Author Topic: Stargrazer  (Read 9008 times)

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Offline SwedishFish

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Stargrazer
« on: August 15, 2009, 12:36:23 PM »
Nickname: SwedishFish
Project name : Stargrazer
From : USA
Division : NDS Game
Original entry : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO

Description:
        This is a classic spaceshooter.  Very basic premise, you shoot things and they go boom.  Don't get hit or you will too.

Download Link:
Mediafire Download

Controls:
   R - fire (you can hold it too)
   A - Confirm Menu Selection
   D-Pad - Move Player / Select Menu (you can also touch the menu items)
   Start - pause
   Select - quit / return to menu (must do this after you die)

Features:
     Campaign - My favorite game mode, featuring Items, Bosses and craziness.

     Blitz - Neverending stream of enemies that gets harder the longer you stay alive. Your weapons dont change, but do increase in speed

    Highscores - keeps track of you best scores in both game modes

Screenshots: (from no$gba)


Main Menu



Basic enemies and weapons



The first boss and some harder enemies and cool laser

« Last Edit: August 21, 2009, 01:54:35 AM by SwedishFish »

Offline wraggster

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Re: Stargrazer
« Reply #1 on: August 18, 2009, 03:27:45 AM »
is this newer than the releases on the palib forums ?


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Offline brakken

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Re: Stargrazer
« Reply #2 on: August 18, 2009, 04:36:25 AM »
Great game. I really enjoyed it. Waiting to see more!

Offline Kojote1980

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Re: Stargrazer
« Reply #3 on: August 19, 2009, 08:33:36 PM »
shooters are always an excellent choice!

Offline SwedishFish

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Re: Stargrazer
« Reply #4 on: August 20, 2009, 05:44:45 AM »
is this newer than the releases on the palib forums ?

yes it is, I'm going to put a final update over there in the next few days.

anything i should really change in the next 2 days?  I might get the highscores working correctly and if I'm really motivated I'll add a second boss.

Offline M. Lucanius

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Re: Stargrazer
« Reply #5 on: August 20, 2009, 06:29:19 AM »
Quote from: SwedishFish
I might get the highscores working correctly...

I was having problems with my high scores as well. What particularly is the problem, maybe I can help a little.
There are only 10 kinds of people in this world, those who know binary and those who don't.

Offline SwedishFish

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Re: Stargrazer
« Reply #6 on: August 21, 2009, 01:56:33 AM »
I was having problems with my high scores as well. What particularly is the problem, maybe I can help a little.

Thanks for the offer M. Lucanius, but I had no problem coding it, just had to get over my laziness.  Anyone know exactly when this compo ends?  IF I have enough time I may add another boss.

UPDATE
-fixed highscores
-added menu music

Offline blastyrant

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Re: Stargrazer
« Reply #7 on: August 21, 2009, 10:41:21 AM »
are you saying you updated it for a 3rd time? its hard to follow what is going on when you don't number your updates =P.

Offline SwedishFish

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Re: Stargrazer
« Reply #8 on: August 21, 2009, 10:50:51 AM »
are you saying you updated it for a 3rd time? its hard to follow what is going on when you don't number your updates =P.

I think I've updated it more than that actually... But I'm done working on Stargrazer for now (possibly forever)  The final version is already on the first post

I'll try and use a numbering system in my next game :P

Offline SwedishFish

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Re: Stargrazer
« Reply #9 on: September 01, 2009, 05:46:35 AM »
hey guys just letting you know about another contest i'm entered in.  there are a lot of great homebrew over there, new and old.

the host is now even giving away money just for voting.

check it out http://www.r4revolutionds.co.uk/