Author Topic: Operation Libra  (Read 53198 times)

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Offline x711Li

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Re: Operation Libra
« Reply #15 on: August 18, 2009, 12:59:42 PM »
will do :)

the file is mirrored here also --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=235403

(no registration for downloads)

Awesome!

I would update the link to the file, but I have a new revision out.

This revision fixed several bugs (MAJOR thanks to BETA tester Traitor for helping me out with this) and now has music and extra art (in the intro).

http://www.mediafire.com/?wuzihizzaqg

Offline x711Li

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Re: Operation Libra
« Reply #16 on: August 18, 2009, 11:27:50 PM »
ALGraphics recently sent me some new game over art.

I'm thinking, if you don't complete the game in a certain amount of actions (examining, entering, forcing), you will get found by the guards and killed.

It only takes 75 actions to beat the game, but if you are unable to beat the game in say, 300 actions, something will happen, causing you to game over.

Also, I have added a feature where holding B will scroll through the text a lot faster, I've been getting comments by local PALibers (trippy/arrpirate :p thanks guys) about faster text speed, so here it is.

New revision coming soon.

Offline wraggster

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Re: Operation Libra
« Reply #17 on: August 18, 2009, 11:52:06 PM »
cool ill keep an eye out for the new revision :)


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Offline x711Li

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Re: Operation Libra
« Reply #18 on: August 19, 2009, 01:51:35 AM »
cool ill keep an eye out for the new revision :)

Posting the revision in a sec,

anyone got feedback for the game? We're dying for some.

Offline x711Li

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Re: Operation Libra
« Reply #19 on: August 19, 2009, 02:34:43 AM »
http://www.mediafire.com/?0q2omz2jkzm

New revision.

- Added game over instance
- Added game over art
- Added faster text (hold B and text will scroll faster).

Offline x711Li

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Re: Operation Libra
« Reply #20 on: August 19, 2009, 03:09:47 AM »
This doesn't really count as a new revision, but I changed the action limit before game over.

Basically, before, if you had 300 actions, you would game over.

Now, if you have 600 actions, you will game over.

http://www.mediafire.com/?y2otmhwyniy

Offline wraggster

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Re: Operation Libra
« Reply #21 on: August 19, 2009, 03:46:26 AM »
wow these revisions are coming fast :), in my newspost ive asked folks to give feedback, lets hope people do, neoflash forums are quieter than usual at a time of the coding comps.


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Offline x711Li

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Re: Operation Libra
« Reply #22 on: August 19, 2009, 03:59:08 AM »
wow these revisions are coming fast :), in my newspost ive asked folks to give feedback, lets hope people do, neoflash forums are quieter than usual at a time of the coding comps.

haha... that's true.

I'm a bit worried, I was disappointed at the spring compo with the lack of entries. The summer compo was my last hope at seeing more entries and a more thrilling homebrew scene.

It's starting to look like the opposite of what I expected though...

The NDS homebrew scene cannot die! Neoflash's compos will revive it.

Offline wraggster

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Re: Operation Libra
« Reply #23 on: August 19, 2009, 04:29:22 AM »
its really strange with the whole homebrew scene at the moment, seems to be stagnant for want of a better word, hopefully things will get back to how they were..

anyway back on topic, its nice to keep seeing the improvements :)


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Offline x711Li

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Re: Operation Libra
« Reply #24 on: August 19, 2009, 04:36:05 AM »
its really strange with the whole homebrew scene at the moment, seems to be stagnant for want of a better word, hopefully things will get back to how they were..

anyway back on topic, its nice to keep seeing the improvements :)

It's worrying, to be honest. Comparatively to last season's compo, there were double the amount of entries. I was expecting triple this time around.

And I will be looking into adding more revisions. Just looking for areas for improvement.

1. Sound - complete with BGM and sound effects
2. Storyline - complete with an intro and ending
3. Gameplay - complete with no sign of glitches (fixed all the ones BETA testers reported and am currently unable to find any myself)
4. Art - complete as well.

The ROM itself is at the brink of being full (4 MB), with 3.9 MB in its possession and it doesn't look like I'm going to be incorporating libFAT or EFSlib at this point haha.

As always comments and suggestions are open for discussion.

Offline M. Lucanius

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Re: Operation Libra
« Reply #25 on: August 19, 2009, 04:47:52 AM »
Really cool game, It's my favorite so far... and that's sad... because my game is in effect not my favorite. Oh well. Keep up the good work!
There are only 10 kinds of people in this world, those who know binary and those who don't.

Offline x711Li

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Re: Operation Libra
« Reply #26 on: August 19, 2009, 04:58:09 AM »
Really cool game, It's my favorite so far... and that's sad... because my game is in effect not my favorite. Oh well. Keep up the good work!

Thanks, that's nice to hear! Your game is very decent as well, I have already checked it out, good job on the GFX.

In the next revision, I'm adding hotkeys for the buttons. (thanks to Steve Ezeta, BETA tester)

As in pressing A will substitute for having to press the magnifying glass all the time and the USE button, pressing B will substitute for the back button, Y will substitute for the FORCE button and X will substitute for the ENTER button.

Offline wraggster

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Re: Operation Libra
« Reply #27 on: August 19, 2009, 05:39:21 AM »
sorry to be off topic once more, but a lot of coders wait till the last moment to release, seems that the DS section is gonna be a lot harder to bag a win this year.


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Offline x711Li

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Re: Operation Libra
« Reply #28 on: August 19, 2009, 05:44:57 AM »
sorry to be off topic once more, but a lot of coders wait till the last moment to release, seems that the DS section is gonna be a lot harder to bag a win this year.

Yeah I dig, smealum is releasing his CRAZY 3D game soon. I can't wait to check that out once he's finished, I've seen his models in pictures from IRC and it looks amazing.

Offline x711Li

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Re: Operation Libra
« Reply #29 on: August 19, 2009, 11:40:59 AM »
http://www.mediafire.com/?iifjmtxmqhm

New revision out now:

- Pressing A substitutes the magnifying glass button.
- Pressing B substitutes the back button.
- Pressing A in the talk menu substitutes the Use button.
- Pressing X in the talk menu substitutes the Enter button.
- Pressing Y in the talk menu substitutes the Force button.