now; Every player starts on different positions
- (they no longer start next to eachother)
- Added motion support (change sensity in menu), motion is just taken as buttons in button-remap


Download:
See attachments or download it on my blog.
If you dont use motion, dont download the motion version to avoid problems!
-n00bey

Offline Conle

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Re: DronS V1.6
« Reply #1 on: August 14, 2009, 10:02:59 PM »
You have improved this dramatically since last year! The truth must be told!
Awesome work!. ::sm-10.gif:: ;) ;) ;)

Offline LightningEagle

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Re: DronS V1.6
« Reply #2 on: August 17, 2009, 05:22:23 AM »
This looks great... and plays really well too.

I don't know if it's meant to be that way but it feels like collisions are detected rather late sometimes. I hit the CPU# player but I could still get around to turn and continue when I would've sworn I'd died.

Apart from that it's running real smoothly and looking great.

---
Say, since it has that many languages supported already.
If I said I wanted to translate this into Danish. Would you give me a list of phrases and words ... etc. needed to do that?

Offline M. Lucanius

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Re: DronS V1.6
« Reply #3 on: August 17, 2009, 09:44:26 AM »
Quote from: LightningEagle
I don't know if it's meant to be that way but it feels like collisions are detected rather late sometimes. I hit the CPU# player but I could still get around to turn and continue when I would've sworn I'd died.

I too was confused by that at first in an older version, but apparently you have health points measured by percentage. You can run into opponents "lines" and remain alive for a few seconds. It really helps when you want to ride other player's "lines". Try it out.
There are only 10 kinds of people in this world, those who know binary and those who don't.

Offline LightningEagle

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Re: DronS V1.6
« Reply #4 on: August 17, 2009, 01:40:39 PM »
Okay, that's cool. Never noticed the Health status... or perhaps I did but never gave it a thought.

I did notice however that you accelerate incredibly when riding lines. Which of course only can be a great feature then.  ;D