Author Topic: DawnSeekers [important update]  (Read 21009 times)

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Offline soulanger

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Re: DawnSeekers [important update]
« Reply #15 on: August 22, 2009, 02:29:58 AM »
Clucking Sweet! O_o
.....
We got the results now.... o_o
We got a winner...  ._.

Offline SifJar

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Re: DawnSeekers [important update]
« Reply #16 on: August 23, 2009, 08:21:30 PM »
Sadly it doesn't work on my Max Media Dock.. :'(

EDIT: I got it to load by running it through DSOS, but the touch screen doesn't work...No given up yet.

EDIT: Working fully now, a format fixed the problem.
« Last Edit: August 23, 2009, 08:44:08 PM by SifJar »

Offline Lord Teapot

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Re: DawnSeekers [important update]
« Reply #17 on: August 24, 2009, 04:58:09 AM »
I can confirm that this doesnt work on Games n music either.  Sadly dsos didnt save it so neatly with gnm :p  Meh, i guess this is proof that datel arent the best for flashcarts. :/

Offline blastyrant

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Re: DawnSeekers [important update]
« Reply #18 on: August 24, 2009, 10:17:40 AM »
i finally sat down to do some testing. i'm getting guru meditation errors on ak2.1 black pcb running akaio 1.4.1 proper, ak2.1 green pcb running akaio 1.5 beta, the ak rpg running woodrpg v1.0.1, an an original v2 r4 running the r4i 1.23 english firmware.

4 different linkers, 4 different firmwars, 4 different msd cards.

not sure what is going on because someone just told me its running great on akaio 1.4.1 proper.

i'm using the file from the 1st post. i guess i will do more testing and debugging of this problem.


*quick digi pic, click to enlarge

EDIT
does this file use EFS by any chance? taking out the 3in1new allows it to work. i have had multiple problems with files loading when the 3in1 is inserted, all of those files use EFS.
« Last Edit: August 24, 2009, 11:03:57 AM by blastyrant »

Offline Gaz

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Re: DawnSeekers [important update]
« Reply #19 on: August 24, 2009, 06:14:35 PM »
I also had the Guru error; but I placed it in a folder and it worked  :)

Offline samel

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Re: DawnSeekers [important update]
« Reply #20 on: August 25, 2009, 06:03:29 AM »
It works on my R4

only one thing, may be you can let the user strafe and move forward because it's a little annoying to press only one direction at time.

anyway ... GREAT JOB!  8)
--
Samel
"Close the world, txen eht nepo!"
"You will never break my mind!"

Offline Lord Teapot

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Re: DawnSeekers [important update]
« Reply #21 on: August 25, 2009, 10:02:31 PM »
The best game won!  :D

Offline tnintyfv

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Re: DawnSeekers [important update]
« Reply #22 on: August 26, 2009, 08:09:06 PM »
This is amazing work! Too bad you're not releasing the level editor (I know it was hard work, but it resembles Valve's Hammer so much, just imagine all the awesome the community would do).

Keep it up mate.

Offline Conle

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Re: DawnSeekers [important update]
« Reply #23 on: September 03, 2009, 09:52:32 PM »
Why you didn't released the editor of this masterpiece ? :'( ...
Its a really great homebrew...congrats  ~sm-42.gif~.

I hope i can make it  to review the nds section as i promised in my wip thread  , if not don't shoot me ~sm-34.gif~ ~sm-34.gif~ :-\.

Offline smealum

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Re: DawnSeekers [important update]
« Reply #24 on: September 04, 2009, 01:16:25 AM »
Thanks ! We worked hard to make it happen, so I'm very happy you like it.  8)

As for the map editor, well... it's very incomplete, and it's only used to place entities on map rather than actually creating them, so it probably wouldn't be very useful for the public.  ::sm-25.gif::

Offline Conle

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Re: DawnSeekers [important update]
« Reply #25 on: September 04, 2009, 02:57:29 AM »
Thanks ! We worked hard to make it happen, so I'm very happy you like it.  8)

As for the map editor, well... it's very incomplete, and it's only used to place entities on map rather than actually creating them, so it probably wouldn't be very useful for the public.  ::sm-25.gif::

I see , it makes sense.
Well great work nevertheless :)